This is basically me dipping my toes into the h-games pool. I can't really teach anyone anything as I do not yet know.
I do not know much about AI, sorry if it came off that way.
I was basically hoping that there's an alternative to the hs2/daz3d/blender engine that can be used to make scenes.
Because some have somewhat ok graphics but nothing looks like drawn art
( Think of a rpgm game style like "
Anthesis ")
Yeh I figured. I just literally came here like for the first time myself to find out about 3d modeling with Daz3d too. But I have wider experience with other stuff to crutch on.
If you were inclined to figure out how to run your private A.I. I could help you out with cutting the exploratory corners is all I was basicly saying. I didn't expect you to have any knowledge of A.I., but I'm sure there's guides out there on how to get it running if it's open-source or proprietary software, and when you do, I can fill you in on the rest. I'm sure your creative 'juices' will be flowing in notime if you knew how to get the art right (which I can explain with relative ease). At least you won't be disappointed that your targeted vision won't be possible with 3d modelling tools (which I fear will be the case if it's an anime feel) if you use A.I. to lighten the 'load' (sorry can't help the puns, a little bored). You're just gonna need that A.I. for solo-productivity and skipping the real learning curve when it comes to producing quality penwork for anime stuff. And I'm pretty sure if you can get that done you can get very close to, if not further than, the desired outcome with relative ease. I can promise you there is a lot of detail and customization you can add to even create your own stylization you're probably not aware off too, so it won't be a one-stop shop, but a nice little learning journey. Either way, you're trying to hit a learning curve no matter how you look at it, and if you want that anime the A.I. might be the best investment of your time at least for now (until maybe you get hooked on art and start producing it yourself one day). As well as you'd have to do it anyways. Probably a lot easier than 3d modeling when it comes down to it too. Just some food for thought here.
No need to hurry either. Just when you get around to it, there is my offer.
To me it's a bonus if you figure it out, so I can copy-paste the A.I. resources and train one myself, and it becomes sort of a quid-pro-quo. I'm figuring out this Daz3d rn, but I will probably get around to tinkering with A.I. soon enough either way.
That said. I'm kinda against the whole A.I. art-generation, but that's mainly the companies sellign the service and taking away all the effort, learning and creativity out of art. I think what I'm suggesting here is just another form of art and expression and I can get down with that. So feel free to ask. Or anyone else perhaps who wishes to take me up on the offer is welcome too.
Edit: I'm pretty sure the Anthesis can't be 3d modelled.
But you could probably make similar cut-outs very quick with A.I., rather, it would be hard to make them look so basic and you'd have to get out of your way to remove detail. Crazy when you really think about it. :/