Gigabyte cards will work as well as nvidia cards (and they both use the same nvidia chips).So Gigabyte chips will work as good as Nvidia chips in daz?
Gigabyte cards will work as well as nvidia cards (and they both use the same nvidia chips).So Gigabyte chips will work as good as Nvidia chips in daz?
Gigabyte is just a brand name of card maker while Nvidia is a chipset which a card maker may use inside the card. Some Gigabyte cards use Nvidia chips. Some Gigabyte cards use AMD chips. Nvidia cards are typically labelled as "Geforce" and AMD cards are typically labelled as "Radeon". So a "Gigabyte GeForce RTX 3080" IS an Nvidia card. A "Gigabyte Radeon RX 6800" is not.So Gigabyte chips will work as good as Nvidia chips in daz?
Thank u for clearing that up.I had some confusion but now i don't.Gigabyte is just a brand name of card maker while Nvidia is a chipset which a card maker may use inside the card. Some Gigabyte cards use Nvidia chips. Some Gigabyte cards use AMD chips. Nvidia cards are typically labelled as "Geforce" and AMD cards are typically labelled as "Radeon". So a "Gigabyte GeForce RTX 3080" IS an Nvidia card. A "Gigabyte Radeon RX 6800" is not.
Nvidia arguably works better in DAZ because it can use IRAY while AMD cannot. Most artists create content for DAZ now with IRAY shaders. Otherwise you can use 3Delight which isn't as widely supported but is subjectively just as good. If you don't care about that then it doesn't matter.
File>Save as>"Scene Subset", this will give you the option to select only items you wish to include in the file.Hello.
The Question is about DAZ3D Studio.
Does anybody know how to make a Standalone Product from many products, like extracted only what i need for a scene from many different Products and not carry around 25 products that have more that 10GB total?
Any tutorials would be OK.
Sorry to say but it didn't help me a bit, i already know how to save the "Ghost" of a Character or Object with Save Scene and Save Scene Subset to use it later, but what i need to know is how to save the Solid Character with Morphs that were used from multiple Characters and everything on it (example: Brooke 8.1 + Clothing X + Shoes Z + some Jewelry Y + etc...), not to need the actual Products to use for that Character anymore, to make it just like the ones you buy in the shop, or the Scene that i created extracting from multiple Products (example: a bed from one Product, a chair from other Product, etc...), to not need anymore the Originals i used, to not need the Dependencies, so just i can Delete them, but use only what i created.File>Save as>"Scene Subset", this will give you the option to select only items you wish to include in the file.
You can also create a "Character Preset" which includes the character, hair and clothes.
You must be registered to see the links
Have you tried going into the surfaces tab, selecting everything but the cap/scalp, and then seeing if the hair applies? I'd guess the overarching issue there would be the hair's maps applying correctly to a different style. Haven't done this myself, but that's usually what external Iray hair shaders ask you to do.Does anyone have a trick for getting hair textures (color) to match between different hair styles (for the same character) in Daz?
I will give that a shot! Thanks.Have you tried going into the surfaces tab, selecting everything but the cap/scalp, and then seeing if the hair applies? I'd guess the overarching issue there would be the hair's maps applying correctly to a different style. Have done this myself, but that's usually what external Iray hair shaders ask you to do.
Alternatively, you could justYou must be registered to see the links(andYou must be registered to see the links) and apply the same color(s) for both styles.
Hello.
Short question here, does anybody has Hexagon 64bit for DAZ3D? Share please.
Yeah, i know it is free, but i have no means of getting it, this is why i tried to ask here if anybody has it, who has an account and all.You must be registered to see the linksAbandoned by Daz quite some time ago, though.