3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

WaffleJesus

Newbie
Jul 24, 2020
36
415
Do you have a geoshell on the character? Wet skin fx or something like that?
A skin geoshell the most likely culprit. Could also be the hair shell clipping through if you used the blow morphs. Something is clipping through.

Sometimes those black squiggles can be fixed by changing render optimization from Auto to Speed. But you have so many here that render settings probably won't be enough.

edit: Changing the view mode to Smooth Shaded sometimes helps me see where shells are intersecting.
Thanks for your replies. No geoshells other than Breastacular stuff and deleting didn't help :unsure:. Had to reload the character and that worked.
 

tripod70

Not so Well-known Member
Game Developer
Oct 23, 2020
2,221
3,976
In the above two scenes I have to move the model, and also the bag. Which is a real pain. Is there a way to parent the bag to her hand or some thing. I tried "Fit to" and when I did that the bag shot to the other side of the house and then had to find it by its placement markers. That was a really big pain in the ass, undo didn't move it back for some reason.
 

tripod70

Not so Well-known Member
Game Developer
Oct 23, 2020
2,221
3,976
Also as the day goes on the render time increases a little, but the scenes aren't getting complicated or anything. That has me a little confused.
 

WooShang

Member
Jan 8, 2021
384
1,343
In the above two scenes I have to move the model, and also the bag. Which is a real pain. Is there a way to parent the bag to her hand or some thing. I tried "Fit to" and when I did that the bag shot to the other side of the house and then had to find it by its placement markers. That was a really big pain in the ass, undo didn't move it back for some reason.
Yes sir !
Under the "scene" tab, select your handbag (sword, umbrella etc.) then right click it.
"change figure parent"
in the popup window carefully find the hand you want to parent to.
*** I say carefully because many props will have morphs attached that say the same as body parts ***

edit: ***IMPORTANT*** BEFORE you do ANY of that you need to first manually place that bag in her hand, otherwise it will remain in the exact same place until you move the character. I hope I'm making sense...
 
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Apr 9, 2021
62
980
In the above two scenes I have to move the model, and also the bag. Which is a real pain. Is there a way to parent the bag to her hand or some thing. I tried "Fit to" and when I did that the bag shot to the other side of the house and then had to find it by its placement markers. That was a really big pain in the ass, undo didn't move it back for some reason.
Yes sir !
Under the "scene" tab, select your handbag (sword, umbrella etc.) then right click it.
"change figure parent"
in the popup window carefully find the hand you want to parent to.
*** I say carefully because many props will have morphs attached that say the same as body parts ***

edit: ***IMPORTANT*** BEFORE you do ANY of that you need to first manually place that bag in her hand, otherwise it will remain in the exact same place until you move the character. I hope I'm making sense...
^^This. Working with "held" objects like bags can be a pain. I have a lot of trouble with them.

Also as the day goes on the render time increases a little, but the scenes aren't getting complicated or anything. That has me a little confused.
Could be the VRAM or RAM not getting cleared between scenes. Close Daz, wait a minute or two for it to clean up background processes, then restart Daz. Or restart your PC.
 

tripod70

Not so Well-known Member
Game Developer
Oct 23, 2020
2,221
3,976
^^This. Working with "held" objects like bags can be a pain. I have a lot of trouble with them.



Could be the VRAM or RAM not getting cleared between scenes. Close Daz, wait a minute or two for it to clean up background processes, then restart Daz. Or restart your PC.
Thanks I was afraid of that... I am not the best of saving between secerns as most of them are one offs, but going to be used. If I saved each pose and move I would have a million duf files.....
 
5.00 star(s) 13 Votes