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Hey folks,
Still out of town, but managed to use my laptop to perform a much needed hotfix patch.
I've addressed what I believe to be the most severe bugs that were reported and also managed to update the "Animations" in the D-TOX VR world.
And I also did some changes on the D-TOX combat to avoid having situations where she just spams the same attack over and over.
In anycase, here is the patch.
Link:
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PATCH NOTES
- BUG FIXES-
- Beating D-TOX (as Warrior ASH) should no longer send the player in the locked lab cell after the "SUCCESS" screen. And will be positioned where they should be.
- Players should no longer be stuck at a black screen after going through the "Submit to D-tox" event. (This applies to both cases where you accept her offer or reject it)
- The Breathing tutorial should no longer start during the Phase 3 trial decision making. (Note: I would not recommend using a older save of SAVE point where you choose between being released or go through the final trial. Replace this save with a new save made on this patch if you can to make sure that the bug fix of this patch is applied.)
- Sub ashe's head should not pop-up at inappropriate times now.
- Players should no longer be stuck in a "sprite struggle" animation loop
- Players should be able to see Bijou's Hologram in the VR world now (Just walk around the throne room and this should be enough for the Bijou hologram to trigger and pop in the VR world).
- NEW CONTENT -
- Added the new armbinder animations in D-Tox's VR options (Both for Warrior ash and Sub Ash)
- Updated the Gasmask animations in the D-Tox's VR gallery options (Contains both the Asphyx scene and the Euphoric scene. Both can be enjoyed with Isolation mode on or off)
- Added Suit Zipping, slap, and gropping animations in D-Tox's VR gallery options.
This is as much as I could put with the new stuff in the D-TOX remaster content. For the transformation content, you will have to stick to saves at that point in the game for now. I'll see if adding this to the VR gallery is doable but it's unlikely.
D-TOX's gameover galleries have not been changed since the new game over is not in yet.
- BALANCE CHANGES -
- To avoid D-Tox spamming either her poison bomb or her Mask grab, I've changed the probability rules by tying them to her HP. Basically, at certain HP thresholds, the chances of her using Mask Grab will increase or decrease. This should create the effect of her switching between the two abilities more frequently and avoiding scenarios where she doesn't want to use "Mask grab". In addition, the "wait" skill probability as increased slightly to give players more chances to get a breather from time to time.
That's it.
This coming week I'll focus on doing Shego part II before returning to finishing the D-Tox content (Adding the game over and play with me minigame).
Reminder: This month I'll be busy with family matters so I'll have to adapt accordingly but will keep you all updated.