- Mar 25, 2019
- 3,400
- 4,560
Well it’s at least safer than fucking an escort, whore or pornstarya you need to pay to get fucked
Well it’s at least safer than fucking an escort, whore or pornstarya you need to pay to get fucked
At least when fucking an escort you get to actually play with something...Well it’s at least safer than fucking an escort, whore or pornstar
Escorts and pornstars get tested frequently.Well it’s at least safer than fucking an escort, whore or pornstar
ahahah really enjoyed your big smoke's quotation!!! san andreas 4ever!!!So mc's friend is big smoke .. (2 numbers 9, number 9 large....)
If he can do this with this trailer he could continue to do more and game would be out.I haven't seen it yet, it was posted by Milfkiller and nobody commented ..
Although it was 7 months ago..it must have been the first and only.. (?!)
So mc's friend is big smoke .. (2 numbers 9, number 9 large....)
Or the chubby pal of spiderman ..
In the end, Dev must have convinced himself that the project was too ambitious.
(bite off more than one can chew)
It must have to do with goals, if he wanted a game with more animations ...If he can do this with this trailer he could continue to do more and game would be out.
With this trailer you can see the final result and it was good very goood even. I think he was just lazy and lost interest maybe
So true. Having everything animated (as good as it looks) is overkill and will indeed result in a quick burnout as you have stated. He's probably already hit that point. He's likely gone far enough in the story to realize it, but too far to go back and rework everything. It's a shame because it all looked better than anything I've seen on F95. If he had just been more tempered with how and when he used animations, it would have still looked amazing and he wouldn't have to do nearly as much work.It must have to do with goals, if he wanted a game with more animations ...
Depending on hardware, time and personnel to make, and top invested money ..
If he does everything himself ,in 3 chapters it will be another one in the burnout line.
Even silly animations take a long time in Daz studio (I don't know with the new RTX or Quadro)
AniMate in Daz studio is not advancing much, you see genesis 3 assets still in use..for the scene to be perfect 215 frames .
A good sync is necessary, or the movements end up out of place and skipping frames with the face of Gif.You don't have permission to view the spoiler content. Log in or register now.
And maybe it ended like that, an ambitious project that on paper was fantastic, but in practice unviable .. (for now)
This is that dangerous territory of someone making an uninformed guess, another person running off with it as fact and soon some people will start claiming that animations cause burnout. There's clearly something wrong for so many delays to occur, but this doesn't seem like it's the reason why.So true. Having everything animated (as good as it looks) is overkill and will indeed result in a quick burnout as you have stated. He's probably already hit that point. He's likely gone far enough in the story to realize it, but too far to go back and rework everything. It's a shame because it all looked better than anything I've seen on F95. If he had just been more tempered with how and when he used animations, it would have still looked amazing and he wouldn't have to do nearly as much work.
Lasciate ogne speranza voi ch'intrate.
That's all we do here is make uninformed guesses. You're doing the same. We have absolutely nothing else to go on so we give our opinions. That's kind of the point of a forum. We discuss, we pontificate, we surmise, and yes, we make uninformed guesses. When the dev gives fewer and fewer updates and misses every deadline for an entire year that's the end result. And I still think the excessive number of animations (while I think they look frickin' amazing) are dragging out the production time and causing burnout. One person's opinion and I'm entitled to have it and give it. Others are entitled to have theirs and either accept or discard mine.This is that dangerous territory of someone making an uninformed guess, another person running off with it as fact and soon some people will start claiming that animations cause burnout. There's clearly something wrong for so many delays to occur, but this doesn't seem like it's the reason why.
Animations take significantly longer to render than still renders but the creation process isn't drastically different. In my personal experience, the creation of the animation itself isn't any more stressful than posing still renders. At times it can even be relaxing.
Why not have an idea of world peace and ending world hunger while you are at it.I've just had a great idea, charge per update.
Charge per creation/update/etc is already an option and every respectable patreon I know about incl the ones I support (non adult stuff) has that. It should be the universal minimum req for trusting crowdfunded creators who hit above a certain threshold of reliable patrons, which isn't some crazy utopia if that's what you're implying with the world peace metaphor.Why not have an idea of world peace and ending world hunger while you are at it.
A better idea: Pledge per update.
Point is: patrons can decide when and who to support. We can't decide his billing schedule.Charge per creation/update/etc is already an option and every respectable patreon I know about incl the ones I support (non adult stuff) has that. It should be the universal minimum req for trusting crowdfunded creators who hit above a certain threshold of reliable patrons, which isn't some crazy utopia if that's what you're implying with the world peace metaphor.