- Apr 26, 2021
- 12
- 26
I like the softness of her body! If your intended focus was her ass, then this is great. If you wanted her whole body and face, then I'd add another light from the upper left to remove those shadows especially on her eyes. I'm no expert; just my subjective opinion.Still learning lights and shadows.. Please criticize . I'll appreciate all the feedback.
I think png retains more data, aka lossless. Better for sending to Photoshop or other editing programs.I see that most are saving their renders as .png It that better are maybe smaller than .jpg
I know it is a preliminary question but I honestly don't know which is best and what I should be using, or why as far as that goes.
Looks really good. Love the composition of the image and the pose and expression of the character. Only thing I'd change is to light up her face a little.Still learning lights and shadows.. Please criticize . I'll appreciate all the feedback.
.png is lossless (i.e. every pixel has colour info etc.) and supports transparency. Since it is lossless you can edit it in Photoshop/Gimp/Krita etc.I see that most are saving their renders as .png It that better are maybe smaller than .jpg
I know it is a preliminary question but I honestly don't know which is best and what I should be using, or why as far as that goes.
May I ask what is the original skin and what tweaks you made in the surface settings?View attachment 1163509
Practicing with surface settings. Here I was going for a post-coital, "can we do that again?" look.
The curvy redhead on the right and whatever is left in the bottle for the middle blonde with the rainbow bikini.
I have Daz save .png and after Photoshop I make a .jpg copy to share on forum or other medium.Looks really good. Love the composition of the image and the pose and expression of the character. Only thing I'd change is to light up her face a little.
.png is lossless (i.e. every pixel has colour info etc.) and supports transparency. Since it is lossless you can edit it in Photoshop/Gimp/Krita etc.
.jpg is lossy (i.e. the image is fed through an algorithm and some of the information is discarded) and it does not support transparency. Its file size is considerably smaller though.
Generally you want Daz to output .png. If you want to use the images in games however the png file Daz spits out is too large. You want to either reduce the file size with a program likeYou must be registered to see the linksor convert it to the jpeg or webm file format.
whats to criticize u did an excellent jobStill learning lights and shadows.. Please criticize . I'll appreciate all the feedback.