- Mar 25, 2020
- 46
- 76
Got it sorted from some steps given over at Renderotica. Thanks for the tips though
Got it sorted from some steps given over at Renderotica. Thanks for the tips though
Can you share what was the solution? I'm maybe interested in too.Got it sorted from some steps given over at Renderotica. Thanks for the tips though
The Growing Up morphs were created based upon the Genesis 8 base model. The issue you are experiencing is that the character model is becoming overly morphed from the base figure. You have a character morph and then another Growing Up morph on top of it. You have to limit the total amount of morphs you supply to the base character to create a good result.Can anybody explain how to useYou must be registered to see the linksto make new adult characters like in the product's cover art? I can't figure out how they did it. I grabbed it to try and get some face variety, but when I apply just the face morphs, all I get is these weird cartoon grandmas.
Iirc there is one version for g8 and another one for g3.Huh. Okay... so even though it says Genesis 3 on the Daz store page I linked to, it's not really compatible with the Genesis 3 adult base figure?
I suppose they developed it using Gen 8, then converted it using one of the tools availible for that?
Well, the version I have is for the model I'm using. Anything > 25% makes Gen 3 female base look like Lurch from the Adams Family. Actually, it looks like if I add any character's head that has a narrow chin and soft features, they tend to play a little nicer with it and I can crank it as high as 50%.Iirc there is one version for g8 and another one for g3.
It really isn't very difficult to create a unique character morph. Merely combine two or more existing character morphs. Say 50% of A and 50% of B. For further details you can check the tutorial in my sig.I'm not sure if this is how they made the ads for the product, but it should be enough to wring some novel adult character faces out of this, which is all I really cared about in the first place. Players tend to complain when they recognize a stock model.
Sorry for the late reply. Yeah, I thought I should have added that to my post. Here's the steps:Can you share what was the solution? I'm maybe interested in too.
I think your first step would be to read about 3 point lighting. Other more advanced users may have better options, but 3 point lighting should still be your first lesson. The only other thing I do is adjust the Exposure Value in the Tone Mapping tab of the Render Settings. The default value is 13 which is meant for outdoor environments so, since your scene is indoors, you could drop it a couple of points.Hi, I need some advice to improve my rendering.
Here is my rendering:
View attachment 608456
I have problems dealing with the shadows casted by the desk and also I am wondering if there's techniques to
render better protraits without damaging the enviroment.
I am using the environment asset fromYou must be registered to see the links
The light settings is using default hdri through the window, and setting emissions on the lightbult provided by the environment asset.
Thank you for helping.
Firstly some clarification on 3-point lighting. Whilst it works really well for portraits and renders quickly, it does not create realistic real world renders. By design, it spotlights a certain point on the render.Hi, I need some advice to improve my rendering.
Here is my rendering:
View attachment 608456
I have problems dealing with the shadows casted by the desk and also I am wondering if there's techniques to
render better protraits without damaging the enviroment.
I am using the environment asset fromYou must be registered to see the links
The light settings is using default hdri through the window, and setting emissions on the lightbult provided by the environment asset.
Thank you for helping.
You appear to have 2 instances of NGV8 applied to the character. Delete the current NGV8's applied in the scene tab and then apply a new one by selecting the G8F character and hitting the 'New Geniralia For Victoria 8'. This should automatically utilise the character torso map to apply the correct surface to the genitals. Should you change the torso genital map, you just need to select the G8F model and then hit the 'Update The Materials Of New Gens'.Hi, I was advised to post here:
Having a problem with NGV8 Expansion pack.
https://f95zone.to/threads/ngv8-expansion-pack-adding-a-new-surface.49313/
Not that I am aware of. When the scene starts rendering, the geometry and material memory consumption are listed in the Daz information box. However in reality the scene uses roughly 2 times the sum of these numbers. To keep an eye on how it is going I also sometimes open task manager to keep an eye on GPU memory.Is there an easy way in Daz to see how much memory a scene takes up?
My understanding is that gpu's are far faster at rendering a scene than the cpu, but if the scene size you're trying to render is bigger than the memory size on the gpu (8gb in my case), then you can't use the gpu.