So, I'm getting close to finishing a custom character and before I take it to blender, I have to solve a few issues first.
The most important one, has to do with LIEs. Specifically I use this one
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, but whether I use the g8f or the 8.1 version I get issues. In the 8.0 version the LIE doesn't cover part of the shoulder/arm, in the 8.1 it doesn't cover the front of the neck (posting a cropped image from the 8.0 version here).
While I understand the UVs are messed up, I have no idea why. What I was thinking, was to open the files in photoshop, overlay them there and then load the combined image in Daz, but the LIE is in .duf, and I have no idea how to open that in Photoshop. Any help would be really appreciated here.
The next step after that, would be to 'flatten' them, so I have one texture instead of overlays. That would make it a lot easier to work with in Blender and Substance Painter if I decide to use the latter.
Another issue is the shader, while the base was Vic 8.1, the shader reports as non PBR when attempting to use Ultimate PBR manager. When I select the surfaces and manually apply the PBR shader, everything gets out of whack. Shader is too pale compared to how it was, eyes are plain white and no material can fix that etc. Is there a way to fix all that? I'm much more used to working with PBR in my 3d workflow, so if I get the shader to work, it'd be quite helpful.
For reference, I'm not making a game. I want a character for realistic renders, which is why I'd rather go with PBR and Cycles and possibly Painter for some small/extra detailing. I want the character to be the best she can before I factor in all the render settings and lighting etc. Not just 'good enough'.