v0.52.0 (which is rapidly entering "it's ready when it's ready" territory; my time estimates have proven to be way off so far for this project). will be the full LR2 game but with only a single Live2D pose. That pose will support all of the clothing items currently in the game (and hopefully patterns, although I need to write some automation stuff to support those).So, here's a summary of information I could find about what's going on with v0.52 for those who can't be bothered to look around for information. (Yes, I see the flaw, but oh well)
**TLDR Don't hold your breath for a June release of 0.52**
Vren is in the middle of switching character models to something called Live2D. There's a demo on the patreon available to the public with basic testing functionality. Vren made a post on the 1st of June saying that the next demo would be a single pose with every current outfit available for testing. Current Progress for that one pose is 53 out of 121 clothing items.
Now for what I can only call "the bad news." Vren is doing manual work on each piece of clothing, so excluding optimizing workflow, it probably isn't going to get too much faster. The importing of clothing to the new system was in the works before the May 24th post, which gave it over a week of progress before the most recent post. Even being really optimistic and saying that every other pose can be finished in less than a week, we're still looking at over a month before the import work is completed.
That will give me a good platform to work out any performance issues and figure out how to implement minor functionality (like how to do clothing fade-outs). It should also give modders a chance to dig through things, add their own stuff, and hopefully give me feedback on how to make things easier for them. From there I can start setting up the other poses and rendering out their clothing items.
Vren's response on clarification if V0.52 was going to be a tech demo, or a release so in 1 week 12 to 50. At same pace would be finished with clothing next week, and finish wiring the renpy stuff but it is the details stuff we don't know yet,