- Jul 30, 2017
- 2,097
- 3,274
I have Genesis 8.1 Female in the scene.You might get more accomplished by telling people what you're looking to do with the geoshell
She has Futalicious.
Genesis 8.1 uses PBR material; but it has no cutout opacity.
Futalicious overlay-transparent geoshell is forced to use IRAY uber shader; because it needs cutout opacity.
PBR handles subsurface scattering differently VS IRAY uber shader. When overlaying IRAY Uber shader over PBR, it looks off, doesn't match the rest of the skin. Most people can't tell, but subconsciously they won't be as impressed with the render. It will look off to them, but they won't understand why.
I know how to use 3d studio max quite well, but bridging daz models to Blender or 3D studio max results in a long tedious process. It's actually faster to use DAZ Iray.If this were true, you wouldn't be using Daz. You can get some amazing results from Daz, especially if you have a comprehensive understanding of lighting (see PhillyGames, lighting is basically at a cinematic level.), but it's a poor man's Blender for those too lazy to learn it. It can do a lot of things well-to-good, but if you're after a 'very high standard' of quality, you might want to take a look at Blender or SFM.
I have to save my brain power for coding. So trying to do advanced coding, then switching to advanced rendering in 3d studio max or blender would be overload.
Long story short. If PBR had cutout opacity, that would be best.
Yea, I thought about moving to Blender, but I don't think it's time efficient yet. Using a more managed environment like DAZ will let me do what I need faster, but still I'm open to the idea.
Can you export daz models to Blender, then pump out renders fast? Do you find yourself dicking around too much in Blender, or is it a smooth process for you?