I did actually try Virt A Mate once before but it's not really my thing since it's more geared toward vanilla romance/solo sex stuff but what I'm hoping to creat is a game with lots of exhibitionism, which is why I'm having a bit of trouble finding a suitable graphics engine (haha).
As you know, loading a lot of characters on set causes issues with Daz, this was what I liked about The Klub 17, you could upload static people as toys (you had no control over their limbs and they could not be posed but made for excellent props to fill out a scene) plus you were allowed to upload up to 4 fully poseable people into the scene at any one time. This gave me up to eight people on set at any one time (4 fully poseable and 4 static, as I could load a single static as a toy for each person). Dose Daz offer any kind of solution similar to this one?
This was still very limited however (in TK17) and it meant I couldn't use toys on set when I wanted more people in the scene and ultimately narrowed the scope of what was possible in my game. On top of that, there were not many different static people to choose from and I didn't have the capability of making my own, which meant I was stuck using the same static extras in nearly every scene and having to pretend that they were different people each time. Needless to say this setup would never cut it for a serious game. I was told that you can upload static people/props (into the background, thus freeing up toy space) with the Hook 5 paid version/addon of TK17VX but I could never experiment with it due to my low grade hardware. But to be honest my biggest worry is that even with Hook 5, I will most likely face issues finding assets going forward if I keep working with TK17VX.
As far as Unity and Blender go, no, I haven't tried them yet. I've heard good things about Blender but the fact that Unity offer a graphics engine was an alian concept to me until just now, I always looked at Unity as an alternative to Ren'Py, I am only now realising that Unity offer an all in one suite (so yeah thanks for the info and maybe it's also something worth checking out. Although, I always found something a bit off putting about Unity, don't ask me why but I just find games made on Unity to be a bit clumpy and rough around the edges, it's kind of hard to pinpoint why exactly that is but for some reason Ren'Py just seems much more fluid and approachable to a novice Dev such as myself.)
So yeah, I think you are right and I should probably jump back on the Daz waggon and take another swing at shifting my operation over their. On the plus side, my new laptop arrives today so I may be able to start experimenting with it very soon