- Apr 18, 2021
- 370
- 788
Wow I didn't know that, thank you for the useful info!Your message is a few days old so you might have solved this already by now buuuuut....
"dark eyes" happens often when the character model is a long way from the scene origin point. it's a "limitation" (cough BUG cough) of Iray and something to do with floating point (im)precision (according to wise people in the daz official forums).
If your model is located significant distance from origin try moving everything (create a null and parent everything to it, then move the null until the character(s) are close to 0,0,0) and see if that helps.
Also I finally broke down and started editing all my textures in Photoshop since its easy to make them darker in DazStudio but not very easy to make them lighter. Fortunately everything being in common jpg format makes this simple rather than .dds