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DIRTY Filthy RAT

Conversation Conqueror
Jun 11, 2020
7,545
24,438
anybody have a save with the replay gallery all unlocked, im hoping theres a scene with Trisha in it, cause i havnt got to fuck her yet
 

brankom

Member
Mar 3, 2022
126
197
It's just a toggle, at least with the SanchoMod. Go to "Rewards" and then click either the "Peeping Tom" or "Donut" gallery pages, and there will be an option to "Unlock" near top center. See the snaps attached. I haven't downloaded the most recent versions, but this was the case on the last release.
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Hi, I don't use a mod so no option to unlock plus I was talking about the replay gallery, there's a scene I'm missing after the chat with the sister. I don't do the doughnut or tom thing, it's like the crafting items in Elden Ring, got the seven endings and not once I crafted a damn thing, time wasters.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,102
46,002
SanchoMod: I hit a small snag with the old Sancho DonutFinder but it's now sorted. I'm still on it and adding the newest Core features while populating the ChoiceGuide for the current update. I also made the appropriate adjustments to the import/MaxStatPaths feature according to the most recent update code. I did the same for SanchoCheats so the stats remain in value area expected.
The mod still isn't listed in the OP even after all this time so I'll post periodically in here so folks at least know the product is available if they might be interested. Regards.
 

Hyperserver

often the biggest step forward is to "step back"
Donor
Jun 30, 2018
2,890
7,614
SanchoMod: I hit a small snag with the old Sancho DonutFinder but it's now sorted. I'm still on it and adding the newest Core features while populating the ChoiceGuide for the current update. I also made the appropriate adjustments to the import/MaxStatPaths feature according to the most recent update code. I did the same for SanchoCheats so the stats remain in value area expected.
The mod still isn't listed in the OP even after all this time so I'll post periodically in here so folks at least know the product is available if they might be interested. Regards.
maybe monroe gets notice and puts it into OP
 

Hyperserver

often the biggest step forward is to "step back"
Donor
Jun 30, 2018
2,890
7,614
Depends on who. I'm a blacksheep 'round here even though I produce some of the most elaborate and professional mods, all exclusive to only this site. I get more rejects on add requests than a Dungeons & Dragons convention at a strip joint.
well - let's see - if there's no reaction, i will put a link to your mod in my "patch" post.

Scrappy's mod is linked in OP - so it should be equal rights for all (imho)
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,102
46,002
Hyperserver , am I temporarily insane or is this menu choice setup impossible due to both variables requiring the individual choices to be enabled are False by default and only changed to True AFTER the choice is made (which the player can't since the choice is disabled). Specifically the two variables are:
v_w6eow_s_talk_yuki and v_w6eow_s_talk_hotel

1655061551298.png
Too many VN updates lately and with little sleep in the past few days so I must have missed something but I double-checked both variables and their associated conditionals.

For example:
Python:
"Yuki" if v_w6eow_s_talk_yuki:  # should be if not v_w6eow_s_talk_yuki ???
    $ v_w6eow_s_talk_yuki = True
 

Son of Durin

Engaged Member
Jul 5, 2021
3,686
6,671
Hi, I don't use a mod so no option to unlock plus I was talking about the replay gallery, there's a scene I'm missing after the chat with the sister. I don't do the doughnut or tom thing, it's like the crafting items in Elden Ring, got the seven endings and not once I crafted a damn thing, time wasters.
I don't recall a code, but I do recall it working similarly to the "Rewards" galleries if you use a mod. Without a mod, the only option is to find it organically. One sequence had three different routes (associated with the clothes shopping trip) that was a pain to get through because each path was dependent upon two or three choices layered upon each other, and in one variant the choice was earlier than expected and seemingly a throwaway choice.
 

Hyperserver

often the biggest step forward is to "step back"
Donor
Jun 30, 2018
2,890
7,614
Hyperserver , am I temporarily insane or is this menu choice setup impossible due to both variables requiring the individual choices to be enabled are False by default and only changed to True AFTER the choice is made (which the player can't since the choice is disabled). Specifically the two variables are:
v_w6eow_s_talk_yuki and v_w6eow_s_talk_hotel

Too many VN updates lately and with little sleep in the past few days so I must have missed something but I double-checked both variables and their associated conditionals.

For example:
Python:
"Yuki" if v_w6eow_s_talk_yuki:  # should be if not v_w6eow_s_talk_yuki ???
    $ v_w6eow_s_talk_yuki = True
i'm sorry i can't help.
But what i wonder is how you got that scene. The cowboy scene should happen in week 5 AFTER you got to 3 star hotel (you only have 2 stars). Also i didn't get that choice at all but others - neither of the both you got - so see me more than confused :unsure:
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,102
46,002
i'm sorry i can't help.
But what i wonder is how you got that scene. The cowboy scene should happen in week 5 AFTER you got to 3 star hotel (you only have 2 stars). Also i didn't get that choice at all but others - neither of the both you got - so see me more than confused :unsure:
I temporarily corrected it for the pending mod update but it's in Wk6-MidWeek dialogue script label:
lb_w6_eow_10_competitions_menu.

I didn't "get it" via normal playthrough (so disregard those stars), I jump automatically in my IDE to verify integrity of the mod edits as I go. The menu choices are definitely borked.
 

Hyperserver

often the biggest step forward is to "step back"
Donor
Jun 30, 2018
2,890
7,614
Hyperserver , am I temporarily insane or is this menu choice setup impossible due to both variables requiring the individual choices to be enabled are False by default and only changed to True AFTER the choice is made (which the player can't since the choice is disabled). Specifically the two variables are:
v_w6eow_s_talk_yuki and v_w6eow_s_talk_hotel

Too many VN updates lately and with little sleep in the past few days so I must have missed something but I double-checked both variables and their associated conditionals.

For example:
Python:
"Yuki" if v_w6eow_s_talk_yuki:  # should be if not v_w6eow_s_talk_yuki ???
    $ v_w6eow_s_talk_yuki = True
you are right: this code doesn't make sense and seems wrong - i forwarded it to MrDots - so thank you a lot
 
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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,102
46,002
you are right: this code doesn't make sense and seems wrong - i forwarded it to MrDots - so thank you a lot
I'm just glad I'm not going nuts :ROFLMAO:, the first thing I did was search a bit in this thread and thought to myself "how the fuck has no one seen this as there's no way to get passed it without it being corrected". But now I see that no one's technically really been there yet so I kinda posted a sneak peek. Oooops!
 
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3.50 star(s) 267 Votes