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Ren'Py Apocalust [psychodelusional] Discussion Thread

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Aldnoah Zero

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Apr 29, 2018
315
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I haven't seen it yet, it was posted by Milfkiller and nobody commented ..
Although it was 7 months ago..it must have been the first and only.. (?!)
So mc's friend is big smoke .. (2 numbers 9, number 9 large....)
Or the chubby pal of spiderman ..

In the end, Dev must have convinced himself that the project was too ambitious.
(bite off more than one can chew)
 
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Zolkane

Well-Known Member
Jun 2, 2017
1,923
2,929
I haven't seen it yet, it was posted by Milfkiller and nobody commented ..
Although it was 7 months ago..it must have been the first and only.. (?!)
So mc's friend is big smoke .. (2 numbers 9, number 9 large....)
Or the chubby pal of spiderman ..

In the end, Dev must have convinced himself that the project was too ambitious.
(bite off more than one can chew)
If he can do this with this trailer he could continue to do more and game would be out.

With this trailer you can see the final result and it was good very goood even. I think he was just lazy and lost interest maybe
 
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Aldnoah Zero

Member
Apr 29, 2018
315
436
If he can do this with this trailer he could continue to do more and game would be out.

With this trailer you can see the final result and it was good very goood even. I think he was just lazy and lost interest maybe
It must have to do with goals, if he wanted a game with more animations ...
Depending on hardware, time and personnel to make, and top invested money ..
If he does everything himself ,in 3 chapters it will be another one in the burnout line.

Even silly animations take a long time in Daz studio (I don't know with the new RTX or Quadro)
AniMate in Daz studio is not advancing much, you see genesis 3 assets still in use..for the scene to be perfect 215 frames .
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A good sync is necessary, or the movements end up out of place and skipping frames with the face of Gif.
And maybe it ended like that, an ambitious project that on paper was fantastic, but in practice unviable .. (for now)
 
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jamdan

Forum Fanatic
Sep 28, 2018
4,383
23,587
Since he started this project in 2019. (Just from a USA perspective)

- 400k people died of a virus
- The Presidential election
- The Democrats flipped the Senate
- Unemployment rate doubled
- Trump was impeached...twice
- NBA had to suspend the season
- A bunch of people stormed the Capital building
- Kobe was killed
- Christian Pulisic was sold to Chelsea

And that's about it.
 

Kellermann

Engaged Member
Oct 20, 2020
3,630
11,722
It must have to do with goals, if he wanted a game with more animations ...
Depending on hardware, time and personnel to make, and top invested money ..
If he does everything himself ,in 3 chapters it will be another one in the burnout line.

Even silly animations take a long time in Daz studio (I don't know with the new RTX or Quadro)
AniMate in Daz studio is not advancing much, you see genesis 3 assets still in use..for the scene to be perfect 215 frames .
You don't have permission to view the spoiler content. Log in or register now.
A good sync is necessary, or the movements end up out of place and skipping frames with the face of Gif.
And maybe it ended like that, an ambitious project that on paper was fantastic, but in practice unviable .. (for now)
So true. Having everything animated (as good as it looks) is overkill and will indeed result in a quick burnout as you have stated. He's probably already hit that point. He's likely gone far enough in the story to realize it, but too far to go back and rework everything. It's a shame because it all looked better than anything I've seen on F95. If he had just been more tempered with how and when he used animations, it would have still looked amazing and he wouldn't have to do nearly as much work. :confused:
Lasciate ogne speranza voi ch'intrate.
 
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Domiek

In a Scent
Donor
Game Developer
Jun 19, 2018
1,996
10,157
So true. Having everything animated (as good as it looks) is overkill and will indeed result in a quick burnout as you have stated. He's probably already hit that point. He's likely gone far enough in the story to realize it, but too far to go back and rework everything. It's a shame because it all looked better than anything I've seen on F95. If he had just been more tempered with how and when he used animations, it would have still looked amazing and he wouldn't have to do nearly as much work. :confused:
Lasciate ogne speranza voi ch'intrate.
This is that dangerous territory of someone making an uninformed guess, another person running off with it as fact and soon some people will start claiming that animations cause burnout. There's clearly something wrong for so many delays to occur, but this doesn't seem like it's the reason why.

Animations take significantly longer to render than still renders but the creation process isn't drastically different. In my personal experience, the creation of the animation itself isn't any more stressful than posing still renders. At times it can even be relaxing.
 

Kellermann

Engaged Member
Oct 20, 2020
3,630
11,722
This is that dangerous territory of someone making an uninformed guess, another person running off with it as fact and soon some people will start claiming that animations cause burnout. There's clearly something wrong for so many delays to occur, but this doesn't seem like it's the reason why.

Animations take significantly longer to render than still renders but the creation process isn't drastically different. In my personal experience, the creation of the animation itself isn't any more stressful than posing still renders. At times it can even be relaxing.
That's all we do here is make uninformed guesses. You're doing the same. We have absolutely nothing else to go on so we give our opinions. That's kind of the point of a forum. We discuss, we pontificate, we surmise, and yes, we make uninformed guesses. When the dev gives fewer and fewer updates and misses every deadline for an entire year that's the end result. And I still think the excessive number of animations (while I think they look frickin' amazing) are dragging out the production time and causing burnout. One person's opinion and I'm entitled to have it and give it. Others are entitled to have theirs and either accept or discard mine.
 
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Jun 28, 2020
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Why not have an idea of world peace and ending world hunger while you are at it.
A better idea: Pledge per update.
Charge per creation/update/etc is already an option and every respectable patreon I know about incl the ones I support (non adult stuff) has that. It should be the universal minimum req for trusting crowdfunded creators who hit above a certain threshold of reliable patrons, which isn't some crazy utopia if that's what you're implying with the world peace metaphor.
 

puffyshirt

Newbie
Game Developer
Jan 22, 2021
89
474
Charge per creation/update/etc is already an option and every respectable patreon I know about incl the ones I support (non adult stuff) has that. It should be the universal minimum req for trusting crowdfunded creators who hit above a certain threshold of reliable patrons, which isn't some crazy utopia if that's what you're implying with the world peace metaphor.
Point is: patrons can decide when and who to support. We can't decide his billing schedule.
 
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antoniomontenegro

Active Member
Dec 29, 2017
908
519
There is no such a game. 3 year of talking and promotion trailers and pictures to milk the money.
It's the tradition
Dev`s making people stupid
there are many, that's why I only sign up to patreon after meeting Dev, the games and the update dates.
I was registered in the "Milfy city" patreon but I canceled it because it is not acceptable for an update to take 2 years
USD 10 per month for 2 years totals USD 240 and with that money I buy several complete games
thanks for your information
 
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