twisted1

New Member
Nov 16, 2017
11
12
I ran into a problem when creating a custom chosen team in version 38. I was just messing around with it (still pretty new to this game) and made a team of sisters with Purity, Stigma, and Royal (Royal originally had a custom name, but it made her use the same portrait as her sister so I changed it back). Purity was the youngest sister, Stigma the middle sister, and Royal the eldest. I saved them to file as "3 sisters.ros" and then started a new campaign, but the Chosen I got wasn't one of the three I made. Figuring I messed up a setting somewhere (and realizing that I didn't make sure their stats were balanced so that they could fit into a single Chosen team), I finished the first fight, quit to the main menu, went back to the new campaign menu, and attempted to edit my created Chosen. However, when I attempted to edit one of them, upon selecting which Chosen I wanted to edit the game froze. I could still scroll the text box and close the window with the X in the top right corner like normal, but I couldn't interact with the game otherwise. You can see that the text stops outputting at the Relations section. Interestingly, I can open the exported .ros file with the previous version 37 and it functions normally, i.e. allowing me to edit and properly showing their relationship as sisters. Also, deleting two of the sisters in version 38 allows me to edit that remaining sister normally, so I'm guessing it's something about their relationship that's causing the issue. I've attached a screenshot of the frozen game and the roster file. Hope it helps!

You don't have permission to view the spoiler content. Log in or register now.

EDIT: Realized after a little more searching of this forum that making them sisters apparently makes them unable to be on the same team? Whoops!

EDIT2: Found a typo in two vignettes.
You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.
 
Last edited:

SuperSkippy

Member
Oct 25, 2017
215
119
Thanx for info, though it's hard to apply it to just randomly max broken team that i have sice you build it on your own distortions and plans.
You don't have permission to view the spoiler content. Log in or register now.

and additionally stats
You don't have permission to view the spoiler content. Log in or register now.

would appreciate an explanation on what to do with this. And what exactly stats do. since for me all those disgrace manipulations means noting specific
Corruption stat primer:
Every corruption stat has at least one good thing and at least one bad thing it affects (as it goes up).

GoodBad
HostilityLess Motivation to deployEasier to throw tantrums
DeviancyEasier to train w/o increasing corruptionExpertise gain slowed
ObedienceMore types of training actions availableLower stamina regeneration during rest
DisgraceUses less EEDeals less damage, lowered effect of Position T4 breaks


Disgrace is just a straight multiplier to their reputation strength--how hard they hit compared to basically a "normal attack". This can be affected by other modifiers as well--the biggest is the damage type of the Forsaken. If you have Forsaken using a single damage type, that's a 1000% (10x) modifier, so even with high Disgrace that kind of Forsaken can be useful. As an example, a Forsaken with 70 disgrace normally deals 60% of "normal damage", but if you multiply that by the 1000% modifier for a single type of damage, you end up at 600%.




Okay, a maximally broken team isn't the best starting place, but your only real goal should be "grabbing something you can't get on a basic commander". So, here are some options to get you started with your team.

Here are their EE costs:
Rebel: 7EE
Whisper: 47EE
Calamity: 21EE




Fortunately Rebel's Obedience and Hostility aren't too high. An Obedience of 47% mean's she'll recover somewhere around 32-33 Stamina each resting day. And Hostility of 47% means you can send her out more than once before you have to train her to refill her Motivation. So, Rebel makes a pretty good weak Forsaken for the early game. Have her focus on a single type of damage--the type isn't terribly important. If you don't feel confident in the training menus, let Calamity be your trainer and set up Rebel on a plan that increases one damage type only. You can consider her training basically finished when you see that she's shifted to "1000% EXPO (or whatever damage type you've chosen)" as her damage type. You probably also want her Disgrace to be a bit higher, but not too much: 76 Disgrace (4 more points) will make her cost 5 EE, and 78 Disgrace will make her cost 4EE--I'd aim for one of those two numbers and no higher. If you don't know what damage type, try EXPO as it'll make other Chosen easier to damage.

Calamity is just about useless in a fight--her Hostility is too high, meaning she'll throw tantrums after she's sent out too often, and her Deviancy means it's a very long-term process to get her to shift off whatever damage she's dealing and be useful in a fight. That doesn't mean she's useless entirely, though. Even Forsaken that deal no damage keep the battle from ending, and during those first few days when you're waiting on Chosen to appear, a commander that costs basically nothing and can capture multiple times can make all your Chosen appear much more quickly. If you need a trainer (because you're not confident in the training options) just give this job to Calamity and let her work out the other Chosen. If you feel like being a bit sneaky with her, you can get her Disgrace all the way to 94%, where she will cost 1EE to deploy. She'll do basically no damage, but she can extend early fights by a significant number of turns, so your third Chosen shows up on day 3 or 4, letting you get started on that +3EE per turn quite a bit before you normally would and earning back her cost. You should be able to send her out twice from full Motivation--if you do it a third time, she'll damage the other Forsaken's motivation a lot. Of course, you also have the option of sacrificing her for +1EE at the start of the loop.

Whisper is interesting, and much more of a long-term project. I don't think you can get her to where she'd be useful on your second loop, but if you keep working on her you can probably get something eventually quite useful. 3 of her position bonuses increase her own abilities, so she can get stronger between loops. Here's what I'd try with her: I wouldn't increase her corruption stats at all for the first loop, or most of Loop 2. I'd set her in all 4 positions and have her wait until it's time to do T4 breaks on the Loop 2 Chosen. A lot of this will depend on what Distortions you're going for in loop 2, but everything that you've decided to break T4 on, make sure you do it with Whisper. Especially consider letting her Parasitize all 3 Chosen to quadruple her Trauma damage multiplier, but the other abilities she has are also useful. Once she's done that, start increasing her Disgrace--get it to 61 and she'll cost 15EE. Train her damage type to HATE/INJU, give her the Defiler that comes from Instill Fixation, and you'll have quite a strong and unique commander that sets targets up for very long surrounds. If you have to increase her Obedience to get her to do the Instill Fixation, that's not really a big deal because I don't see you using her more than once a loop anyway.
 
Last edited:
  • Like
Reactions: unremark and Ragsmu

Ragsmu

Member
May 22, 2018
387
284
Ok, with this i think i got at least 50 to 70% of what's it is all about. i was rushing a fresh save on the last version to get to see new items (without noticing that they are loop 1 3 5 etc) so i went full break. Probably will redo loop 1 again with more planing and distortions. But still - detailed analysis with good explanation for each girl really helped me to grasp what is what and for what. Should be fine from now on to a certain degree i think.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,452
Whatever you do, do not use apply aphrodisiac and then immediately use persecution, there is a soft lock in 38 when doing those training actions in that order.
 

MoarDakka123

Active Member
Jul 7, 2020
924
1,229
1675246549535.png

I think the relationship string in the Forsaken's taunt is backwards, I'm pretty sure she is the big sister, as seen in the flavor paragraph, as well as the 'PLEA up!' notification.

EDIT Same two characters, the banter's a bit wonky.

1675247534401.png

EDIT Oh, uhh, this is Force Orgasm, if that helps.
 
Last edited:

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,452
View attachment 2356599

I think the relationship string in the Forsaken's taunt is backwards, I'm pretty sure she is the big sister, as seen in the flavor paragraph, as well as the 'PLEA up!' notification.

EDIT Same two characters, the banter's a bit wonky.

View attachment 2356623

EDIT Oh, uhh, this is Force Orgasm, if that helps.
That second one looks like part of the code that is supposed to be invisible to us is set as text to be displayed, particularly the \n at the end of Oracle's line.
 
Last edited:

Kaitol

Newbie
Jul 29, 2017
87
92
After looking over the update notes, looking forward to boss fights in a couple updates, hopefully they'll add some satisfying goals and rewards to look forward to, to keep interest up through repetitive loops. Probably my biggest issue so far is burnout after one or two (seriously considered cheating like a bastard just to make loops go by faster past couple of saves).

Wonder if the custom scenes update might come with physical descriptions of chosen and forsaken, or at least outfit descriptions, it would help flesh out the scenes if they were more descriptive. Still, doesn't change the biggest thing I'm anticipating being the confidence/dignity distortion down the line, HATE/PLEA should lend itself to an...interesting theme.
 

dekeche

Member
Aug 5, 2018
134
50
1675314386547.png
Well.... I don't think that's quite right....
Doing a bit of testing with cheat mode enabled, wanted to try out the new temp undead forsaken. It seems that once they use their ability to capture a flying chosen, they take -100% stamina damage for every turn they are active afterwards. That's even if they switch targets, and go after a non-flying chosen. That negative stamina is kept after the battle as well. In the above example, puppeteer ended up with -1311.0% stamina the next day.

I don't think that's exactly intended. If it is, maybe they should be able to deploy in a non-combat role? Coming with you and passively restoring stamina as you inflict trauma on the chosen.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,452
There's a new version out that does fix the apply aphrodisiac to persecution training bug, cannot confirm other issues being fixed. Link below is the official MEGA link from the blog.

 

Ragsmu

Member
May 22, 2018
387
284
Finally gathered my bearings and got some time to do another run. Will go in fresh with this start i think
You don't have permission to view the spoiler content. Log in or register now.

And speaking of Starts - what's people opinion on strongest starting Item? i find those 10K breakers quite good as they save several turns worth of time by quick infusion of points due early t2 break. (at best i got 4 turn 2 capture commander at turn 8 with it)
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,452
Finally gathered my bearings and got some time to do another run. Will go in fresh with this start i think
You don't have permission to view the spoiler content. Log in or register now.

And speaking of Starts - what's people opinion on strongest starting Item? i find those 10K breakers quite good as they save several turns worth of time by quick infusion of points due early t2 break. (at best i got 4 turn 2 capture commander at turn 8 with it)
In my experience, I find it to be a toss up between the pantsu items, since they seem to be passive bonuses for the entire loop, and the ones that heighten damage and unresolved trauma or start the first Chosen in a battle with 10k to specific damage types since they can really speed up a run.
 

CSdev

Member
Game Developer
Oct 14, 2020
158
531
Geez, do you read literally every single comment in here since you last posted yourself?
Of course! The bug and typo reports are very helpful.
When cycling though species with cheats, it just stops flat at undead. Or rather, it won't cycle to undead, so you get stuck on animalistic.
I ran into a problem when creating a custom chosen team in version 38. I was just messing around with it (still pretty new to this game) and made a team of sisters with Purity, Stigma, and Royal (Royal originally had a custom name, but it made her use the same portrait as her sister so I changed it back). Purity was the youngest sister, Stigma the middle sister, and Royal the eldest. I saved them to file as "3 sisters.ros" and then started a new campaign, but the Chosen I got wasn't one of the three I made. Figuring I messed up a setting somewhere (and realizing that I didn't make sure their stats were balanced so that they could fit into a single Chosen team), I finished the first fight, quit to the main menu, went back to the new campaign menu, and attempted to edit my created Chosen. However, when I attempted to edit one of them, upon selecting which Chosen I wanted to edit the game froze. I could still scroll the text box and close the window with the X in the top right corner like normal, but I couldn't interact with the game otherwise. You can see that the text stops outputting at the Relations section. Interestingly, I can open the exported .ros file with the previous version 37 and it functions normally, i.e. allowing me to edit and properly showing their relationship as sisters. Also, deleting two of the sisters in version 38 allows me to edit that remaining sister normally, so I'm guessing it's something about their relationship that's causing the issue. I've attached a screenshot of the frozen game and the roster file. Hope it helps!

You don't have permission to view the spoiler content. Log in or register now.

EDIT: Realized after a little more searching of this forum that making them sisters apparently makes them unable to be on the same team? Whoops!

EDIT2: Found a typo in two vignettes.
You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.
Whatever you do, do not use apply aphrodisiac and then immediately use persecution, there is a soft lock in 38 when doing those training actions in that order.
View attachment 2356599

I think the relationship string in the Forsaken's taunt is backwards, I'm pretty sure she is the big sister, as seen in the flavor paragraph, as well as the 'PLEA up!' notification.

EDIT Same two characters, the banter's a bit wonky.

View attachment 2356623

EDIT Oh, uhh, this is Force Orgasm, if that helps.
View attachment 2358773
Well.... I don't think that's quite right....
Doing a bit of testing with cheat mode enabled, wanted to try out the new temp undead forsaken. It seems that once they use their ability to capture a flying chosen, they take -100% stamina damage for every turn they are active afterwards. That's even if they switch targets, and go after a non-flying chosen. That negative stamina is kept after the battle as well. In the above example, puppeteer ended up with -1311.0% stamina the next day.

I don't think that's exactly intended. If it is, maybe they should be able to deploy in a non-combat role? Coming with you and passively restoring stamina as you inflict trauma on the chosen.
Speaking of which, thanks for all of these. They should be fixed in 38c, which I've just uploaded.
One thing I do wish is that you could see what forsaken punisher effects a chosen has in-game rather than having to play match the vulns with a text file every time you want to check.
I think I've figured out a good way of showing this, so I plan on adding it as an extra button in the profiles section for the next release.
 

CSXE

Newbie
Oct 26, 2019
64
29
Looks like the devsite (blogspot/blogger) now requires an account to access...
(I imagine for some, this is a death sentence... for use of that site I mean, since not requiring registration was one thing it had over alternatives)
 

Mage4

New Member
Nov 4, 2017
12
4
CSdev Uploading my save for the two bugs (animalistic warbeast - four surrounded actions not going through, and softlock on second chosen Release). Creating demon commander and recreating Forsaken didn't fix the issue. Using custom portraits so portraits won't show. No worries if this is save file corruption due to version - was going to start a new campaign anyway.

Actions to replicate:
Four surrounded actions - Load game 181615, next battle (commander Hymn), battle - shield, capture, do nothing, do nothing, release, surround. Then, if you try to grind/pummel/carress/humiliate Shield, it won't end the round but all pressed actions will happen next round.

Release softlock - Load game 181615, next battle (commander Hymn), battle - shield, capture, do nothing, do nothing, release, surround, capture Sky, release Sky.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,452
CSdev Uploading my save for the two bugs (animalistic warbeast - four surrounded actions not going through, and softlock on second chosen Release). Creating demon commander and recreating Forsaken didn't fix the issue. Using custom portraits so portraits won't show. No worries if this is save file corruption due to version - was going to start a new campaign anyway.

Actions to replicate:
Four surrounded actions - Load game 181615, next battle (commander Hymn), battle - shield, capture, do nothing, do nothing, release, surround. Then, if you try to grind/pummel/carress/humiliate Shield, it won't end the round but all pressed actions will happen next round.

Release softlock - Load game 181615, next battle (commander Hymn), battle - shield, capture, do nothing, do nothing, release, surround, capture Sky, release Sky.
Just curious since this would probably be one of the more interesting things I have seen in a long time as a programmer, what happens when the actions do actually happen, some massive onslaught? Does it have any further effects after they trigger like turns not going by anymore or the entire battle no longer ending even under the conditions for it?

I didn't see a comment from before this across a few pages going all the way into the later part of the comments leading up to 38b being released.
 

Fangrandier

New Member
Jun 12, 2017
2
1
t2tot3.PNG Not sure if this is intentional, but got a chosen that skipped a T2 break into T3. The save that shows this should be the most recent one.
 

Kaitol

Newbie
Jul 29, 2017
87
92
Not sure if this is intentional, but got a chosen that skipped a T2 break into T3. The save that shows this should be the most recent one.
That's perfectly normal. You can skip breaks, though its usually pretty rare. you can skip T1's with careful play or the 10k circ damage items. Skipping T2 usually happens if you hit them with a decent orgy before getting all their T2's.
 
  • Like
Reactions: Fangrandier
3.80 star(s) 52 Votes