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3D Software Help and Assistance. Ask Away.

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osanaiko

Engaged Member
Modder
Jul 4, 2017
2,588
4,720
Hi there. not sure if this is the place to ask, but does anyone know of a scenes pack or a place to find it. Something like this:



but a little bit more on the realistic side.
You might have a terminology gap - "scenes" are generally called Environments in Daz3d. There's a bunch available via the official DAZ store

If you sail the high piracy seas (or like to try before you buy) then the Asset Releases section of this site has plenty of content, although there's more character and clothing stuff than environments: https://f95zone.to/forums/asset-releases.95/?prefix_id=33

Plus there's several other common sites you can search across once you've found an asset you like browsing daz official: 3dLoad, shadowcore, various russian sites. They all copy from each other so the content spreads around gradually.
 
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MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
Respected User
Game Developer
Aug 17, 2019
5,424
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Plus there's several other common sites you can search across once you've found an asset you like browsing daz official: 3dLoad, shadowcore, various russian sites. They all copy from each other so the content spreads around gradually.
Render State and ZoneGFX are what I use when trying something before buying it. Especially if it's a vendor I've never really used before.

TIL, I'm IP banned on Shadowcore after never having been to the website lol.
 

Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
6,769
10,137
You might have a terminology gap - "scenes" are generally called Environments in Daz3d. There's a bunch available via the official DAZ store

If you sail the high piracy seas (or like to try before you buy) then the Asset Releases section of this site has plenty of content, although there's more character and clothing stuff than environments: https://f95zone.to/forums/asset-releases.95/?prefix_id=33

Plus there's several other common sites you can search across once you've found an asset you like browsing daz official: 3dLoad, shadowcore, various russian sites. They all copy from each other so the content spreads around gradually.
Yeah these are helpful, ive poked around zgfx before, good to know others.

Agreed on my basic experience that people are in abundance, but finding good houses or environments that DONT look like every other super-modern millionaire's penthouse/yacht/pool whatever is much more difficult.
 

Neon_simp

Member
Mar 19, 2022
101
109
Render State and ZoneGFX are what I use when trying something before buying it. Especially if it's a vendor I've never really used before.

TIL, I'm IP banned on Shadowcore after never having been to the website lol.
Can these be used in blender right away or need work before doing so? I tried learning Daz, but I found it really hard so I stuck with blender
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
Respected User
Game Developer
Aug 17, 2019
5,424
8,704
Agreed on my basic experience that people are in abundance, but finding good houses or environments that DONT look like every other super-modern millionaire's penthouse/yacht/pool whatever is much more difficult.
Generally speaking, someone else is always going to end up using it. Getting something to not look like every other super-modern house/etc. is adding your own textures, shaders, and assets to things. You can make a lot of things look completely different with just those.

Can these be used in blender right away or need work before doing so? I tried learning Daz, but I found it really hard so I stuck with blender
Blender is significantly tougher to grasp. Daz should be fairly easy to grasp once you pick up its rather minimal UI/tools (comparatively speaking.). What exactly are you having trouble with regarding Daz?

As for Daz assets working in Blender? The fundamental issue is the textures, for the most part. Daz is neck deep in Nvidia/Iray's ecosystem. MDL (Material Definition Language) is specific to Iray. It comes from DesignWorks (if I recall), which is, you guessed it, part of Nvidia. Since MDL is specific to Nvidia and their GPUs (hence why Daz only offers GPU rendering and CPU rendering), it can only render effectively on Nvidia assets - and generally - only within Daz.

Exporting assets as .OBJ files should work fine, but textures will be a bit trickier and won't likely look nearly as good as they did with Iray. Sans assets that were already using PBR textures. I don't know a ton about Blender, or transferring from software to software, but I'd imagine stuff like doors and figures would have to be rigged again, and possibly mapping for new textures.

Depending on what you're looking for, BlenderMarket, CGTrader, and TurboSquid are going to likely give some of the better results for Blender. As far as pirating Blender assets? That's out of my wheelhouse. CGPersia and ZoneGFX are going to be good places to start.
 
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Neon_simp

Member
Mar 19, 2022
101
109
Generally speaking, someone else is always going to end up using it. Getting something to not look like every other super-modern house/etc. is adding your own textures, shaders, and assets to things. You can make a lot of things look completely different with just those.



Blender is significantly tougher to grasp. Daz should be fairly easy to grasp once you pick up its rather minimal UI/tools (comparatively speaking.). What exactly are you having trouble with regarding Daz?

As for Daz assets working in Blender? The fundamental issue is the textures, for the most part. Daz is neck deep in Nvidia/Iray's ecosystem. MDL (Material Definition Language) is specific to Iray. It comes from DesignWorks (if I recall), which is, you guessed it, part of Nvidia. Since MDL is specific to Nvidia and their GPUs (hence why Daz only offers GPU rendering and CPU rendering), it can only render effectively on Nvidia assets - and generally - only within Daz.

Exporting assets as .OBJ files should work fine, but textures will be a bit trickier and won't likely look nearly as good as they did with Iray. Sans assets that were already using PBR textures. I don't know a ton about Blender, or transferring from software to software, but I'd imagine stuff like doors and figures would have to be rigged again, and possibly mapping for new textures.

Depending on what you're looking for, BlenderMarket, CGTrader, and TurboSquid are going to likely give some of the better results for Blender. As far as pirating Blender assets? That's out of my wheelhouse. CGPersia and ZoneGFX are going to be good places to start.
this is really what I needed. Appreciate the detailed response.

And about the blender thing, I've been using it to make skyrim mods and just fun things for myself over the years, so I am already used to its interface and functions. I tried Daz and found it really confusing. Maybe its just that im older now and don't feel like learning something new? :(
 

lobotomist

Active Member
Sep 4, 2017
908
879
I remember at some point seeing rigged breasts for g8f but I can't seem to find them anymore. Anyone can help? I'm looking for posable bones for breasts.
 

BadMustard

Well-Known Member
Game Developer
Feb 5, 2021
1,088
3,387
I'm having a problem with DAZ on a fresh installation of Windows 10. I installed the DAZ install manager and when I go to download and install anything from it, I get this error in the logs

2023-05-04 06:01:36.778 [WARNING] :: SSL Error: 11 - The issuer certificate of a locally looked up certificate could not be found
2023-05-04 06:01:36.779 [WARNING] :: Network Error: : SSL handshake failed

the entire log is here (but everythig give me that same error)

2023-05-04 06:01:23.182 +++++++++++++++ Install Manager 1.4.1.22 starting +++++++++++++++++
2023-05-04 06:01:23.182 [INFO] :: OS bits: 64
2023-05-04 06:01:23.182 [INFO] :: Platform bits: 64
2023-05-04 06:01:23.182 [INFO] :: Qt Version: 4.8.7
2023-05-04 06:01:23.182 [INFO] :: Locale: en_US
2023-05-04 06:01:23.182 [INFO] :: Running on Windows 10, Build 19045, Professional
2023-05-04 06:01:23.182 [INFO] :: Physical Memory:
2023-05-04 06:01:23.182 [INFO] :: Total: 31.8 GB (34193596416)
2023-05-04 06:01:23.182 [INFO] :: Avail: 27.0 GB (29059874816)
2023-05-04 06:01:23.182 [INFO] :: Virtual Memory:
2023-05-04 06:01:23.182 [INFO] :: Total: 127.9 TB (140737488224256)
2023-05-04 06:01:23.182 [INFO] :: Avail: 127.9 TB (140732938944512)
2023-05-04 06:01:23.182 [INFO] :: Current Memory Usage: 15%
2023-05-04 06:01:23.182 [INFO] :: Current DateTime:
2023-05-04 06:01:23.182 [INFO] :: Loc: Thu May 4 06:01:23 2023
2023-05-04 06:01:23.182 [INFO] :: UTC: Wed May 3 22:01:23 2023
2023-05-04 06:01:23.182 [INFO] :: Application Data:
2023-05-04 06:01:23.182 [INFO] :: Location = C:/Users/9516291072)
2023-05-04 06:01:23.182 [INFO] :: Disk Avail: 800.6 GB (859732140032)
2023-05-04 06:01:23.182 [INFO] :: Reading dzInstall.ini
2023-05-04 06:01:23.183 [INFO] :: Current Account: Account
2023-05-04 06:01:23.183 [INFO] :: Current Downloads Path:
2023-05-04 06:01:23.183 [INFO] :: Location = C:/Users/Public/Documents/DAZ 3D/InstallManager/Downloads
2023-05-04 06:01:23.183 [INFO] :: Disk Total: 930.8 GB (999516291072)
2023-05-04 06:01:23.183 [INFO] :: Disk Avail: 800.6 GB (859732140032)
2023-05-04 06:01:23.183 [INFO] :: Current Content Install Path:
2023-05-04 06:01:23.183 [INFO] :: Location = C:/Users/Public/Documents/My DAZ 3D Library
2023-05-04 06:01:23.183 [INFO] :: Disk Total: 930.8 GB (999516291072)
2023-05-04 06:01:23.183 [INFO] :: Disk Avail: 800.6 GB (859732140032)
2023-05-04 06:01:23.183 [INFO] :: Current 64-bit Software Install Path:
2023-05-04 06:01:23.184 [INFO] :: Location = C:/Program Files
2023-05-04 06:01:23.184 [INFO] :: Disk Total: 930.8 GB (999516291072)
2023-05-04 06:01:23.184 [INFO] :: Disk Avail: 800.6 GB (859732140032)
2023-05-04 06:01:23.184 [INFO] :: Current 32-bit Software Install Path:
2023-05-04 06:01:23.184 [INFO] :: Location = C:/Program Files (x86)
2023-05-04 06:01:23.184 [INFO] :: Disk Total: 930.8 GB (999516291072)
2023-05-04 06:01:23.184 [INFO] :: Disk Avail: 800.6 GB (859732140032)
2023-05-04 06:01:23.184 [INFO] :: Thumbnail Max Height: 182
2023-05-04 06:01:23.184 [INFO] :: Starting CMS...
2023-05-04 06:01:23.250 [INFO] :: Connected to CMS: PostgreSQL 9.3.4, compiled by Visual C++ build 1600, 64-bit
2023-05-04 06:01:28.278 [INFO] :: Current Account: Account
2023-05-04 06:01:28.278 [INFO] :: Thumbnail Max Height: 182
2023-05-04 06:01:28.560 [VERBOSE] :: Requesting remote package data...
2023-05-04 06:01:28.560 [VERBOSE] :: Begin processing package archive...
2023-05-04 06:01:28.560 [VERBOSE] :: Finished processing package archive: Elapsed Time 0 min 0 sec 0 msec
2023-05-04 06:01:30.915 [VERBOSE] :: Received remote package data: Elapsed Time 0 min 2 sec 354 msec
2023-05-04 06:01:30.924 [VERBOSE] :: Begin processing remote package data...
2023-05-04 06:01:30.935 [VERBOSE] :: Finished processing remote package data: Elapsed Time 0 min 0 sec 11 msec
2023-05-04 06:01:30.935 [INFO] :: Remote Products: 306
2023-05-04 06:01:30.935 [INFO] :: Remote Packages: 539
2023-05-04 06:01:36.778 [WARNING] :: SSL Error: 11 - The issuer certificate of a locally looked up certificate could not be found
2023-05-04 06:01:36.779 [WARNING] :: Network Error: : SSL handshake failed


I have tried a few things from the daz forum but nothing works
 

Yuuki4

Member
Jun 30, 2018
261
471
So I have a bit of a weird question, but what cum-assets are you guys using for DAZ? Are there any that are GREAT? That you can move around and alter, and still looks realistic?

The BEST ones I've found are basically made by DragiHadzitosic or DB XXX, such as (in no particular order, and I'm not gonna name ALL of them)

https://f95zone.to/threads/cum-addict-for-g8f.45000/
https://f95zone.to/threads/cum-pro-pack-3.42543/

The assets made by DragiHadzitosic are honestly great (after some shader tweaking!), but they aren't conforming to whatever figure you're using. Is the asset floating in mid air because you changed the size of the figures boob or changed the shape of her face or whatever? Tough luck! Want to move the cum a bit to the right? Fuck you, tough luck!

The assets made by DB XXX are usually dForce (not all of them), and they don't look that great. Droplets usually work for me because they just hang mid-air and look sorta reasonable. However, when I use the main feature, dForce, it usually looks something like this:

1683300801906.png

Which doesn't look that good, at all. It is tedious as fuck and takes a while to apply, and I'm not happy with how it turns out 8 times out of 10 :( Doesn't matter how much tuning I make to them, I never manage to make them look GREAT for me. The pros however are that you can place them wherever the fuck you want. Except that it's dForce which sometimes works fine (and sometimes just doesn't because it's fickle as fuck, for me anyways :( )




The DAZ cum-assets that I've found are either:
1) Good, but you can't move nor alter them much without it fucking everything up. If your character model deviates too much from the original shape the asset is made for you'll have visible stuff just floating in mid-air.

or

2) You can move the asset and place it, but most of the time it doesn't look that realistic no matter how much I try to tune them.

What I'm looking for in a GREAT asset is something I can use to make cum look REALISTIC, like these:
1683302236944.png
There are thin sheets of wetness mixed with streaks and globules of cum. All in all, I think that looks cute!

I also want the asset to be customizable. I want to be able to change positions and add or remove stuff, whether it be sheets of wetness, cum-streaks of cum-globules!

I can't make that in DAZ, with the assets I've found. Because of that I kinda sorta snapped, and decided to make my own cum-assets in Blender, so I SORTA CAN do all those things in DAZ. Basically I load the figure from DAZ to Blender, apply whatever cum effects I want conformed to the figure I'm working on and export those back into daz.

Some shader magic later and I can get cum-effects that look sorta realistic:

1683303091734.png

This method is convoluted AF with a lot of steps, just to get this looking realistic but it works.

Now that I've figured out how to do it it's about as complicated as using the dForce based cum-assets (but without dForce fucking with me). I think this looks good, and I can alter the fuck out of it. If I want more (or less) wetness, cum-globules or streaks then I can add (or remove) that without any major hassle.

Anyway, my question is, ARE there DAZ-assets that I can use that can do that, that I've overlooked/not found? Is there an easier way of doing this inside DAZ, with similar results and customizability that I've missed?
 
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Gunizz

Active Member
Aug 9, 2017
980
2,505
Does anyone know what it the source asset of the dress (the leggings in particular) of the below image . I was not able to find it.
voguishposesforgenesis9andgenesis3and8females02daz3d.jpg

I'm having a problem with DAZ on a fresh installation of Windows 10. I installed the DAZ install manager and when I go to download and install anything from it, I get this error in the logs

2023-05-04 06:01:36.778 [WARNING] :: SSL Error: 11 - The issuer certificate of a locally looked up certificate could not be found
2023-05-04 06:01:36.779 [WARNING] :: Network Error: : SSL handshake failed

the entire log is here (but everythig give me that same error)

2023-05-04 06:01:23.182 +++++++++++++++ Install Manager 1.4.1.22 starting +++++++++++++++++
2023-05-04 06:01:23.182 [INFO] :: OS bits: 64
2023-05-04 06:01:23.182 [INFO] :: Platform bits: 64
2023-05-04 06:01:23.182 [INFO] :: Qt Version: 4.8.7
2023-05-04 06:01:23.182 [INFO] :: Locale: en_US
2023-05-04 06:01:23.182 [INFO] :: Running on Windows 10, Build 19045, Professional
2023-05-04 06:01:23.182 [INFO] :: Physical Memory:
2023-05-04 06:01:23.182 [INFO] :: Total: 31.8 GB (34193596416)
2023-05-04 06:01:23.182 [INFO] :: Avail: 27.0 GB (29059874816)
2023-05-04 06:01:23.182 [INFO] :: Virtual Memory:
2023-05-04 06:01:23.182 [INFO] :: Total: 127.9 TB (140737488224256)
2023-05-04 06:01:23.182 [INFO] :: Avail: 127.9 TB (140732938944512)
2023-05-04 06:01:23.182 [INFO] :: Current Memory Usage: 15%
2023-05-04 06:01:23.182 [INFO] :: Current DateTime:
2023-05-04 06:01:23.182 [INFO] :: Loc: Thu May 4 06:01:23 2023
2023-05-04 06:01:23.182 [INFO] :: UTC: Wed May 3 22:01:23 2023
2023-05-04 06:01:23.182 [INFO] :: Application Data:
2023-05-04 06:01:23.182 [INFO] :: Location = C:/Users/9516291072)
2023-05-04 06:01:23.182 [INFO] :: Disk Avail: 800.6 GB (859732140032)
2023-05-04 06:01:23.182 [INFO] :: Reading dzInstall.ini
2023-05-04 06:01:23.183 [INFO] :: Current Account: Account
2023-05-04 06:01:23.183 [INFO] :: Current Downloads Path:
2023-05-04 06:01:23.183 [INFO] :: Location = C:/Users/Public/Documents/DAZ 3D/InstallManager/Downloads
2023-05-04 06:01:23.183 [INFO] :: Disk Total: 930.8 GB (999516291072)
2023-05-04 06:01:23.183 [INFO] :: Disk Avail: 800.6 GB (859732140032)
2023-05-04 06:01:23.183 [INFO] :: Current Content Install Path:
2023-05-04 06:01:23.183 [INFO] :: Location = C:/Users/Public/Documents/My DAZ 3D Library
2023-05-04 06:01:23.183 [INFO] :: Disk Total: 930.8 GB (999516291072)
2023-05-04 06:01:23.183 [INFO] :: Disk Avail: 800.6 GB (859732140032)
2023-05-04 06:01:23.183 [INFO] :: Current 64-bit Software Install Path:
2023-05-04 06:01:23.184 [INFO] :: Location = C:/Program Files
2023-05-04 06:01:23.184 [INFO] :: Disk Total: 930.8 GB (999516291072)
2023-05-04 06:01:23.184 [INFO] :: Disk Avail: 800.6 GB (859732140032)
2023-05-04 06:01:23.184 [INFO] :: Current 32-bit Software Install Path:
2023-05-04 06:01:23.184 [INFO] :: Location = C:/Program Files (x86)
2023-05-04 06:01:23.184 [INFO] :: Disk Total: 930.8 GB (999516291072)
2023-05-04 06:01:23.184 [INFO] :: Disk Avail: 800.6 GB (859732140032)
2023-05-04 06:01:23.184 [INFO] :: Thumbnail Max Height: 182
2023-05-04 06:01:23.184 [INFO] :: Starting CMS...
2023-05-04 06:01:23.250 [INFO] :: Connected to CMS: PostgreSQL 9.3.4, compiled by Visual C++ build 1600, 64-bit
2023-05-04 06:01:28.278 [INFO] :: Current Account: Account
2023-05-04 06:01:28.278 [INFO] :: Thumbnail Max Height: 182
2023-05-04 06:01:28.560 [VERBOSE] :: Requesting remote package data...
2023-05-04 06:01:28.560 [VERBOSE] :: Begin processing package archive...
2023-05-04 06:01:28.560 [VERBOSE] :: Finished processing package archive: Elapsed Time 0 min 0 sec 0 msec
2023-05-04 06:01:30.915 [VERBOSE] :: Received remote package data: Elapsed Time 0 min 2 sec 354 msec
2023-05-04 06:01:30.924 [VERBOSE] :: Begin processing remote package data...
2023-05-04 06:01:30.935 [VERBOSE] :: Finished processing remote package data: Elapsed Time 0 min 0 sec 11 msec
2023-05-04 06:01:30.935 [INFO] :: Remote Products: 306
2023-05-04 06:01:30.935 [INFO] :: Remote Packages: 539
2023-05-04 06:01:36.778 [WARNING] :: SSL Error: 11 - The issuer certificate of a locally looked up certificate could not be found
2023-05-04 06:01:36.779 [WARNING] :: Network Error: : SSL handshake failed


I have tried a few things from the daz forum but nothing works
Just happened to me the same two days ago. You have to install DAZ Central before installing DAZ Install Manager, I solved this way.
 
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Gunizz

Active Member
Aug 9, 2017
980
2,505
So I have a bit of a weird question, but what cum-assets are you guys using for DAZ? Are there any that are GREAT? That you can move around and alter, and still looks realistic?

The BEST ones I've found are basically made by DragiHadzitosic or DB XXX, such as (in no particular order, and I'm not gonna name ALL of them)

https://f95zone.to/threads/cum-addict-for-g8f.45000/
https://f95zone.to/threads/cum-pro-pack-3.42543/

The assets made by DragiHadzitosic are honestly great (after some shader tweaking!), but they aren't conforming to whatever figure you're using. Is the asset floating in mid air because you changed the size of the figures boob or changed the shape of her face or whatever? Tough luck! Want to move the cum a bit to the right? Fuck you, tough luck!

The assets made by DB XXX are usually dForce (not all of them), and they don't look that great. Droplets usually work for me because they just hang mid-air and look sorta reasonable. However, when I use the main feature, dForce, it usually looks something like this:

View attachment 2598147

Which doesn't look that good, at all. It is tedious as fuck and takes a while to apply, and I'm not happy with how it turns out 8 times out of 10 :( Doesn't matter how much tuning I make to them, I never manage to make them look GREAT for me. The pros however are that you can place them wherever the fuck you want. Except that it's dForce which sometimes works fine (and sometimes just doesn't because it's fickle as fuck, for me anyways :( )




The DAZ cum-assets that I've found are either:
1) Good, but you can't move nor alter them much without it fucking everything up. If your character model deviates too much from the original shape the asset is made for you'll have visible stuff just floating in mid-air.

or

2) You can move the asset and place it, but most of the time it doesn't look that realistic no matter how much I try to tune them.

What I'm looking for in a GREAT asset is something I can use to make cum look REALISTIC, like these:
View attachment 2598197
There are thin sheets of wetness mixed with streaks and globules of cum. All in all, I think that looks cute!

I also want the asset to be customizable. I want to be able to change positions and add or remove stuff, whether it be sheets of wetness, cum-streaks of cum-globules!

I can't make that in DAZ, with the assets I've found. Because of that I kinda sorta snapped, and decided to make my own cum-assets in Blender, so I SORTA CAN do all those things in DAZ. Basically I load the figure from DAZ to Blender, apply whatever cum effects I want conformed to the figure I'm working on and export those back into daz.

Some shader magic later and I can get cum-effects that look sorta realistic:

View attachment 2598216

This method is convoluted AF with a lot of steps, just to get this looking realistic but it works.

Now that I've figured out how to do it it's about as complicated as using the dForce based cum-assets (but without dForce fucking with me). I think this looks good, and I can alter the fuck out of it. If I want more (or less) wetness, cum-globules or streaks then I can add (or remove) that without any major hassle.

Anyway, my question is, ARE there DAZ-assets that I can use that can do that, that I've overlooked/not found? Is there an easier way of doing this inside DAZ, with similar results and customizability that I've missed?
Sorry I cannot help you I just installed DAZ. :) But I agree that what the cumshots are usually very bad in most of the renderings I've seen. Your Blender result is really really good, how did you do that, from zero or have you used some pre-made asset?
 

Yuuki4

Member
Jun 30, 2018
261
471
Sorry I cannot help you I just installed DAZ. :) But I agree that what the cumshots are usually very bad in most of the renderings I've seen.
That was my point, it's really hard to get cum and stuff like it to look good in DAZ! :D Or at least with the assets I've found. I'm really just wondering if there is an easier way of doing it that I've missed, or if there are better DAZ assets that I've missed that look good and are semi-easy to position where I want them.


Your Blender result is really really good, how did you do that, from zero or have you used some pre-made asset?
Thanks, I've never used Blender before this so I know jack shit about it :D It's basically just a bunch of fluid-simulations, that I cobble together for what I want, for the model I want them on. I used some assets made for DAZ at the start, but you really don't need that. When you make the asset into a fluid in the simulations it's pretty much unrecognizable anyways.

Here's one asset I made with just cylinders and viscous fluid:

1683329199832.png

When I just add that together with some other assets I made the same way, and some shader-magic it looks like this in DAZ:
1683329988316.png

It looks realistic enough for me, but I'd really prefer a DAZ asset that I can pose wherever in <5 min with similarly realistic results without having to bust out Blender.
 
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papolk

Newbie
Feb 11, 2022
27
34
It looks realistic enough for me, but I'd really prefer a DAZ asset that I can pose wherever in <5 min with similarly realistic results without having to bust out Blender.
There's is nothing in DAZ that can be done in <5mins. ;)

I use Fluidos for Animation but my results are inferior to yours.
 
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walker82

New Member
Dec 20, 2022
4
0
Just about to start creating my own Renpy game. Still learning. My next challenge is 3D'ing, any recommendations for 3d modelling software. I know a lot of dev's use Daz, wondering if it's worth spending a few hundred bucks for a potentially better program
 

Yuuki4

Member
Jun 30, 2018
261
471
Just about to start creating my own Renpy game. Still learning. My next challenge is 3D'ing, any recommendations for 3d modelling software. I know a lot of dev's use Daz, wondering if it's worth spending a few hundred bucks for a potentially better program
Nah, I'd start with DAZ.

It's relatively simple to do a lot of the basic stuff. Posing, alter clothing (material and some simple mesh deformation), alter scene location, set camera angles and lighting. Since there are a lot of assets; such as characters, clothing, props, HDRI's etc. for DAZ you come a long way through the whole work-flow and get (IMO anyway) good images. You can get pretty far by just using DAZ, and mixing the assets you can find.

Once you've done that, then you could for sure look at DAZ and ask yourself what annoys you about it and see if you can find better programs to deal with DAZ' shortcomings.

I highly recommend looking at youtube guides as you try shit out. I find WP Guru and Rauko to have some of the most useful guides, that have helped me a lot from just getting started to specific stuff like getting lighting and eye-reflections to work.

 

Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
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Just about to start creating my own Renpy game. Still learning. My next challenge is 3D'ing, any recommendations for 3d modelling software. I know a lot of dev's use Daz, wondering if it's worth spending a few hundred bucks for a potentially better program
To preempt the following rant and try and help you - it depends what exactly your goal is. Do you want to become a proficient 3D modeller aside from the game you're making? Or is that just in service of the game? If you want to do more, I would augment Daz with Blender or Maya or 3ds. If your primary goal is just making your game and nothing else, daz is fine.

Once you've done that, then you could for sure look at DAZ and ask yourself what annoys you about it and see if you can find better programs to deal with DAZ' shortcomings.
Everything about the transform tool... :ROFLMAO:
Lack of even simple mesh editing tools (sans hexagon)...

As I confessed earlier in thread I'm quite the daz newbie, but it seems Daz would be best suited for a user who already has a large library of various models and modular poses (i.e. just a right arm/hand pose without affecting rest of body etcetc). So less of a "3D modeling tool" and more of a "3D model aggregation and curation" tool.


The program has so many annoying idiosyncracies though, like why when selecting a different shape/node does the current posing/parameters/etc rollout default back to the transforms tree? Why is a global/relative coordinate switch gated behind a tools menu instead of a hotkey? Why can't one apply transforms to multiple objects at once without assigning them to a subgroup?

I'm sure there are answers for many things like this and most are just because of my inexperience, still, overall things feel MUCH less intuitive than 3ds or Blender.
 

Yuuki4

Member
Jun 30, 2018
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471
To preempt the following rant and try and help you - it depends what exactly your goal is. Do you want to become a proficient 3D modeller aside from the game you're making? Or is that just in service of the game? If you want to do more, I would augment Daz with Blender or Maya or 3ds. If your primary goal is just making your game and nothing else, daz is fine.
Okay, look, I'm not saying DAZ is perfect, because it isn't. I'm saying it's a good place to start if your outlook is "I wanna make a RenPy game!" because you can do a lot of the workflow for images inside DAZ without having to do a ton in other programs.

You can set the scene with props, set up a custom character (by mixing bodymorphs and surfaces from different characters), with a lot of different clothing-styles with basically infinite amount of shaders. You can do all that in DAZ, then set your lighting and camera angles and get decent pictures. I think it's a great starting point, but only if you're going for still images. If you want animated sequences I would try not to use daz, because animating stuff in daz is just pain. Don't do that to yourself.

Everything about the transform tool... :ROFLMAO:
Lack of even simple mesh editing tools (sans hexagon)...
Yeah, that's a clear drawback. There are solutions to that tho:
https://f95zone.to/threads/mesh-grabber-v3-0-1-0-win.42430/
paired with
https://f95zone.to/threads/mesh-grabber-rotations-add-on.52178/

Not perfect, but if you're making small adjustments meshgrabber works fine IMO. Should DAZ have that built in already? YES!

As I confessed earlier in thread I'm quite the daz newbie, but it seems Daz would be best suited for a user who already has a large library of various models and modular poses (i.e. just a right arm/hand pose without affecting rest of body etcetc). So less of a "3D modeling tool" and more of a "3D model aggregation and curation" tool.
Honestly same, and I agree. DAZ works best with a large library of assets, but that's kinda their whole business-model. They WANT you to buy assets, just as they actually want people to make assets for DAZ. That said, what program doesn't work better with a large library of assets?

The posing issue is a newbie thing for you though. You can use a full body-pose and just use that pose on a models pinky if you want to. When you pick a random full-body pose select the bone you want to apply the pose to, and hold ctrl when you double-click the pose-preset. You get this window, where you pick the affected nodes and the propagation. Here I used "selected" + "recursive", which makes it so that everything parented to my selection ("Right Hand") takes on the property of the applied pose (use "selected" + "selected only" if you ONLY want the selected bone to move).


1683551423774.png

That pose looks like this now,where it only moved the hand and nothing else:
1683551540448.png

So if you have a pose with a nice arm-pose you like, you can pair that with another pose with a nice leg-pose you like or whatever.

The program has so many annoying idiosyncracies though, like why when selecting a different shape/node does the current posing/parameters/etc rollout default back to the transforms tree? Why is a global/relative coordinate switch gated behind a tools menu instead of a hotkey? Why can't one apply transforms to multiple objects at once without assigning them to a subgroup?

I'm sure there are answers for many things like this and most are just because of my inexperience, still, overall things feel MUCH less intuitive than 3ds or Blender.
I'm not gonna argue any of that, some of DAZ IS un-intuitive and annoying, but I find it's the same for most other programs. There's always something that's just dumb, or overly complicated lol.
 
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Yuuki4

Member
Jun 30, 2018
261
471
Hi!

Does anyone know of a good guide for doing indents like these that you get from tight clothes for DAZ in Blender or something?

I could do it in DAZ using the smoothing-modifier with the wearable object as the collision object. The issue with that is that it applies a smoothing modifier on the whole body, which fucks up a lot of other geometry (like nipples) that I don't want.

1683552526432.png

I know there are assets that does those indents with morphs, where you get the change exactly where you need it and nowhere else:
1683552967289.png

Does anyone know how to make those?
 

Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
6,769
10,137
Okay, look, I'm not saying DAZ is perfect, because it isn't. I'm saying it's a good place to start if your outlook is "I wanna make a RenPy game!" because you can do a lot of the workflow for images inside DAZ without having to do a ton in other programs.

You can set the scene with props, set up a custom character (by mixing bodymorphs and surfaces from different characters), with a lot of different clothing-styles with basically infinite amount of shaders. You can do all that in DAZ, then set your lighting and camera angles and get decent pictures. I think it's a great starting point, but only if you're going for still images. If you want animated sequences I would try not to use daz, because animating stuff in daz is just pain. Don't do that to yourself.



Yeah, that's a clear drawback. There are solutions to that tho:
https://f95zone.to/threads/mesh-grabber-v3-0-1-0-win.42430/
paired with
https://f95zone.to/threads/mesh-grabber-rotations-add-on.52178/

Not perfect, but if you're making small adjustments meshgrabber works fine IMO. Should DAZ have that built in already? YES!



Honestly same, and I agree. DAZ works best with a large library of assets, but that's kinda their whole business-model. They WANT you to buy assets, just as they actually want people to make assets for DAZ. That said, what program doesn't work better with a large library of assets?

The posing issue is a newbie thing for you though. You can use a full body-pose and just use that pose on a models pinky if you want to. When you pick a random full-body pose select the bone you want to apply the pose to, and hold ctrl when you double-click the pose-preset. You get this window, where you pick the affected nodes and the propagation. Here I used "selected" + "recursive", which makes it so that everything parented to my selection ("Right Hand") takes on the property of the applied pose (use "selected" + "selected only" if you ONLY want the selected bone to move).


View attachment 2605352

That pose looks like this now,where it only moved the hand and nothing else:
View attachment 2605359

So if you have a pose with a nice arm-pose you like, you can pair that with another pose with a nice leg-pose you like or whatever.

I'm not gonna argue any of that, some of DAZ IS un-intuitive and annoying, but I find it's the same for most other programs. There's always something that's just dumb, or overly complicated lol.
Thanks very much for the advice and tips, any additional information is always welcome.


For what you were describing with poses, does that mean you export all your poses as full body poses regardless of if that's the intended use in future?

What I had been doing was exporting poses with the root selected, but then [check only modified] + [the transforms for the given part/limb]. This was time consuming because I'd need to manually select/deselect all the 'general' transform trees. I would do this for say a hand pose so it not only did my pose, but reverted any prior transforms to zero, and without this the limb's pose position was a function of its prior state.

Or perhaps in less confusing speak - I found it difficult because the "pose controls" sliders dont neccesarily correspond to actual "transform" value changes, so to be confident in a new pose taking correct shape you need to zero out past tranforms and apply the new pose.....but it sounds like with your way I can just check everything, export whole body, then during pose import choose what I want to apply it to, do I understand you correctly?
 
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