- Sep 7, 2022
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Thanks very much for the advice and tips, any additional information is always welcome.Okay, look, I'm not saying DAZ is perfect, because it isn't. I'm saying it's a good place to start if your outlook is "I wanna make a RenPy game!" because you can do a lot of the workflow for images inside DAZ without having to do a ton in other programs.
You can set the scene with props, set up a custom character (by mixing bodymorphs and surfaces from different characters), with a lot of different clothing-styles with basically infinite amount of shaders. You can do all that in DAZ, then set your lighting and camera angles and get decent pictures. I think it's a great starting point, but only if you're going for still images. If you want animated sequences I would try not to use daz, because animating stuff in daz is just pain. Don't do that to yourself.
Yeah, that's a clear drawback. There are solutions to that tho:
https://f95zone.to/threads/mesh-grabber-v3-0-1-0-win.42430/
paired with
https://f95zone.to/threads/mesh-grabber-rotations-add-on.52178/
Not perfect, but if you're making small adjustments meshgrabber works fine IMO. Should DAZ have that built in already? YES!
Honestly same, and I agree. DAZ works best with a large library of assets, but that's kinda their whole business-model. They WANT you to buy assets, just as they actually want people to make assets for DAZ. That said, what program doesn't work better with a large library of assets?
The posing issue is a newbie thing for you though. You can use a full body-pose and just use that pose on a models pinky if you want to. When you pick a random full-body pose select the bone you want to apply the pose to, and hold ctrl when you double-click the pose-preset. You get this window, where you pick the affected nodes and the propagation. Here I used "selected" + "recursive", which makes it so that everything parented to my selection ("Right Hand") takes on the property of the applied pose (use "selected" + "selected only" if you ONLY want the selected bone to move).
View attachment 2605352
That pose looks like this now,where it only moved the hand and nothing else:
View attachment 2605359
So if you have a pose with a nice arm-pose you like, you can pair that with another pose with a nice leg-pose you like or whatever.
I'm not gonna argue any of that, some of DAZ IS un-intuitive and annoying, but I find it's the same for most other programs. There's always something that's just dumb, or overly complicated lol.
For what you were describing with poses, does that mean you export all your poses as full body poses regardless of if that's the intended use in future?
What I had been doing was exporting poses with the root selected, but then [check only modified] + [the transforms for the given part/limb]. This was time consuming because I'd need to manually select/deselect all the 'general' transform trees. I would do this for say a hand pose so it not only did my pose, but reverted any prior transforms to zero, and without this the limb's pose position was a function of its prior state.
Or perhaps in less confusing speak - I found it difficult because the "pose controls" sliders dont neccesarily correspond to actual "transform" value changes, so to be confident in a new pose taking correct shape you need to zero out past tranforms and apply the new pose.....but it sounds like with your way I can just check everything, export whole body, then during pose import choose what I want to apply it to, do I understand you correctly?