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ddeadbeat

Bewbie
Game Developer
Mar 30, 2018
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Convergence from my understanding just means that the successive iterations aren't changing the resultant image. It doesn't necessarily mean that images with high convergence don't have issues.
That's what I thought in the end.
Also note that when you are using a HDRI for interior lighting you will need rotate the dome when the camera changes direction.
Now that's what I don't understand. Why do I need to do that? I thought that HDRI is just a panoramic image around your scene. You load it, set it up to fit surroundings and that's it.
You can play with the camera properties on the iRay camera, just as you do with any other camera. You just need to unlock the parameters.
:FacePalm: I'm a dumbass. I completely forgot that I can unlock locked parameters. Or maybe I didn't forget, but just thought "hm, if it's locked, maybe it's locked for a reason?"
If you want a highlight on the character then use a single 'ghost light' but make it larger with lower intensity.
Yeah, that's what I wanted to achieve. Just plain HDRI looks a bit boring. But your advice regading the size of ghost light is super useful!
Thanks again for the answers!
 

Xavster

Well-Known Member
Game Developer
Mar 27, 2018
1,249
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That's what I thought in the end.

Now that's what I don't understand. Why do I need to do that? I thought that HDRI is just a panoramic image around your scene. You load it, set it up to fit surroundings and that's it.
Generally what you want to do is have have the primary light source behind the camera. Hence if you re-orientate the camera, you also want to re-orientate the HDRI to give similar lighting whatever angle you face. HDRI's are very good at filling in a scene and removing issues with poorly lit areas in the scene. By using the single emissive source in addition with the HDRI you can create the nice blend between light and shadow. At the essence, every single light source you place in a scene needs to have a purpose. What I often do is isolate different light sources and evaluate their effect on a particular scene. I see this as the best method to tweak light sources to do what they are designed to do. Always keep in mind the KISS principle. Keep It Simple Stupid, as the more complex you make a scene the harder it is to fix / tweak.

PS: I may offend the creator of ghost lights with this comment, however I believe it is a complete waste of time to use this particular asset. What they are relying on is the inability of the Daz user to understand the resources that are already available to them and charging for something that can be recreated in less than a minute, with far better controls than offered by the asset.
 
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31971207

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Feb 3, 2020
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Now that's what I don't understand. Why do I need to do that? I thought that HDRI is just a panoramic image around your scene. You load it, set it up to fit surroundings and that's it.
I've been playing with HDRI a lot because it renders fast. The light is from a panoramic image but the image itself contains variations in hues and intensity. By rotating the dome you are effectively changing where the object shines more or less, the shadows and the color of the light. A lot of the commercial HDRI aim to replicate studio lighting and you can tell from the image that they have spot light, fill light and/or rim lights baked into the image. If your character is not in the default pose, you need to rotate the dome to get the HDRI to imitate studio lighting properly.
 

SvenVlad

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Aug 11, 2017
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I've been trying to figure it out the name of this dress, but no luck so far. Does anyone know? :unsure:


katiework3_neutral.png
 

PeerlessDepravity

Softest drink
Game Developer
May 17, 2020
40
131
Hello, hopefully someone can clear my doubts on this. I am trying to do a Daz3D render but for some reason my character's scelera are showing up in black. I've tried applying my eye materials again and even applying different eyes but it doesn't seem to make a difference. I tried loading up my model in an empty scene and the eyes are working fine there. I've also messed around with the lighting but I don't think that's it.

Not sure what to do short of an exorcism, hope someone can point me in the right direction. I've attached an example of what I mean.
 

Deleted member 1121028

Well-Known Member
Dec 28, 2018
1,716
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Hello, hopefully someone can clear my doubts on this. I am trying to do a Daz3D render but for some reason my character's scelera are showing up in black. I've tried applying my eye materials again and even applying different eyes but it doesn't seem to make a difference. I tried loading up my model in an empty scene and the eyes are working fine there. I've also messed around with the lighting but I don't think that's it.

Not sure what to do short of an exorcism, hope someone can point me in the right direction. I've attached an example of what I mean.
It's a bug. It happen when the model is too far from the center (0,0,0 xyz). Translate all the assets (group the whole scene) to make your model closer to the center.
 
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osanaiko

Engaged Member
Modder
Jul 4, 2017
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Wow I can't believe it was something that simple. Learned something new today. Thank you very much!
The "unconfirmed fan-theory" by the members of the Daz offical forums is that the relative position calculation of surfaces loses precision at larger distances from the centre due to bad floating point handling, leading to the surface map of the eye to appear on the inside of the eyeball sphere. Whether it is a daz issue or an iray issue is not clear.
 
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osanaiko

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SvenVlad

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Aug 11, 2017
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I think it looks a lot like this dress, with a different fabric material (and possible the lace part hidden/removed):

View attachment 661641

It's on renderosity:

and this forum! : https://f95zone.to/threads/russians...ntines-day-dress-and-stockings-for-g3f.49480/
It does look somewhat similar. :unsure:
The game from this image came out in march 2017, so it's gotta be something older than that. This one is a possibility.
Thanks 4 the help :D
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
2,468
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What did you use to match the fabric?
In the surfaces tab, I set the "cutout opacity" of the lace edge (surface name is "Dress Ruffles") to 0.001 so it's basically invisible.

The material used for the fabric is (looking through files....) "ES Raine Jewelry - Ribbon - 02"

Looks like its part of a bundle i downloaded sometime

But you could probably reproduce a similar effect with any fabric, set it to "PBR metalicity/roughness" and a metalicity of 0.9. set base color to red, and add red metallic flakes. Then just mess with the various roughness and glossy settings till you get what you want. if you want closeups, add some bump and normal maps from another fabric texture, but for shots at a distance of 1+metres then you don't need them.
 
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Xqwzts

Newbie
Oct 8, 2017
65
122
Hello there!

So I tried to find some solution on DAZ forum buut... without any luck.

Here is my problem. From some time my PC keeps freezing just before the render actually appears on screen.
I can't do anything. Not even move my mouse. What is even more strange, scens that I used to render in the past keeps freezing my PC now.

Here is my specs.
Win 10
RTX 2070 Super Gaming X
Intel i7 9700 3.0 Ghz
16GB RAM

Any ideas? I'm not able to render any scene that includes some enviroment and lets say 2 characters and one Iray Shadow light. I can only do some simple things.

For now I tried reinstall DAZ, reinstall my nvidia drivers and still nothing. I changed in advanced render settings CPU and GPU usage but still nothing.
PLEASE HEEELP MEEH :(
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
2,468
4,446
Hello there!

So I tried to find some solution on DAZ forum buut... without any luck.

Here is my problem. From some time my PC keeps freezing just before the render actually appears on screen.
I can't do anything. Not even move my mouse. What is even more strange, scens that I used to render in the past keeps freezing my PC now.

Here is my specs.
Win 10
RTX 2070 Super Gaming X
Intel i7 9700 3.0 Ghz
16GB RAM

Any ideas? I'm not able to render any scene that includes some enviroment and lets say 2 characters and one Iray Shadow light. I can only do some simple things.

For now I tried reinstall DAZ, reinstall my nvidia drivers and still nothing. I changed in advanced render settings CPU and GPU usage but still nothing.
PLEASE HEEELP MEEH :(
Well, the first thing you should do, it take out the GPU, put it in a box, and take it down to the post office to send to me :p

If you don't wanna do that :cry:, then what I would do in your situation is to try a Ram test.

Use this:

If you've got bad ram (especially if you are overclocking) then memory corruption might cause what you are seeing.

You already said you tried updating video card driver, so other things you could try are update motherboard BIOS, remove any dumb shit like keyboard rgb drivers etc (looking at you corsair you piece of poop).
 

31971207

Member
Feb 3, 2020
195
45
Bad ram is pretty rare nowadays. Failed flash memory in SSD on the other hand is pretty common. I did experience something similar, twice, before my SSD failed, just past their warranty (solid state flash is supposedly more durable than mechanical HDD, ha). However, if it works before and not working anymore, AND everything else works BUT Daz rendering, then it could be something interfering like antivirus or malware.
 

31971207

Member
Feb 3, 2020
195
45
I have been playing with hair shaders and I think I screwed up somewhere. I just double clicked between hair shader presets of different products (Colorwerks, UHT, Backlight etc) and noticed that the same preset does not seem to always produce the same result every time. So I took a glance of the surface tab and notice that the shader products don't rewrite everything so I probably have residuals from all the switching. Does this make sense or I am just seeing things that's not there? If so, if I use the original Materials preset will that reset everything, or I will still have residuals? At this point I have no idea what preset does what other than its preview icon, which in the case of Colorwerks is totally useless. It took me hours to dial the morphs for the hair and the accessories parenting to said hair so I don't want to delete the hair and start all over again. I also don't want a random dialed hair shader as I want the same shader for different hairs from different vendors for the same character.

This is my first foray into Daz textures so use little words please.
 

Deleted member 1121028

Well-Known Member
Dec 28, 2018
1,716
3,307
Here is my problem. From some time my PC keeps freezing just before the render actually appears on screen.
I can't do anything. Not even move my mouse. What is even more strange, scens that I used to render in the past keeps freezing my PC now.
It could be lot of things.

Look if your system can handle CPU fallback, I ve seen weird case in forums where Windows couldn't handle it for some reason and freeze. When hitting render, ctrl+alt+sup and take a close look at how you RAM is filled. If it freezes at the moment your RAM is full, it could also means you run out of .

Also, when you load a g8f, or the base model you re working with, ctrl+alt+sup and look at how much a single model cost you in RAM. The more morphs you installed for that model, even unused ones, will be loaded in RAM. I think at one moment, without managing them, I went to absurd level like nearly 8Go of RAM alone for a g8f model. (IIRC a reinstall won't delete them).

Could be also a driver failure, if you're using the lastest Daz3D public build (4.12.2.6) be sure your driver are at least 442.19 or newer (not sure about the minimum for the official build).

So I took a glance of the surface tab and notice that the shader products don't rewrite everything so I probably have residuals from all the switching. Does this make sense or I am just seeing things that's not there? If so, if I use the original Materials preset will that reset everything, or I will still have residuals?
You will still have residuals. There is no real standard with hair shading - most artist having their own take on it. For exemple OOT hair shader use different base mixing with different layers than the classic Iray-uber shader. If you apply a basic Iray shader to OOT hair, you will have weird result and residuals (it's the same for eyes at a lesser extend).
 
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