- Apr 18, 2021
- 371
- 796
No problems, I enjoy helping game creators (i want to help fill the world with more adult indie games!).
HS (and related games from Illusion) has the great advantage of being relatively much faster to create content. The greatest drawback of Daz is the time taken to setup scenes and then repeatedly render until you get the quality and exact look you want - even experienced creators will take 1-4 hours per image. The learning curve is pretty long too. Luckily there are lots of creators in the Artwork forum here who will critique and help you improve techniques (https://f95zone.to/threads/daz3d-art-show-us-your-dazskill.4764/page-2206#post-5564435).
There are a few clearly hybrid graphics games around - one in particular had the artist drawing over real-world porn star's images. The content was a lot of cheating and NTR so it wasn't really my cup of tea but it seemed popular for some (can't remember the name of that game now...scratch that, I found it: https://f95zone.to/threads/good-girl-gone-bad-v1-2-jasmin-dlc-evakiss.2633/). I guess there are also many more artists who use 3d-models as the base for some of their drawings. And definitely there are some where there is clearly lots of post-work done on top of base 3d renders to achieve a unique look (Treasure of Nadia (https://f95zone.to/threads/treasure-of-nadia-v-81042-nlt-media.38582) being a great example).
Hand drawn art is generally very popular (as long as certain quality threshold is achieved) as it is different and interesting compared to the "yet another daz-gobbo filled father died and you have to live with your landlady" trope games. And with hand drawn you can also get some more interesting poses/model looks/situations when you don't worry about anatomical or physical correctness. The downside is it takes even longer than Daz to make the content!
Good luck and would love to see some stuff from you in the future.
What version of Daz Studio mostly using these days? Last time I used it was on 4.x pro.There are shader and custom sculpted character products to make Daz3D renders looking like CG cartoon/cell-shading-anime characters but not the other way around for HoneySelect to look realistic. The art subforum here has some examples of those Daz renders.
Didn't like the look of Dazcentral as seems like it would make it harder to install content. Personally prefer manually installing content rather than using some extra software.