I'm trying to model a women squatting down to pee while wearing clothing, but am having a nightmare with getting the clothes to fit. I have assets that include clothing morphs for the position of the clothing I want to be in, but as soon as I move the figure of the women into the pose, it all goes wrong. I'm trying to play around with dforce clothing to see if that works, but I'm not having much luck there either. Anyone have any ideas?
Getting clothes to work with relatively "extreme" bends is very difficult in daz, even with dforce. The morphs etc that come with clothes rarely include stuff like "hike the skirt up to the waist, held bunched up in hands and squat down"
If you can choose camera angle well, and use a bit of Mesh Grabber to move the skirt parts around if there is visible clipping, you might be able to get away with a decent render without going to too much effort.
However, if you just can't get it to look how you want, your best chance to succeed may be thus:
1. export the figure in the desired pose,
2. and then separately export the clothing item already in place on the figure. (Export to OBJ file.)
3. Then import both objects ONE AT A TIME into blender into a scene (else they will be combined into one object.)
4. Then (insert 80's movie training montage) learn enough about blender to move the skirt vertexes into the approximate positions you want, but with some separation from the figure's legs. Getting "realistic" bunches and folds will be time consuming, but time and persistence pays off.
Note that even if you have to make the modified shape very "zig zag" in blender due to low number of faces, you can apply sub-d in daz AFTER applying the morph, and it will smooth out the sharp fold edges.
5. Once you have it in mostly the correct place, export JUST the skirt object from blender to OBJ again.
!!! NOTE YOU CANNOT ADD OR REMOVE (OR MERGE) vertexes in blender, because then Daz will not recognise it as the same object when you bring it back. !!!
6. You should be able to apply the new modified mesh as a morph on the original skirt. Use the "Morph Loader Pro" which is already built into Daz.
7. Finally, you can use dforce on the morphed skirt to get it to sit more naturally.
8. If you find there is not enough "geometry" (faces) in the skirt to get the shape/folds you want, you might be able to apply subD modifier to the the clothing item first in Daz before the export. I'm not sure it works properly with morph loader however.