- Jul 14, 2019
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I figured it out. Bought the latest Golden Palace and it fixed the issue. The version in the link above appears to be outdated.I got the new Golden Palace v2 with the 8.1 fix and everything works fine except the 8.1 Mat Copy does not include the Geo Shell, so my model has a funky white pelvis. LOL Anyone solve this yet?
Asset Download Link:
View attachment 1119966
Thanks, I didn't know mesh grabber can do that. I looked it before and thought it was just for adjusting poke through and not creating new morphs.Have you considered mesh grabber? It lets you create transforms to a mesh directly in DazStudio and it now has an extensiàon to save or load any transform in a dialable morph. You are a bit limited wrt blender or hexagon, but if the transforms are not too complex, it is definitely the best in terms of learning curve.
There is a temp folder for renders in progress. I was once able to salvage an almost complete render after DAZ crashed on me.Does DAZ have a hidden backup or in progress auto save some where. I had a scene that I rendered and inadvertently clicked on a indiscriminate shut down routine that I have and lost it I think..
They are enabled automatically.Hey guys, incredibly basic and silly question but I cant seem to find an answer anywhere. I downloaded Daz watched some tutorials and I think I get it. Issue is, how do I add morphs?
I downloaded morphs from this site, added them to the folders. How do I actually enable them in Daz? Thanks
Honey Select is a game from Japanese company "Illusion". It also comes with a "Studio" component that allows free posing etc, which is what the artists use to make their stuff. The Illusion games come with a bunch of pre-recorded animation sequences for various sex acts, so that's the source of the animations in those derivative games. The 3d engine is a realtime renderer and does not use raytracing etc, so the quality of image you realistically get has a hard ceiling.Newbie here but artist familiar with DAZ studio.
See a lot of people talking about Honey Select but can't find an official website for that product.
Is HS like DAZ? Which would you recommend for developing a VN? I know DAZ has tons of content and supports animations, does HS? Also, how do people get around DAZ characters all kind of looking the same?
Thanks, sorry for so many questions.
I remember reading that there is a manual work around for the problem when the figure's materials are not correct for the automatic "copy materials" scripts that come with these genital add ons. Please note that i haven't looked for the original thread and this is from memory so might be completely wrongSo with the Genesis 8.1 update, we received the "Genesis 8.1 Male Genitalia for Female" asset which is exactly what it sounds like. Unfortunately though there seem to be a very limited number of Genesis 8.1 female characters with compatible materials. So far the ones I've found that do have compatible materials are:
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All of them are Daz original characters, but I was wondering if anyone knows of any other characters with compatible materials for the male genitalia. Would be great for those of us making futa characters. I know that XXY and Futalicious both have an 8.1 update now but it would be nice to have more options too.
Thank you for that in-depth reply! Very helpful and I'm so glad to see such a community as these forums coming together for creative endeavors.Snip
No problems, I enjoy helping game creators (i want to help fill the world with more adult indie games! ).Thank you for that in-depth reply! Very helpful and I'm so glad to see such a community as these forums coming together for creative endeavors.
Sounds like DAZ is the way to go! I'm an old guy and used Poser from the beginning. Recently upgraded to an RTX card so using Raytracing would definitely be nice. In the past I used Poser for drawing reference. Maybe things have changed from back in those days when every model looked like Victoria or her cousin. One thing I didn't like about Poser and DAZ was keeping up with the updates seemed impossible and the prices on their market were at times eye watering.
So it seems like there is a divide between fanbase of those who like 3D generated content vs "hand drawn" anime content. I wonder if any devs have tried a hybrid approach and painted over their renders to achieve a more organic feel? Anyway veering offtopic so thanks again.