Hi all!
I have a few issues with some basic DAZ stuff. I'm very new to DAZ or any kind of graphics software in general, so I'll detail the steps I've taken in order to make it easier to spot the mistakes. I'd appreciate if anyone would point out what I'm doing wrong, or suggest better ways of doing things.
The first issue I'm having is with UberSurface2 layered shader. I've downloaded a bootleg installation containing four .exe files (attachment 1). After going through installation wizards (1.01 > DS3 > DS4 > metadata), the shaders were shown in the library properly.
However, attempting to apply them to either primitive surfaces or upgrading shaders from UberSurface1 to Ubersurface2 resulted in applying a generic, featureless "custom" shader to the object (attachment 2). Applying materials is not doing anything, and neither shaders nor materials are showing up in the Surfaces>Presets>Shaders menu. What did I do wrong?
The second issue, or more of a question, is about repackaging assets via Content Package Assist to be used in the Install Manager. For example, would it be possible to repackage this installation of UberSurface2 into something IM could properly implement? Also, some times assets I install after repackaging show up in the Smart Content view, and sometimes they don't. Is there anything I can do to make sure the information DAZ needs for items to show in the SC view are present?
Another question - while downloading IM-ready packages sometimes they come with Templates folders containing .jpg's of wire meshes. What are they used for, and what do I do with them?
Thanks in advance for any help.
I have a few issues with some basic DAZ stuff. I'm very new to DAZ or any kind of graphics software in general, so I'll detail the steps I've taken in order to make it easier to spot the mistakes. I'd appreciate if anyone would point out what I'm doing wrong, or suggest better ways of doing things.
The first issue I'm having is with UberSurface2 layered shader. I've downloaded a bootleg installation containing four .exe files (attachment 1). After going through installation wizards (1.01 > DS3 > DS4 > metadata), the shaders were shown in the library properly.
However, attempting to apply them to either primitive surfaces or upgrading shaders from UberSurface1 to Ubersurface2 resulted in applying a generic, featureless "custom" shader to the object (attachment 2). Applying materials is not doing anything, and neither shaders nor materials are showing up in the Surfaces>Presets>Shaders menu. What did I do wrong?
The second issue, or more of a question, is about repackaging assets via Content Package Assist to be used in the Install Manager. For example, would it be possible to repackage this installation of UberSurface2 into something IM could properly implement? Also, some times assets I install after repackaging show up in the Smart Content view, and sometimes they don't. Is there anything I can do to make sure the information DAZ needs for items to show in the SC view are present?
Another question - while downloading IM-ready packages sometimes they come with Templates folders containing .jpg's of wire meshes. What are they used for, and what do I do with them?
Thanks in advance for any help.
Last edited: