yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,929
5,690
754
banner.png

Overview:
Through a magical accident you, a shady goblin, are transported into the tower of a locked up Princess ( trope alert ;) ) . Procure gold for the Princess to help her escape plan, train her and put up with her sometimes odd behaviour, whilst finding out what lurks in the shadows...
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Thread Updated: 2023-01-20
Release Date: 2023-01-20
Developer: y.v. - - -
Censored: No
Version: 0.9c Public
OS: Windows, Linux, Mac
Language: English
Other Games: Space Journey X
Genre:
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Installation:
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Changelog
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Developer Notes:
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NOTE: You must get the Mysterious Spider Amulet (2nd Insanitarium Visit) to see the Evil Irith Endings 2&3!
NOTE: Unfortunately NOT save game compatible. (Use New->Jump to Act X instead or replay)

DOWNLOAD
Win/Linux
: - - - -
Mac: - -

Extras: COMPRESSED* - Fan sign - - - Italian Translation*


*This unofficial port/version is not released by developer, download at your own risk.

screen001.png screenshot0012.png screenshot0002.png screenshots003.png screenshots006.png screenshot_02.png screenshot_03.png screenshot_05.png screenshot 002.png screenshot 007.png screenshot 004.png screen003.png screenshot 9_1.png screenshot 9_2.png promo v09.png
 
Last edited by a moderator:
Apr 29, 2022
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Corruption, Princess, Goblin – I think we all know where this is going. Didn't realize that a Goblin tag existed.

Renders look good, even if the characters' heads seem a little big. I'll give it a try.

…thanks…
 
Last edited:
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yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,929
5,690
754
The premise sounds like a mobile game I'd get annoying ads for.
Nah. No ads or mobile versions.
I just added minigames that look like mobile games to make the grind a bit more interesting.
 
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KiichiYakuza

Member
Mar 2, 2022
467
1,469
153
love how the models look, will keep it on watch for now, best of luck to dev and I hope you get fans for it, cause I definitely want to see more of those models.
Also.. quick question
Future tags/Planned tags?
 
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Echox2

Newbie
Game Developer
Oct 6, 2017
75
155
268
Error message when trying to go down to lower dungeon level
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/900_GAME.rpy", line 20, in script call
    call navigate() from _call_navigate
  File "game/320_navigator.rpy", line 121, in script call
    call navigate_to(_return[1]) from _call_navigate_to
  File "game/320_navigator.rpy", line 148, in script call
    call intercept_pre(locID) from _call_intercept_pre
  File "game/350_intercepts.rpy", line 54, in script call
    call interact_room("Explore Dungeons") from _call_interact_room
  File "game/330_interact_room.rpy", line 92, in script call
    call mg_dungeon_explore() from _call_mg_dungeon_explore
  File "game/620_minigames_dungeon.rpy", line 568, in script
    show screen mg_dungeon_prep_scr(dungeon) with fade
  File "renpy/common/000statements.rpy", line 551, in execute_show_screen
    renpy.with_statement(eval(transition_expr))
  File "game/620_minigames_dungeon.rpy", line 230, in execute
    screen mg_dungeon_prep_scr(dungeon):
  File "game/620_minigames_dungeon.rpy", line 230, in execute
    screen mg_dungeon_prep_scr(dungeon):
  File "game/620_minigames_dungeon.rpy", line 245, in execute
    if not dungeon.done:
  File "game/620_minigames_dungeon.rpy", line 249, in execute
    vbox pos 840,80 spacing 5:
  File "game/620_minigames_dungeon.rpy", line 263, in execute
    if GAME.mc.hasItem("ITMBomb"):
  File "game/620_minigames_dungeon.rpy", line 264, in execute
    frame xsize 300 ysize 64 background Solid("#00000000"):
  File "game/620_minigames_dungeon.rpy", line 265, in execute
    $ shown.append(i.kind)
  File "game/620_minigames_dungeon.rpy", line 265, in <module>
    $ shown.append(i.kind)
AttributeError: 'int' object has no attribute 'kind'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/900_GAME.rpy", line 20, in script call
    call navigate() from _call_navigate
  File "game/320_navigator.rpy", line 121, in script call
    call navigate_to(_return[1]) from _call_navigate_to
  File "game/320_navigator.rpy", line 148, in script call
    call intercept_pre(locID) from _call_intercept_pre
  File "game/350_intercepts.rpy", line 54, in script call
    call interact_room("Explore Dungeons") from _call_interact_room
  File "game/330_interact_room.rpy", line 92, in script call
    call mg_dungeon_explore() from _call_mg_dungeon_explore
  File "game/620_minigames_dungeon.rpy", line 568, in script
    show screen mg_dungeon_prep_scr(dungeon) with fade
  File "renpy/ast.py", line 2015, in execute
    self.call("execute")
  File "renpy/ast.py", line 2003, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 551, in execute_show_screen
    renpy.with_statement(eval(transition_expr))
  File "renpy/exports.py", line 1684, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "renpy/display/core.py", line 2762, in do_with
    clear=clear)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3737, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 436, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3737, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 447, in per_interact
    self.update()
  File "renpy/display/screen.py", line 637, in update
    self.screen.function(**self.scope)
  File "game/620_minigames_dungeon.rpy", line 230, in execute
    screen mg_dungeon_prep_scr(dungeon):
  File "game/620_minigames_dungeon.rpy", line 230, in execute
    screen mg_dungeon_prep_scr(dungeon):
  File "game/620_minigames_dungeon.rpy", line 245, in execute
    if not dungeon.done:
  File "game/620_minigames_dungeon.rpy", line 249, in execute
    vbox pos 840,80 spacing 5:
  File "game/620_minigames_dungeon.rpy", line 263, in execute
    if GAME.mc.hasItem("ITMBomb"):
  File "game/620_minigames_dungeon.rpy", line 264, in execute
    frame xsize 300 ysize 64 background Solid("#00000000"):
  File "game/620_minigames_dungeon.rpy", line 265, in execute
    $ shown.append(i.kind)
  File "game/620_minigames_dungeon.rpy", line 265, in <module>
    $ shown.append(i.kind)
AttributeError: 'int' object has no attribute 'kind'

Windows-10-10.0.22000
Ren'Py 7.4.11.2266
The Princvess And The Tower 0.3
Sun May  8 16:09:51 2022
 
3.80 star(s) 65 Votes