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KurosU

Member
Jan 14, 2018
106
64
You must have spoken to Jason / gone out for drinks with him on a previous day to tell him that you're now working for the mafia. It's essential for the story so it's pushed upon you now if you hadn't already done it.
can i edit the save or will it break the game?
 

RyuseiZED

Member
Jul 30, 2018
406
125
Both. Some scenes happen based on stats. Others are based on past choices. Others are based on the car you drive. Others are based on gifts you gave. And others are even based on your performance in past scenes. Unfortunately, some people who review the game don't get to see all this and rate the game poorly after 15 minutes. But I can assure you that many of the choices matter.
i agree with that and i tried different choices, gift and answers and i notice it... but ahm to fully able to enjoy the game following a character path and earn/unlock stats, sex poses and else i think a proper walk its need to know a bit more what its need to "trigger" some events depending on player personal style, i mean without complaining a bit, i have to play it a few times to understand it well and got the scenes that i wanted to see ... and its good and interesting, but like you said, its not for everyone... but i think a walk could help player to aim what is he looking to and make the game more enjoyable...but like i said, its only a suggestion based on the points i explain it, for my personal opinion im going to keep playing it as the updates keep coming, i like the story that involve the game i would like to find out what its gonna happen at the end depending on the choices i made
 

Bald Games

Active Member
Game Developer
Sep 21, 2016
658
1,268
i agree with that and i tried different choices, gift and answers and i notice it... but ahm to fully able to enjoy the game following a character path and earn/unlock stats, sex poses and else i think a proper walk its need to know a bit more what its need to "trigger" some events depending on player personal style, i mean without complaining a bit, i have to play it a few times to understand it well and got the scenes that i wanted to see ... and its good and interesting, but like you said, its not for everyone... but i think a walk could help player to aim what is he looking to and make the game more enjoyable...but like i said, its only a suggestion based on the points i explain it, for my personal opinion im going to keep playing it as the updates keep coming, i like the story that involve the game i would like to find out what its gonna happen at the end depending on the choices i made
There is an official guide but it's supporters only.

The problem with some negative reviews is not that people don't like the game. No one is forced to like the same as others. As an example, I don't like some of the most famous games on this site. It's just a matter of personal preference as you said. The problem is that some reviews are made by people who clearly haven't played more than 15 or 30 minutes. Then the guy says: "The game has no real choices. Take two stars". I don't think it's very fair to review something as a whole having tested only 10% of it. But maybe other devs have the same problem.
Life goes on.
 
Last edited:

whalat

Newbie
Sep 27, 2017
50
63
There is an official guide but it's supporters only.

The problem with some negative reviews is not that people don't like the game. No one is forced to like the same as others. As an example, I don't like some of the most famous games on this site. It's just a matter of personal preference as you said. The problem is that some reviews are made by people who clearly haven't played more than 15 or 30 minutes. Then the guy says: "The game has no real choices. Take two stars". I don't think it's very fair to review something as a whole having tested only 10% of it. But other devs must have the same problem.
Life goes on.
I genuinely like this game and I've been playing since the first version but I do think it has a problem in how some choices are presented, the worse example of this are the car choices.
How should I as a player know which car leads to a scene?
It's not like there's any logic to it like if you buy the most expensive you'll always get scenes but if you get the cheaper ones the odds are lower.
No instead it's completely arbitrary, sometimes it's one of the cheaper ones sometimes it's an expensive one and the only way you have of knowing is going through the update 6 times until you get the scene you think you're missing.
And that's if the car is what actually unlocks the scene because most times picking the car doesn't affect anything at all and you have no way of knowing when it will in advance.
I know you have a guide available to supporters and I think that's a good decision, you do need something to attract people to patreon after all, but a good game shouldn't need a walkthrough to be playable.

Anyway to reiterate I really do like this game and only want it to succeed.
 

jojogeo

Member
Sep 25, 2019
192
275
There is an official guide but it's supporters only.

The problem with some negative reviews is not that people don't like the game. No one is forced to like the same as others. As an example, I don't like some of the most famous games on this site. It's just a matter of personal preference as you said. The problem is that some reviews are made by people who clearly haven't played more than 15 or 30 minutes. Then the guy says: "The game has no real choices. Take two stars". I don't think it's very fair to review something as a whole having tested only 10% of it. But maybe other devs have the same problem.
Life goes on.
As a player, you don't have any clue of the consequences of your previous choices. For exemple: to unlock some scenes, you had to make the girl cum 3 times previously. How can you guess this ? Why 3 and not 2 or 4 ?
 

Bald Games

Active Member
Game Developer
Sep 21, 2016
658
1,268
I genuinely like this game and I've been playing since the first version but I do think it has a problem in how some choices are presented, the worse example of this are the car choices.
How should I as a player know which car leads to a scene?
It's not like there's any logic to it like if you buy the most expensive you'll always get scenes but if you get the cheaper ones the odds are lower.
No instead it's completely arbitrary, sometimes it's one of the cheaper ones sometimes it's an expensive one and the only way you have of knowing is going through the update 6 times until you get the scene you think you're missing.
And that's if the car is what actually unlocks the scene because most times picking the car doesn't affect anything at all and you have no way of knowing when it will in advance.
I know you have a guide available to supporters and I think that's a good decision, you do need something to attract people to patreon after all, but a good game shouldn't need a walkthrough to be playable.

Anyway to reiterate I really do like this game and only want it to succeed.
I get it. This arbitrariness was a design choice. I know not everyone agrees, but I think the game would become boring if we always had a better route. In the example you gave about the cars, why would the player bother to have any of the cars if the most expensive was always the best choice? That would make the other cars virtually useless. And instead of the player choosing a car based on personal preference or to unlock some scene, all players would always use the most expensive car.
The same can be said of fights. I think it would be boring and predictable if the best result was to always win.
We can say the same about the mission to invade the rival corporation in this patch. If the best option was always to prevent the hacker attack, all players would have the same save. Reviewers who say the game has no choice would be right.
That said, I know it looks a bit like a butterfly effect, but that was always my intention. In the next version, we will have options if you prevented or not the hacker attack. And this will be reflected even further down the road. Even opening options with characters that have no connection with the company.
As I said, it's just a design choice. And it's okay if not everyone likes it.
 
Last edited:

Urusaisenpai

Walkthough-mod Creators are a godsent <3
Donor
Apr 30, 2017
1,495
2,769
I like the game ill admit but I'm questioning the developer choice putting the official walkthrough behind a paywall since the developer is specific saying it's a visual novel with branches and want people to experience what the game has to offer so feels like a completely contradiction what you want and get, since sometimes it can be a completely maze what to do to get what. Just looking at the comment section people are mostly asking what to do when ~ what ~ how ~ which in the given situation to get the routes they want and the developer is answering them? mhm what? :KEK: Shouldn't you in that case just be silenced & just link to your patreon for the walkthough since it's behind that?

Something i have been questioning for a while, I like Angela alot but i wonder why i can make her swallow gallons on my nut juice but i cant nut inside her once? wat?
I can nut inside my own daughters but not my wife. i feel like something is wrong here :KEK:

Well. Nothing more else to say. Decent game. GG's
 

Bald Games

Active Member
Game Developer
Sep 21, 2016
658
1,268
I like the game ill admit but I'm questioning the developer choice putting the official walkthrough behind a paywall since the developer is specific saying it's a visual novel with branches and want people to experience what the game has to offer so feels like a completely contradiction what you want and get, since sometimes it can be a completely maze what to do to get what. Just looking at the comment section people are mostly asking what to do when ~ what ~ how ~ which in the given situation to get the routes they want and the developer is answering them? mhm what? :KEK: Shouldn't you in that case just be silenced & just link to your patreon for the walkthough since it's behind that?

Something i have been questioning for a while, I like Angela alot but i wonder why i can make her swallow gallons on my nut juice but i cant nut inside her once? wat?
I can nut inside my own daughters but not my wife. i feel like something is wrong here :KEK:

Well. Nothing more else to say. Decent game. GG's

I don't mind answering player questions. But I decided to make the guide supporters-only, as the $2 supporters had no advantage over the public version of the game. That was the only reason.
As for Angela, I'll try to include some creampies in her next scenes. However, some actresses have few to no creampie scenes. That's the bad part of working with real porn. And I don't like to use generic scenes.
 
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Bald Games

Active Member
Game Developer
Sep 21, 2016
658
1,268
how to visit ava in final update?
The Ava option is only available if you've already told Jason about Mr. Reed before. I had to do this because it's an important part of the story that Jason knows about it, and the previous chances the player had to do that were avoidable.
 

MisterL

Member
Sep 17, 2019
286
332
I really enjoy this game, but for some stuff i would like to have more information to understand how the game works. Maybe I forgot some stuff I did read ingame in previous updates, but i'm not sure.

For example in the last update (v0.11) there are two ways to try to infiltrate the willis corp. Throug the air ducts or using a disguise. In the air ducts the game tells me i lost the map and then i'm presented with three option "left" / "forward" / "right" but there is never any feedback about my choice always the same choice again and after a amount of choices the time runs out.

Am I supposed to make it this way? How? Can i prevent to lose the map? Or any other way to improve my chances besides just blindly guessing?

If I chose to go the other way and use a disguise i end infornt of a big guy i have to fight. Is the outcome completly random or is there a way to guide this fight into a victory for me, based on the choices i make in this battle (block/dodge/counter/etc.)? I tried this battle several times and did chose different approaches how to fight the big fella, but the result is always the same: a loss without a chance (big fella with 40-60% hp left).

Or is the player meant to fail these tasks no matter what he does?
 
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Bald Games

Active Member
Game Developer
Sep 21, 2016
658
1,268
I really enjoy this game, but for some stuff i would like to have more information to understand how the game works. Maybe I forgot some stuff I did read ingame in previous updates, but i'm not sure.

For example in the last update (v0.11) there are two ways to try to infiltrate the willis corp. Throug the air ducts or using a disguise. In the air ducts the game tells me i lost the map and then i'm presented with three option "left" / "forward" / "right" but there is never any feedback about my choice always the same choice again and after a amount of choices the time runs out.

Am I supposed to make it this way? How? Can i prevent to lose the map? Or any other way to improve my chances besides just blindly guessing?

If I chose to go the other way and use a disguise i end infornt of a big guy i have to fight. Is the outcome completly random or is there a way to guide this fight into a victory for me, based on the choices i make in this battle (block/dodge/counter/etc.)? I tried this battle several times and did chose different approaches how to fight the big fella, but the result is always the same: a loss without a chance (big fella with 40-60% hp left).

Or is the player meant to fail these tasks no matter what he does?
Hello.
Glad you like the game.
The fighting minigame was made to have different strategies against different opponents. The stronger the opponent, the less damage he takes, but also less chance to dodge. On the other hand, his blows do a lot of damage but are easier to dodge.
In the case of the big bouncer, the best strategy is to dodge and always use the heavy attack, since the light attack does almost no damage to him.
Also, avoid using the counter as it is preceded by a block that does a lot of damage due to the opponent's strength. Save your special bar for special attacks (Barrage and Super heavy attack).
Also, keep in mind that if you fight the guards in the elevator, your hp will not regenerate for the fight against the big bouncer.

As for the ventilation ducts, the goal is really trial and error. There is no way to avoid losing the map. But despite that, it's a safer route (since you avoid fighting the guards in the elevator) and you might discover a secret about Mr. Willis that may be useful in the future.

If you choose the air duct route, the correct sequence to exit the maze is as follows: Right, Left, Left, Forward, Right, Forward, Left.
Or use this one to get out of the maze and still discover the secret about Mr. Willis: Right, Left, Left, Forward, Forward, Forward, Left.
 

Draevis

Member
Nov 30, 2019
220
114
I really enjoy this game, but for some stuff i would like to have more information to understand how the game works. Maybe I forgot some stuff I did read ingame in previous updates, but i'm not sure.

For example in the last update (v0.11) there are two ways to try to infiltrate the willis corp. Throug the air ducts or using a disguise. In the air ducts the game tells me i lost the map and then i'm presented with three option "left" / "forward" / "right" but there is never any feedback about my choice always the same choice again and after a amount of choices the time runs out.

Am I supposed to make it this way? How? Can i prevent to lose the map? Or any other way to improve my chances besides just blindly guessing?

If I chose to go the other way and use a disguise i end infornt of a big guy i have to fight. Is the outcome completly random or is there a way to guide this fight into a victory for me, based on the choices i make in this battle (block/dodge/counter/etc.)? I tried this battle several times and did chose different approaches how to fight the big fella, but the result is always the same: a loss without a chance (big fella with 40-60% hp left).

Or is the player meant to fail these tasks no matter what he does?
you can't not lose the map, it is literally hard-coded into the game. To be honest, I used a text editor to look at the raw HTML file and extracted the section pertaining to the journey through the air vents. It's written as a bunch of If/else if statements with one of the options increasing a "progress variable" and each stage of the if structure looking for "progress variable" = a number representing the next stage of progress, with the other choices resetting the progress to 1. Each choice also increases the time time. So if you don't get to progress 8 before the time reaches 12 you fail the mini-game.

Honestly, I think the whole thing should be refactored into something like a While loop with a switch statement. Something like
set time = 1, set progress = 1
While (time<12 and Progress< 8)
If progress == # <show special scene>
else <show normal lost in the vents scene>
Switch progress:
Case 1: <choices, one of which increment progress by 1, the rest reset progress>
Case 2: <choices, one of which increment progress by 1, the rest reset progress>
Case 3: <choices, one of which increment progress by 1, the rest reset progress>
Case 4 <choices, one of which increment progress by 1, the rest reset progress>
Case 5: <choices, one of which increment progress by 1, the rest reset progress>
Case 6: <choices, one of which increment progress by 1, the rest reset progress>
Case 7 <choices, one of which increment progress by 1, the rest reset progress>
end switch
Time+=1
end while loop
IF progress == 8 <success>
Else <fail>
 

Bald Games

Active Member
Game Developer
Sep 21, 2016
658
1,268
you can't not lose the map, it is literally hard-coded into the game. To be honest, I used a text editor to look at the raw HTML file and extracted the section pertaining to the journey through the air vents. It's written as a bunch of If/else if statements with one of the options increasing a "progress variable" and each stage of the if structure looking for "progress variable" = a number representing the next stage of progress, with the other choices resetting the progress to 1. Each choice also increases the time time. So if you don't get to progress 8 before the time reaches 12 you fail the mini-game.

Honestly, I think the whole thing should be refactored into something like a While loop with a switch statement. Something like
set time = 1, set progress = 1
While (time<12 and Progress< 8)
If progress == # <show special scene>
else <show normal lost in the vents scene>
Switch progress:
Case 1: <choices, one of which increment progress by 1, the rest reset progress>
Case 2: <choices, one of which increment progress by 1, the rest reset progress>
Case 3: <choices, one of which increment progress by 1, the rest reset progress>
Case 4 <choices, one of which increment progress by 1, the rest reset progress>
Case 5: <choices, one of which increment progress by 1, the rest reset progress>
Case 6: <choices, one of which increment progress by 1, the rest reset progress>
Case 7 <choices, one of which increment progress by 1, the rest reset progress>
end switch
Time+=1
end while loop
IF progress == 8 <success>
Else <fail>
Don't get me wrong, but I think the way I coded is far simpler and achieves the same.
That's the beauty of programming. You have several ways to do the same.
I think my way is better. You think yours is better. None of us are wrong as long as the code works.
 
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4.10 star(s) 44 Votes