I myself commented on the long intro, about a year or so ago. But I stand by my comment. The payoff for the long intro will be later in the game. The reason why it feels so long currently, is that it makes the game feels unbalanced. Currently it's now 33% of the game witch is excessive for an intro. After 10 updates, it will be 10% of the game: Much better.
I do feel it's important to the story, otherwise what is the point? Him returning to that aspect of the game shows it's important to the story. Giving the ability to skip it, is like giving someone the ability to skip the prologue of a novel or book you are starting to read. It just means you are missing out on the story.
Conclusion: Is the handling of the Intro perfect? No, Especially since the way updates are released it feels unbalanced when there are only two subsequent updates after the intro and it does potentially scare of players. I said so myself. I would personally have like the intro to be a bit shorter, with more info being dropped during normal game play.
Having said that. Once the game is past halfway after another 4 or 5 updates, the intro would fit better and not be distracting at all. Also the other negative about the intro is that there is no payoff yet. The players sat through the intro with no reward/payoff linked to the intro. Once the intro comes into play, it will start adding value to the actual story instead of the stand alone chunk of unrelated events, that it currently is.
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