- Apr 18, 2021
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Black eye bug, your character is too far away from the world center. Under Render Settings change Optimization > Instancing Optimization > Memory.
Black eye bug, your character is too far away from the world center. Under Render Settings change Optimization > Instancing Optimization > Memory.
It works for me:Black eye bug, your character is too far away from the world center. Under Render Settings change Optimization > Instancing Optimization > Memory.
This thread has some good info. There are also third party gens available.Hi Folks,
Been dabbling with a mix of Blender, Koikatsu and Ren'Py to get an idea of what creating a VN entails and had looked at DAZ 3D initially but got confused about the whole interactive licence thinking it would cost a fortune. Have now researched it a bit more and discovered that for renders going into a VN it's not needed, so have started learning this instead.
I've worked out that I might need to get one of the Pro models to get anatomy from DAZ and / or I can get anatomy from somewhere like Renderotica. But the more I read, the more different references I see, for example some characters on Renderosity talk about something called Growing Up on Daz etc.
I'm sure I can figure all this out with further reading, I was just wondering if there was one guide somewhere that maybe lists the minimum assets and resources needed to start down this road?
Thanks, I actually found that one yesterday which prompted my question here in case there was anything else I might have missed but sounds like that covers it pretty much so thanks again.This thread has some good info. There are also third party gens available.
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Not the answer you're looking for but it may be that they made their own HDRI using google maps or similar. It isn't that hard once you figure it out and unfortunately is one of the few ways to get what you need since there are such limited premades available.
I'm already making my HDRIs and I'm using Urban Sprawl 3 too but those assets are pretty heavy and I wanted an easier solution. Guess I'll continue with that since the Google Maps method isn't that useful because it's all on ground level (or I haven't found the right spots).It is very easy to make your own hdri. There are many tutos, but this one is specifically for city hdrisYou must be registered to see the links
And if you want to use google street viewYou must be registered to see the linksor a script by mcasualYou must be registered to see the linksbut google street view is mostly for ground level views.
BTW, I would not rate the hdri that was enclosed in the post as excellent. It is beautiful, yes, but unless the bar is located on top of 1km high building, the view is completely unrealistic.
I know how you feel, it's really hard to find the right HDRIs. Most are in some scenic location like a beach or forest and nothing like "real life". You may try using panoramic city photos and making a fake window dome/curve. It's far from perfect but probably the best you will get for day/night. There is a shortage of useful city/town HDRIs out there.I'm already making my HDRIs and I'm using Urban Sprawl 3 too but those assets are pretty heavy and I wanted an easier solution. Guess I'll continue with that since the Google Maps method isn't that useful because it's all on ground level (or I haven't found the right spots).
I used a city block I made previously for an other render, expanded it with a few more Urban Sprawl Blocks and put a background from Kindred Arts Parallax Backgrounds into it.I know how you feel, it's really hard to find the right HDRIs. Most are in some scenic location like a beach or forest and nothing like "real life". You may try using panoramic city photos and making a fake window dome/curve. It's far from perfect but probably the best you will get for day/night. There is a shortage of useful city/town HDRIs out there.
You can also make your own HDRI in Daz from a scene. I did that for a gymnasium that was a pita to load each time.
I've found these to be pretty nice for distance shots mixed in with the close/nearby environments, especially with DoF:I used a city block I made previously for an other render, expanded it with a few more Urban Sprawl Blocks and put a background from Kindred Arts Parallax Backgrounds into it.
At least it's something I can build upon. I'll just have to get rid of those few pixelated buildings in the back.
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Looks great. I would probably just put some DOF on it and call it a day.I used a city block I made previously for an other render, expanded it with a few more Urban Sprawl Blocks and put a background from Kindred Arts Parallax Backgrounds into it.
At least it's something I can build upon. I'll just have to get rid of those few pixelated buildings in the back.
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Thank you for your kindly help!I'm not so sure that's the pantyhose causing that, honestly. Looks like there's a subtle map difference between the leg and the torso. Could be the pantyhose, but it really doesn't look like it. Go to your Surface Selection tool and select the legs - not the pantyhose - but the legs. Now look at the red square in the below image. Copy and paste each of those numbers into the torso/body section of the model. You can also do it the opposite way, starting with the torso and then copying and pasting those numbers to the legs. It's the same thing.
View attachment 2553049
Might be the issue, but it'd be my first guess with what I have to go on.
There's a few different morphs packs for really wide open mouth/jaw. One is called "Donut Smile" by Meipe on renderotica. Several of the other BJ focused assets also have similar morphs.Really basic question - how do you guys stretch morphs beyond their limits without making it look awful? Seems like in any scene involving some kind of 'penetration' this quickly becomes an issue - the g8f jaw can only open so wide.... I can adjust the limits but that'll cause ugly distortions.
Are you manually creating your own morphs? Or further editing the meshs- which seems like a headache in daz...
(I know next to nothing about daz but I'm fairly well-versed in 3ds)
How big are we talking? If we're talking WVM MC dick, then it's going to look back regardless of how you compose/frame the render.Really basic question - how do you guys stretch morphs beyond their limits without making it look awful? Seems like in any scene involving some kind of 'penetration' this quickly becomes an issue - the g8f jaw can only open so wide.... I can adjust the limits but that'll cause ugly distortions.
Oh yah no thats fine nothing extreme, I was just trying it with the stock g8f and stock dickinator in daz and was having problems - could only make bjs work with extreme lip morphs which end up exposing her teeth and looks more like a snack than a bjHow big are we talking? If we're talking WVM MC dick, then it's going to look back regardless of how you compose/frame the render.
If we're talking blowjobs with a normal, or even somewhat larger dick, then this one is my personal favorite:You must be registered to see the links. Also works for 8.1, if needed.
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