- Jun 10, 2018
- 6,327
- 22,785
there's a second tab in the image editor, you're probably on the first one, but you need to change the tiling on the second.Found the setting, thanks! However, it doesn't seem to do anything? Is the effect supposed to be immediate or do I have to reapply something?
Looking at the scene, what's loaded in there, how many texture maps... that's simply overkill, I'd suggest to hide or delete everything that's not visible in the particular render, that should already help a lot.I have a complete scene set made without actors, and bring them in as needed. I have all of the grass either hidden or deleted. I only use the exterior and inside is empty (I think) except what ever is included with the house. I did it that way to have a ready made set with cars in drive and back yard setup always the same. I had pure hell with the pool set and the ground of back yard ( had to delete two panels of yard to not have ground in the pool) On most days when using the house I have noticed that there is just over 7g loading in 5 to 700 bmp's If I could just use the walls I think that would not happen. Here is the logfile and a quick render that I just did with a fresh load of DAZ. The GPU was used this time. Disregard the collisions as I was making the scene from the side and all that is hidden of course.
In the logfile I did see a ton of Warnnings that I don't think I have seen before too.
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Screen clip:
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That being said, having several characters in one scene can really bog down performance, that in combination with all the other stuff it's no wonder that your pc goes down on its knees.
In Daz it's good practice to only use what you really needed in the scene especially when it's a big set.