- Jun 28, 2019
- 184
- 3,965
EDIT: OK problem solved and my god am i blind. Thin walled was activated on the face texture and it seems like that setting doesn't get copied from other surfaces. thx everyone for the suggestions.
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I made a base G8 figure and copied all the surfaces. Well the pictures says it all... wut?dont know the exact cause but there is a shell of color that isnt changing with the shape of the face contours, you can see very close to the eye it sits correctly, but it's sitting outside of the surface texture on the rest of the face including over the edge of the hair. do you have a specific characters HD applied? what are you using the change the shape of the face?
(cute by the way, I like brunettes)
Good idea but no the picture is only lit with HDRI.Going to sound a little weird, however check that you don't have a light source inside the characters head. If you have a lighting plane that clips through the head geometry you will get this effect. Nice character btw.
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