Really, I personally would put an extra 0. before the current version number, We're alpha testing Bijou's content, beta-testing Splatter's and D-Tox is practically working.
Similar to Jacketfreak/Tonkatsu's previous works, both art wise and 'game'-wise, they're not intended to be deep, complex games like, for example, Sweetsprite's Forest Of The Abyss games, where you're meant to get more powerful. Instead, you're putting Ash through indignity after indignity. Losing gets you more stuff, not winning.
While yes, the gameplay is simple, the game logic isn't meant to be that deep.