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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

WooShang

Member
Jan 8, 2021
384
1,343
I seem to have an issue with oddly shaped feet on one of my models.
I can't use this shape for when this model doesn't wear shoes.
Any way to correct this without having to remake the whole figure? View attachment 1164377
I'm not sure about G8 yet, but when I encounter this on V4 I'd select the foot, then right click the foot under the scene tab.
Goto "select children", Goto Edit tab > Figure > and "zero selected item(s).

edit: Yep, I just dusted off my G8F and tested this... Her toes are a lil' different than V4, but the same result is to zero the toes (or fingers)
 
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tripod70

Not so Well-known Member
Game Developer
Oct 23, 2020
2,221
3,976
I would like to create a visual novel with a realistic style detective genre story, with renderings like this, however my pc does not support many assets loaded in scene. I really like your rendering.
Thanks: Yea it is loaded down with the scene more than the models that is for sure, and seems to still have to process what isn't in the frame, and closer in takes a lot longer......
 
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m4dsk1llz

Engaged Member
Feb 13, 2019
2,690
18,140
I seem to have an issue with oddly shaped feet on one of my models.
I can't use this shape for when this model doesn't wear shoes.
Any way to correct this without having to remake the whole figure? View attachment 1164377
What you can do is select the feet and zero the selected nodes, that should get the feet back to normal. Otherwise you have to go to each node and make sure all the parameters are at zero.
 
Apr 9, 2021
62
980
Did a test render and I noticed these spots were appearing on the model's skin. Looks similar to skull cap clipping stuff but for the life of me I can't fix it. Anybody know whats going on or how to fix it?
Do you have a geoshell on the character? Wet skin fx or something like that?
A skin geoshell the most likely culprit. Could also be the hair shell clipping through if you used the blow morphs. Something is clipping through.

Sometimes those black squiggles can be fixed by changing render optimization from Auto to Speed. But you have so many here that render settings probably won't be enough.

edit: Changing the view mode to Smooth Shaded sometimes helps me see where shells are intersecting.
 
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5.00 star(s) 13 Votes