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3D Software Help and Assistance. Ask Away.

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Dilly_

Member
Game Developer
Oct 2, 2020
343
3,680
I remember reading that there is a manual work around for the problem when the figure's materials are not correct for the automatic "copy materials" scripts that come with these genital add ons. Please note that i haven't looked for the original thread and this is from memory so might be completely wrong :sneaky:

It's a bit of a journey into the mechanics of how the 3d rendering process works, so you'll need a certain level of technical interest

The scripts generally look for the texture file used for the chest of the model and copies that to the image slot of the texture of the genital. Then the UV mapping of the genital is setup so that some part of the centre of that image is used. In some cases, the UV mapping (and thus location of the skin textures) in the model's own chest part are just not right for the uv mapping of the genital.

In this case, it's up to the user to work out how to find a better skin texture image, or copy and edit one of the skin images from the model so the pixels ARE in the right place for the genital texture. And then replace the genital's texture image with the better one.
You can use the Daz "UV Map" view mode to see the mapping of the genitals 3d model to the texture image( although this can sometime work pretty poorly). Alternatively, you might look at the texture packs associated with the genital to see if you can find examples of how the image should be located. If you are really hardcore, you can try importing the assets into Blender and look at the UV mappings there.
The idea of creating my own genitalia textures sounds appealing, though I have little knowledge of UV mapping or texture creation. Did you read the thread regarding the manual work around on this website or was it hosted elsewhere? I would definitely be interested in reading more about how to achieve this. Thanks a lot for your informative response.
 

31971207

Member
Feb 3, 2020
195
45
So it seems like there is a divide between fanbase of those who like 3D generated content vs "hand drawn" anime content. I wonder if any devs have tried a hybrid approach and painted over their renders to achieve a more organic feel? Anyway veering offtopic so thanks again.
There are shader and custom sculpted character products to make Daz3D renders looking like CG cartoon/cell-shading-anime characters but not the other way around for HoneySelect to look realistic. The art subforum here has some examples of those Daz renders.
 
Apr 18, 2021
371
795
No problems, I enjoy helping game creators (i want to help fill the world with more adult indie games! :) ).

HS (and related games from Illusion) has the great advantage of being relatively much faster to create content. The greatest drawback of Daz is the time taken to setup scenes and then repeatedly render until you get the quality and exact look you want - even experienced creators will take 1-4 hours per image. The learning curve is pretty long too. Luckily there are lots of creators in the Artwork forum here who will critique and help you improve techniques (https://f95zone.to/threads/daz3d-art-show-us-your-dazskill.4764/page-2206#post-5564435).

There are a few clearly hybrid graphics games around - one in particular had the artist drawing over real-world porn star's images. The content was a lot of cheating and NTR so it wasn't really my cup of tea but it seemed popular for some (can't remember the name of that game now... scratch that, I found it: https://f95zone.to/threads/good-girl-gone-bad-v1-2-jasmin-dlc-evakiss.2633/). I guess there are also many more artists who use 3d-models as the base for some of their drawings. And definitely there are some where there is clearly lots of post-work done on top of base 3d renders to achieve a unique look (Treasure of Nadia (https://f95zone.to/threads/treasure-of-nadia-v-81042-nlt-media.38582) being a great example).

Hand drawn art is generally very popular (as long as certain quality threshold is achieved) as it is different and interesting compared to the "yet another daz-gobbo filled father died and you have to live with your landlady" trope games. And with hand drawn you can also get some more interesting poses/model looks/situations when you don't worry about anatomical or physical correctness. The downside is it takes even longer than Daz to make the content!

Good luck and would love to see some stuff from you in the future.
There are shader and custom sculpted character products to make Daz3D renders looking like CG cartoon/cell-shading-anime characters but not the other way around for HoneySelect to look realistic. The art subforum here has some examples of those Daz renders.
What version of Daz Studio mostly using these days? Last time I used it was on 4.x pro.
Didn't like the look of Dazcentral as seems like it would make it harder to install content. Personally prefer manually installing content rather than using some extra software.
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
2,589
4,721
The idea of creating my own genitalia textures sounds appealing, though I have little knowledge of UV mapping or texture creation. Did you read the thread regarding the manual work around on this website or was it hosted elsewhere? I would definitely be interested in reading more about how to achieve this. Thanks a lot for your informative response.
It would either be this site (possibly somewhere in this subforum or the "show us your daz skills" one), or in the daz official forums.

update: just did a bit of googling:

this freebie on rendeosity is interesting:
- especially this comment:
This product can also be used with Genesis 8.1 Female (released January 2021). Note: because there is no "Torso" surface on Genesis 8.1 you must copy the MAT from the "Body" surface instead.

the daz forums show some other people having issues:
 

amster22

Well-Known Member
Nov 13, 2019
1,263
2,339
What version of Daz Studio mostly using these days? Last time I used it was on 4.x pro.
Didn't like the look of Dazcentral as seems like it would make it harder to install content. Personally prefer manually installing content rather than using some extra software.
Get the latest version 4.15 if you want to use the new g8.1 chars (improved textures, improved facial morphs).
Concerning daz central, few people use it AFAIK, but you can still use the daz install manager (DIM) (still available even if not advertized). IMO, DIM is the best way to install assets as it lets you uninstall them easily (while uninstalling an asset after a manual install is a real pain).
 
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31971207

Member
Feb 3, 2020
195
45
What version of Daz Studio mostly using these days? Last time I used it was on 4.x pro.
Didn't like the look of Dazcentral as seems like it would make it harder to install content. Personally prefer manually installing content rather than using some extra software.
You need the latest 4.15 for support of RTX3xxx cards and G8.1 characters.
 
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dave619

Member
Nov 3, 2018
458
181
help im trying instal daz 3d i instaled it now it says cant run need elevated permishons any help i look on daz 3d forom n there help was no luck
 

Lumbersexualist

New Member
Aug 12, 2019
7
2
Hi, do you guys have any suggestions for render settings or guides about it when working with a non-CUDA gpu? For an image around 2000x3000 with just the character, transparent background and a standard 3 point light setup it takes around 1 hour to render. I was wondering if there are some HDRI's that lessen the workload or something similar? I was wondering if someone who's been in a similar situation has any tips to share!
 

Bip

Active Member
Donor
May 4, 2017
737
2,132
Lumbersexualist
Not so much to do. You can start by reducing the Render SubD level (parameters -> Mesh resolution) of your assets and the size of your renders. And don't even think about trying the caustic stuff...
But don't have hight hopes, spending 36h for 1 render is not uncommon without Cuda. Working on the lights will not have a huge impact on the render time, but this could have a huge impact on the quality.

The best thing to do is to accept that Iray is not for you and start working with Filament or 3Delight. Or prepare to be patient... very patient.
 

dave619

Member
Nov 3, 2018
458
181
i have daz 3d n need help as it says need elevated permission looked on all forums n did as they say no look any help be nice as i wont to get bk in to 3d modleing but daz wont let me can work of line but cant get in to my account to get all i have please help
 

amster22

Well-Known Member
Nov 13, 2019
1,263
2,339
i have daz 3d n need help as it says need elevated permission looked on all forums n did as they say no look any help be nice as i wont to get bk in to 3d modleing but daz wont let me can work of line but cant get in to my account to get all i have please help
If I understand properly, you cannot log to your daz account.
You can probably reset you password on the daz login page.
If you can log in at daz, but not with your DIM or daz connect, it is probably a password problem. Double check your password.
Otherwise, submit a ticket to the daz support. Try to give them *clear* explanations and details on the problem that you encounter (what happens, what you have tried, what has changed since the time it worked, etc) if you want to be helped. With your current explanations, it is almost impossible to figure out what is your problem.
 

itsbumpin

Newbie
Nov 15, 2017
29
82
Hey! So for some random reason, all my saved 8.1 models now load up with the New Gens Victoria expansion pack 'genital' UV, leaving white patches on their thighs and torso. This happens even if they're using Golden Palace...

My question is, how can I either remove the 'genital' UV map or reset the UV map to the default 8.1 gen set?
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
2,589
4,721
Hey! So for some random reason, all my saved 8.1 models now load up with the New Gens Victoria expansion pack 'genital' UV, leaving white patches on their thighs and torso. This happens even if they're using Golden Palace...

My question is, how can I either remove the 'genital' UV map or reset the UV map to the default 8.1 gen set?
try this:

1. Load up an affected saved scene, then select the G8.1F in the scene object browser
2. Go into the Surfaces tab and find the surface that corresponds to the problem body part.
(2a. if it's hard to work out, you can use the surface selection tool on the toolbar)
3. take note of the "Base Color" slot's image path
4. Clear the scene, load up a fresh G8.1F model
(4a if you are applying any specific character skin on top of the base model, apply that now)
5. repeat to find the same body part's "Base Color" image - this is the "correct" underlying skin texture image.

if they are different, then presumably the texture image got edited somehow by the genitals add-on.

Try loading up your problem scene and choosing the correct image in the base color slot, see if that helps.

If this doesn't work... ¯\_(ツ)_/¯ i'm out of ideas
 

itsbumpin

Newbie
Nov 15, 2017
29
82
try this:

1. Load up an affected saved scene, then select the G8.1F in the scene object browser
2. Go into the Surfaces tab and find the surface that corresponds to the problem body part.
(2a. if it's hard to work out, you can use the surface selection tool on the toolbar)
3. take note of the "Base Color" slot's image path
4. Clear the scene, load up a fresh G8.1F model
(4a if you are applying any specific character skin on top of the base model, apply that now)
5. repeat to find the same body part's "Base Color" image - this is the "correct" underlying skin texture image.

if they are different, then presumably the texture image got edited somehow by the genitals add-on.

Try loading up your problem scene and choosing the correct image in the base color slot, see if that helps.

If this doesn't work... ¯\_(ツ)_/¯ i'm out of ideas
It's not the skin color that's the issue. The NGV8 Expansion adds an entirely new UV area called 'genitals' that covers about the gen-8's belly button to her knees. Normally there's a script that creates new textures for this UV. I'm trying to find a way to remove it entirely so the area goes back to being covered by the body & leg UVs
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
2,589
4,721
It's not the skin color that's the issue. The NGV8 Expansion adds an entirely new UV area called 'genitals' that covers about the gen-8's belly button to her knees. Normally there's a script that creates new textures for this UV. I'm trying to find a way to remove it entirely so the area goes back to being covered by the body & leg UVs
So you're talking about the geograft genitals themselves?

Can't you just delete them from the scene object tree? the genitals should be a child of the G8.1F object.

I know I've successfully done this for the "headlights" nipple grafts and "dicktator" male genital grafts on G3 and G8 models before.

(Apologies if I am completely off track... I don't actually have Daz v4.15 / G8.1 installed yet due to issues with the version so I can't actually test to try to reproduce your issue)
 

dave619

Member
Nov 3, 2018
458
181
If I understand properly, you cannot log to your daz account.
You can probably reset you password on the daz login page.
If you can log in at daz, but not with your DIM or daz connect, it is probably a password problem. Double check your password.
Otherwise, submit a ticket to the daz support. Try to give them *clear* explanations and details on the problem that you encounter (what happens, what you have tried, what has changed since the time it worked, etc) if you want to be helped. With your current explanations, it is almost impossible to figure out what is your problem.
my acount works fine its when i have instaled daz 3d and try to run as admin need elevted permisons here a screen shot as with out that permishens i cant log in to my account im useing daz 4.15 and been on daz foram n did as they say n no luck i istaled daz by run as admin so it get permishens but no luck
 

Lumbersexualist

New Member
Aug 12, 2019
7
2
How does it work if I want to transfer a saved daz project to another computer with a fresh installation of daz3d? Do I have to have the same assets installed in the library for it to load?
 

Yonamous

Active Member
Dec 17, 2017
913
1,426
How does it work if I want to transfer a saved daz project to another computer with a fresh installation of daz3d? Do I have to have the same assets installed in the library for it to load?
To load properly, yes. It will still load but if morphs don't match, or you're missing textures the loaded file will have blank textures, or squares if you're missing the object.
 

itsbumpin

Newbie
Nov 15, 2017
29
82
So you're talking about the geograft genitals themselves?

Can't you just delete them from the scene object tree? the genitals should be a child of the G8.1F object.

I know I've successfully done this for the "headlights" nipple grafts and "dicktator" male genital grafts on G3 and G8 models before.

(Apologies if I am completely off track... I don't actually have Daz v4.15 / G8.1 installed yet due to issues with the version so I can't actually test to try to reproduce your issue)
Sorry, I know this is confusing. The Geograph genitalia isn't the issue. It's the UV map the NGV8 expansion creates called 'genitalia' that's the problem. Even if you remove NGV8 from the model the Genitalia UV will still be there covering the lower torso and thighs. I simply don't know how to get rid of that UV or return to the default genesis uv maps
 
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