- Jun 11, 2021
- 107
- 44
This sub-forum has info about the assets and many (MANY!) fan made renders./people, where to find all the parts of the game Dating My Daughter [Ch. 1-4 v0. 31
I just downloaded and installed the 2021-11 hair from that link, loaded a base G8F and added the hair, then used the "neck-head bend" pose control on the figure. The hair follows the head perfectly, out of the box.What causes hair to not follow certain head movement?
I am trying this hair https://f95zone.to/threads/2021-11-hair-for-genesis-8-and-8-1-females.84831/ and it does not follow when the head is bending backward. The hair works fine when the head is bending side to side and back to zero position. Is this something I can fix within Daz or does it need rigging know-how to fix?
The hair looks like it did not follow the head bending backward in the top left pic? You can see the hair protruding out at the forehead. Was the skull exposed in the same pose because the hair did not follow through all the way?I just downloaded and installed the 2021-11 hair from that link, loaded a base G8F and added the hair, then used the "neck-head bend" pose control on the figure. The hair follows the head perfectly, out of the box.
So I can't reproduce the issue you are seeing.
For troubleshooting:
- If you isolate to just the most simple setup, (only G8F and the hair in scene) does the problem still happen?
- are there any errors in your daz log when you load the hair?
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Well, I think I can see what you mean now i looked at it from a different angle LOLThe hair looks like it did not follow the head bending backward in the top left pic? You can see the hair protruding out at the forehead. Was the skull exposed in the same pose because the hair did not follow through all the way?
The hair works fine for me bending forward, side to side, or even backward a little. It just bends only to a very limited angle and then freezes in place when the head tilts backward.
Thank you! I was certain I've already checked for hidden morph and now I know why I missed it. This head-back-25 morph does not appear as "currently used" in zero pose and only triggers when the head is bend back. What kind of morph is this why would it be included in this hair?Well, I think I can see what you mean now i looked at it from a different angle LOL
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After a bit of investigation I found the following hidden morph control on the hair. No idea why it is hidden by default.
View attachment 1250068
You can enable display of hidden morph controls via a setting under the "Parameters Pane -> Hamburger menu -> Properties -> Show hidden properties"
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That's a mystery only the god-like creatures of the Daz Vendor realm can answer. (i.e. I have no idea).Thank you! I was certain I've already checked for hidden morph and now I know why I missed it. This head-back-25 morph does not appear as "currently used" in zero pose and only triggers when the head is bend back. What kind of morph is this why would it be included in this hair?
Assuming we're talking about Daz here- There's a number of ways to simulate breast physics. You could use something like HD Nipples or HS dForce Breast to give the breasts dForce physics. If you wanted a "pull" effect you could use dForce magnets. There's also a BreastJig script though I've never used it.Query please:
1- Are there Tool to deform Breast mesh to simulate how real Breast are pull by Gravity?
2- If yes, why can so so many 3D game never use this Tool. Is difficult or expensive?
Hi and welcome. A few questions to help us understand what you are doing at the moment:Hello, a pleasure, before all.
I'm a beginner who had been trying to understand how to use and work with DAZ, since I want to create my own game.
I had been doing some tutorials, following some guides and similar to know how to use it, and have even accumulated the assets necessaries for my game and everything, but I had found a wall that it's impossible for me to escalate.
I can't on any way, make my renders to have no noise. I had been looking over post and similar and have found that maybe the problem is my actual graphic card (and rx 570), since I actually have a decent cpu (ryzen 5 3600). I would like to hear opinions about this, and also some advices or help in how to fix this problem, since I want to continue learning about the program, and obviously continue with the game that I have planned.
Also, I had been looking over possible solutions, such as using octane to render the scenes, since its more compatible with an amd gpu. But I lack the knowledge over if this plugin is more advanced to what a novice such as me should use or not.
I appreciate any answer to this questions since I'm really desperate over this issue.
Thanks in advance.
Try this link, you'll surely find what you need:Good folks need some help i want to complete delete my daz so i can reinstall and change the pathway to my 4tb external hard drive tried doing it myself and fucked it all the way up so and for some reason i cant uninstall it complete so i can do a fresh install so if anybody can help you boy out it will greatly appreciated thank in advance
This is due to the clothing object using "smoothing" and "collision" to try and avoid its mesh passing through the mesh of the character body.Guys, can anyone please help me with this?
When I try to make contact with the clothes the part of the clothing that is in contact with the hand just disappears. View attachment 1267648
I got it.This is due to the clothing object using "smoothing" and "collision" to try and avoid its mesh passing through the mesh of the character body.
When the mesh of the body parts are intersecting, there is no space between for the cloth to exist. So the algorithm does its best to minimise the collision, which pushed some parts of the cloth surface away from the arm and through the leg surface.
Here are two examples:
1. with the hand passing through the surface of the leg, and 2. with it slightly above the surface so there is no intersection.
View attachment 1267814 View attachment 1267821
In the case of your image, due to the position of the camera, you would want to show the forearm pressing into the flesh of the leg, with the clothing sandwiched between.
But Daz is not a softbody physics simulation engine (recent dforce stuff aside) so it cannot make these calculations itself.
You might be able to partially make it look ok using "d-formers" to push the vertexes around, or maybe the Mesh Grabber tool. I warn you it's not going to be easy.
Of course, maybe there is some way and a more experience Daz user than me can give you some help (and I could learn it too!)
Many, many Games have, even still Images in, Woman laying on Back, Breasts pointed to Ceiling. I had Assume no Tools existed for this, but you list several. I just feel Confusion: Why Makers choose "Massive Boobs", if Maker can't cause these to look good?Assuming we're talking about Daz here- There's a number of ways to simulate breast physics. You could use something like HD Nipples or HS dForce Breast to give the breasts dForce physics. If you wanted a "pull" effect you could use dForce magnets. There's also a BreastJig script though I've never used it.
As to why you don't often see it in 3D games, probably for a variety of reasons. Most VN's around here don't contain any animations at all, because the render time is exponentially longer than still frames and you'd need more powerful hardware to make it worthwhile (unless you have plenty of time to let stuff render). Doing simulations also requires significantly more time in the scene setup, whereas with still frame you only need to position the character/object. It's just a matter of your Daz knowledge, how much time you're willing to devote to rendering, and the overall vision for your game. Tons of very successful games have no animation whatsoever, or very limited animations of only a few frames (like Summertime saga). Most people probably just don't consider it necessary for the success of their game