Yes. A duf file is just a script that says: loads this base model, apply this difference morph at x%, apply this other difference morph, etc; in order to create the actual model.Ok, so if i'm reading this right, all of the Genesis 2 models have the same base geometry nodes just morphed to different positions? That would explain the Geometry did not match error I got when trying to load an OBJ as a morph.
Thinking this over, if I export the Genesis 2 model to blender, I should be able to deform this into whatever new model I want and then reimport that? That should work right?
The basic workflow is to export a char obj, modify it in blender and use a tool in daz (morph loader pro) to create the actual delta morph that can recreate the morph when applied to the orginal char.
You can find a tutorial by Jay Verluis here
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The two most important pitfalls are 1/ the char must be exported at base resolution and 2/ the morph must absolutely respect the original mesh: you can only move nodes and if any vertex is added or deleted, morph loader pro will fail.