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ouch2020

Engaged Member
Aug 11, 2020
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Now, my turn to ask a question :)
Got this character with textures all right, used the standard method (default genitals, copy torso, change UV) used with tons of other characters, and it works. Even with this character, when doing a texture shaded view is perfect - but when doing iray, it comes like this
dor2.png
Sinec in texture view is perfect, I guess it is something to do with the settings that are then used when rendering.
Anybody has any idea what it could be ?
Thanks
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
15,146
35,757
Now, my turn to ask a question :)
Got this character with textures all right, used the standard method (default genitals, copy torso, change UV) used with tons of other characters, and it works. Even with this character, when doing a texture shaded view is perfect - but when doing iray, it comes like this
View attachment 4861555
Sinec in texture view is perfect, I guess it is something to do with the settings that are then used when rendering.
Anybody has any idea what it could be ?
Thanks
You probably need to run the shell fix, or something.
If you have more than one shell, make sure to turn it off on the conflicting parts. For example, turn off the headlights shell on the genitals, and vice versa.
 
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ouch2020

Engaged Member
Aug 11, 2020
2,071
2,859
You probably need to run the shell fix, or something.
If you have more than one shell, make sure to turn it off on the conflicting parts. For example, turn off the headlights shell on the genitals, and vice versa.
Thanks. Nope, I had already tried, but I tried again, just to be sure I had not done it in the wrong order, and still no go. Even leaving only breastacular as the only thing with a shell and running the shell fix on breastacular, the problem stays. Even checked manually, the breastacular shell is only on breastacular and the breast, not on the torso or the gens.
The character has a geograft for the tail (it's Doric from Dumitas). The tail does not have a shell visible, but the shell for breastacular sees a surface there with "torso" in the name from the tail, and the genitals also are part of the torso.
Is it possible to have a shell that is not listed in the scene tab, but is still visible, and if yes, how can I make it possible to select it and change its settings ?
My doubt is that the tail geograft may have a shell of its own, although I see not sign of it, and that it may be the element that ends up doing creating the problem.
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
15,146
35,757
Thanks. Nope, I had already tried, but I tried again, just to be sure I had not done it in the wrong order, and still no go. Even leaving only breastacular as the only thing with a shell and running the shell fix on breastacular, the problem stays. Even checked manually, the breastacular shell is only on breastacular and the breast, not on the torso or the gens.
The character has a geograft for the tail (it's Doric from Dumitas). The tail does not have a shell visible, but the shell for breastacular sees a surface there with "torso" in the name from the tail, and the genitals also are part of the torso.
Is it possible to have a shell that is not listed in the scene tab, but is still visible, and if yes, how can I make it possible to select it and change its settings ?
My doubt is that the tail geograft may have a shell of its own, although I see not sign of it, and that it may be the element that ends up doing creating the problem.
Just to make sure, when I say 'turn it off', I am talking about this.
1747857958036.png

Also, make sure that you are not in any of the editor modes for Daz, like make sure you are not using the Geometry Editor, or the Mesh Grabber tools, things like that.
 

ouch2020

Engaged Member
Aug 11, 2020
2,071
2,859
Just to make sure, when I say 'turn it off', I am talking about this.
View attachment 4861961

Also, make sure that you are not in any of the editor modes for Daz, like make sure you are not using the Geometry Editor, or the Mesh Grabber tools, things like that.
Thanks. Yep, that's the one I checked manually, and no, I saw the problem while having the "universal" tool, I use it all the time without problems, and I even just tried after selecting the "scene navigator", same problem - though it was a good suggestion, I did notice in the past that having mesh grabber, surface editor or similar active could affect the visualisation.
Here you have again the same detail, as shown in iray rendering, and with screen capture with "texture shaded" mode on.
That's also part of what is puzzling, from what I have seen, in general if it is a problem of a shell covering an area it should not, you notice it even in the texture shaded view, in this case the texture shaded is fine, is when doing the iray rendering or preview mode that the problem comes.
iray.png Screenshot 2025-05-21 224950.png
 
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Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,716
4,995
Thanks. Yep, that's the one I checked manually, and no, I saw the problem while having the "universal" tool, I use it all the time without problems, and I even just tried after selecting the "scene navigator", same problem - though it was a good suggestion, I did notice in the past that having mesh grabber, surface editor or similar active could affect the visualisation.
Here you have again the same detail, as shown in iray rendering, and with screen capture with "texture shaded" mode on.
That's also part of what is puzzling, from what I have seen, in general if it is a problem of a shell covering an area it should not, you notice it even in the texture shaded view, in this case the texture shaded is fine, is when doing the iray rendering or preview mode that the problem comes.
View attachment 4862207 View attachment 4862209
I think I've seen that before when I had a genesis figure using different values for the shader in the genitalia vs the rest of the skin surfaces. For example, compare the translucency weight of the genitalia with that of the torso. If they are different, try putting the same value the torso has to the genitalia.
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
15,146
35,757
Thanks. Yep, that's the one I checked manually, and no, I saw the problem while having the "universal" tool, I use it all the time without problems, and I even just tried after selecting the "scene navigator", same problem - though it was a good suggestion, I did notice in the past that having mesh grabber, surface editor or similar active could affect the visualisation.
Here you have again the same detail, as shown in iray rendering, and with screen capture with "texture shaded" mode on.
That's also part of what is puzzling, from what I have seen, in general if it is a problem of a shell covering an area it should not, you notice it even in the texture shaded view, in this case the texture shaded is fine, is when doing the iray rendering or preview mode that the problem comes.
View attachment 4862207 View attachment 4862209
Yeah, having those tools selected will mess with any shells, and if you have turned something off, as I showed above, using them will turn them back on again, because Daz says 'fuck you', I guess.
 

tretch95

Well-Known Member
Nov 5, 2022
1,294
2,364
If you ever activated tools like the Geometry editor, you need to first turn that off (click on the selection tool) and then restart DAZ.
 
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