3D Software Help and Assistance. Ask Away.

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osanaiko

Engaged Member
Modder
Jul 4, 2017
2,467
4,445
Hello there again! So I used this program you mentioned buuut... There is only 292,2 MB activated morhps.

Is there any other reason why my RAM is so occupied by DAZ? Tell me you have some idea... :cry:

EDIT:
Here is the screen. As you can see there is only TWO models. G8F and G8M. And almost 8GB RAM. I don't get it...
Daz has it's own internal design and way to store data. There is no way for us to control this or affect it, it is a consequence of their development work over many many years in C++. Good, bad, ugly - it is irrelevant because commenting on it in this forum will change nothing.

However, we already know the number of Morphs directly affects the load time of models. This is why the tools such as suggested by no__name exist, to allow an exprienced Daz user to get a better performance at the expense of complexity in managing the loaded morphs.

But as you have found, the number of morphs probably does not have much affect on the memory usage...
 

ubblesnop

Active Member
Sep 1, 2018
650
1,165
Where can I learn about POV artwork?

I'm getting a new computer that should be able to render better than anything I've tried in the past, and I was interested in trying my hand at some ero-artwork. I was thinking about artwork in the style of WVM, Being a Dik, My Sweet Neighbors, where most images portray the female characters relating to the fourth wall as if it were a person. I really love this effect, and I want to do some of it myself.

Are there tutorials that would show how to portray a scene from the protagonist's pooint of view? I'm thinking about things like fisheye and planes of focus, to make the images really look like what you're seeing is in front of you.
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
2,467
4,445
Where can I learn about POV artwork?

I'm getting a new computer that should be able to render better than anything I've tried in the past, and I was interested in trying my hand at some ero-artwork. I was thinking about artwork in the style of WVM, Being a Dik, My Sweet Neighbors, where most images portray the female characters relating to the fourth wall as if it were a person. I really love this effect, and I want to do some of it myself.

Are there tutorials that would show how to portray a scene from the protagonist's pooint of view? I'm thinking about things like fisheye and planes of focus, to make the images really look like what you're seeing is in front of you.
I would also like to get advice about this topic. Your questions about focus and fisheye show that you are already on the path of understanding.

However this is what I have gleaned so far:

1. The field of view of a human eye is complex: sharp focus in the centre, very poor focus everywhere else. But your brain assembles the image in front of you so it all feels sharp. The realtive area you can see in sharp focus changes dramatically as the object is closer or further from the eye.

2. There are certain conventions used in photography, art and movies - to move too far away from these conventions is risking misunderstanding by the viewer. 35mm camera view is a good example of a common and widely recognised "window to the world".

3. "Wide screen" 16:9 or even crazier cinema views like 2.1:1 are good for movie theatre construction costs (don't need a crazy high roof compared to the number of seats in the room) but are not necessarily the best for mimicking a human's P.O.V., But that is the world of hardware (computer screens) in which we live. And now of course mobile devices are breaking the traditions again (cue the screams of hatred at vertical phone videos)

4. Trying to do realistic sharp focus with a lens (including a simultated render lens) is troublesome - you end up losing something in either the apparent field of view, or the sharpness of focus plane, etc. There are many established techniques in cinematography to play with this relationship (which have now become almost like tropes) so that might be a good place to start.

If you think about the common Visual novels, they generally go either of two ways:
* Japanese style traditional VN/Eroge: Background image, possibly out of focus + sharp character Tachie in the foreground
* Full view custom image for every scene

First type is more common for hand drawn art, as the cost of drawing out every minor dialogue scene would be huge. So the effort is restricted to a small number of BG images, 2-8 character images (or perhaps less but with different face expressions) and perhaps overlay clothes. Then the important ecchi scenes will get one or a few full screen images each. Total drawing budget might be 40-100 images.

Second type is more common with 3d render, as the cost can be much lower - once you have your scene and characters, you can make many images with different poses / camera positions at shorter time.
 

Deleted member 1121028

Well-Known Member
Dec 28, 2018
1,716
3,307
Hello there again! So I used this program you mentioned buuut... There is only 292,2 MB activated morhps. View attachment 672101

Is there any other reason why my RAM is so occupied by DAZ? Tell me you have some idea... :cry:

EDIT:
View attachment 672106
Here is the screen. As you can see there is only TWO models. G8F and G8M. And almost 8GB RAM. I don't get it...
Not sure Activated Morphs is quite reliable as even null morphs can dial others ones as aliases. Some old assets can be horrible for this. Did you cleaned a little bit? Because you went from ~10 Go to ~8 Go.
Did you try to remove all morphs except the Daz originals ones?

One thing you could do is open an empty scene, go to help>Troubleshooting>View Log File. Select all (ctrl+a), erase everything , save & close. Load your g8f basic model and go back to help>Troubleshooting>View Log File and copy paste what you got here.

Other thing you could try is reinstalling . If your original g8f duf/dsf has been altered in any way it should bring back the originals ones.

One last thing is making sure you're up to date with Daz3D. A fresh Daz3D public beta (4.12.2.6) installation, as devs keep changing/updating how they manage RAM & morphs.
 

sickybee

Newbie
Nov 4, 2018
37
13
Hey there,

I tried to search on the forum about it, but I just can't find it :( . I'm trying to export a gen 8 model with Golden Palace genitals in FBX in order to use it under unity (but that does not matter). What matters is that I can't find how to export Golden palace Morphs also. They don't even show up in the export TAB is there anyone with a good solution :) .

Thanks :)

EDIT , found the solution -_-, for those interested :) , Merge Fitted Figure(s) Geometry does the job
is it still works? i mean it works in DAZ 4.10 but when ive upgraded to 4.12 it just wont work?
 

hencuka

Member
Jul 16, 2019
145
125
Not sure Activated Morphs is quite reliable as even null morphs can dial others ones as aliases. Some old assets can be horrible for this. Did you cleaned a little bit? Because you went from ~10 Go to ~8 Go.
Did you try to remove all morphs except the Daz originals ones?

One thing you could do is open an empty scene, go to help>Troubleshooting>View Log File. Select all (ctrl+a), erase everything , save & close. Load your g8f basic model and go back to help>Troubleshooting>View Log File and copy paste what you got here.

Other thing you could try is reinstalling . If your original g8f duf/dsf has been altered in any way it should bring back the originals ones.

One last thing is making sure you're up to date with Daz3D. A fresh Daz3D public beta (4.12.2.6) installation, as devs keep changing/updating how they manage RAM & morphs.
I didn't read it back, so I'm sorry if it was already mentioned.
Scene optimizer? As far as I know the high memory usage caused by the huge textures and too many faces on modells. My memory usage went from 6 GB to 2,5-3 just by decreasing the texture files resolution.
 

hencuka

Member
Jul 16, 2019
145
125
It is not really a problem, just a question. Can anyone have an easy way to set different colors for nails without texture editing? Or is there any asset for this? I tried to find a few weeks ago and nothing.
 

Screwthename

Member
Game Developer
Feb 21, 2019
326
753
Is there a way to copy my skin material on the dick ? I'm using Cock-o-rama and it's limited on the materials, so my dick isn't matching the character, it's looking a little weird. I'm using iray skin manager, and there's a option to copy a saved skin preset, but it doesn't seems to work... Can someone help me for this ?
 

zopeda

Member
Jul 13, 2017
223
432
I downloaded some models hair and skin from the milfy city fan art thread and daz3d but the models load blad and with the wrong lighting. What do i need? i ahve generic3 females and the stuff from the milfy threa.d O i need to pack my daz with more stuff?
 

Yonamous

Active Member
Dec 17, 2017
913
1,426
I downloaded some models hair and skin from the milfy city fan art thread and daz3d but the models load blad and with the wrong lighting. What do i need? i ahve generic3 females and the stuff from the milfy threa.d O i need to pack my daz with more stuff?
Lighting has to be added and models come base (no clothing, set shape, no genatalia, no hair, etc. You have to add all the details yourself)
 

zopeda

Member
Jul 13, 2017
223
432
Is there a folder that has everything i should download? So i have some ligthing, poses and clothes?
 

Yonamous

Active Member
Dec 17, 2017
913
1,426
Is there a folder that has everything i should download? So i have some ligthing, poses and clothes?
Nope. There are bundles, but it's mostly you see an asset you like, you download (or pay) for it. Best bet is to go to someplace like render-state.net or 3dload.com and just type in words in the search and get assets that way. Or you can go through 1000+ pages of assets there.
 

Honey Tales

Active Member
Donor
Game Developer
Dec 6, 2018
560
1,145
Hi, I guess this has been answered before, but I cannot find it, so here I go:

I have this problem in one of my models. For some reason, the material of "New Genitalia for Victoria 8" doesn't copy the skin material properly. It only happens with this particular figure. Any idea about how to solve it? I would rather prefer to don't change the skin material.

1591042785121.png
 

hencuka

Member
Jul 16, 2019
145
125
Hey,
I found my nemesis again... stains and clods :eek:
I downloaded Aiya, and added Breastacular, skin builder (only veins and tan lines) and made a render.
This is the result... like an orange:
test002.jpg
Does anybody know why I got this glossy, stained skin? How can I remove that stains? And tha gloss?
Thanks for your help and/or advice.

Edit:
Another mystery. The nails color appear correctly in the viewport, but it is black in the rendered picture. Who knows why...
viewport.JPG rendered.JPG
 
Last edited:

RoedSaftevand

New Member
Feb 24, 2020
2
0
I have been trying for days to get daz model to work in unity.

I got a g8 basic female with 'new genitalia for v8'. Exporting as fbx does not export the morphs for the genitalia.

If i use 'merge fitted figures' as some suggest, the morphs are renamed and deformed in an unusable way.

I also tried a collada export, and while that keeps the morphs, the skeleton is beyond repair and thus not usable.

Hope someone can help
(i dont need to use 'new genitalia for v8' if there is an other that works better for my purpose - just one with morphs that works with fbx export)

Edit: I tried Golden_Palace_For_Genesis_8_Female_v2, and it's the same, can't get the morphs exported. For both add ons, they simply dont show up in the export options when using fbx.
 
Last edited:

Opal Games

Newbie
Mar 25, 2020
46
76
I'm trying to model a women squatting down to pee while wearing clothing, but am having a nightmare with getting the clothes to fit. I have assets that include clothing morphs for the position of the clothing I want to be in, but as soon as I move the figure of the women into the pose, it all goes wrong. I'm trying to play around with dforce clothing to see if that works, but I'm not having much luck there either. Anyone have any ideas?
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
2,467
4,445
I'm trying to model a women squatting down to pee while wearing clothing, but am having a nightmare with getting the clothes to fit. I have assets that include clothing morphs for the position of the clothing I want to be in, but as soon as I move the figure of the women into the pose, it all goes wrong. I'm trying to play around with dforce clothing to see if that works, but I'm not having much luck there either. Anyone have any ideas?
Getting clothes to work with relatively "extreme" bends is very difficult in daz, even with dforce. The morphs etc that come with clothes rarely include stuff like "hike the skirt up to the waist, held bunched up in hands and squat down"

If you can choose camera angle well, and use a bit of Mesh Grabber to move the skirt parts around if there is visible clipping, you might be able to get away with a decent render without going to too much effort.

However, if you just can't get it to look how you want, your best chance to succeed may be thus:

1. export the figure in the desired pose,

2. and then separately export the clothing item already in place on the figure. (Export to OBJ file.)

3. Then import both objects ONE AT A TIME into blender into a scene (else they will be combined into one object.)

4. Then (insert 80's movie training montage) learn enough about blender to move the skirt vertexes into the approximate positions you want, but with some separation from the figure's legs. Getting "realistic" bunches and folds will be time consuming, but time and persistence pays off.

Note that even if you have to make the modified shape very "zig zag" in blender due to low number of faces, you can apply sub-d in daz AFTER applying the morph, and it will smooth out the sharp fold edges.

5. Once you have it in mostly the correct place, export JUST the skirt object from blender to OBJ again.

!!! NOTE YOU CANNOT ADD OR REMOVE (OR MERGE) vertexes in blender, because then Daz will not recognise it as the same object when you bring it back. !!!

6. You should be able to apply the new modified mesh as a morph on the original skirt. Use the "Morph Loader Pro" which is already built into Daz.

7. Finally, you can use dforce on the morphed skirt to get it to sit more naturally.


8. If you find there is not enough "geometry" (faces) in the skirt to get the shape/folds you want, you might be able to apply subD modifier to the the clothing item first in Daz before the export. I'm not sure it works properly with morph loader however.
 
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Opal Games

Newbie
Mar 25, 2020
46
76
Getting clothes to work with relatively "extreme" bends is very difficult in daz, even with dforce. The morphs etc that come with clothes rarely include stuff like "hike the skirt up to the waist, held bunched up in hands and squat down"

If you can choose camera angle well, and use a bit of Mesh Grabber to move the skirt parts around if there is visible clipping, you might be able to get away with a decent render without going to too much effort.

However, if you just can't get it to look how you want, your best chance to succeed may be thus:

1. export the figure in the desired pose,

2. and then separately export the clothing item already in place on the figure. (Export to OBJ file.)

3. Then import both objects ONE AT A TIME into blender into a scene (else they will be combined into one object.)

4. Then (insert 80's movie training montage) learn enough about blender to move the skirt vertexes into the approximate positions you want, but with some separation from the figure's legs. Getting "realistic" bunches and folds will be time consuming, but time and persistence pays off.

Note that even if you have to make the modified shape very "zig zag" in blender due to low number of faces, you can apply sub-d in daz AFTER applying the morph, and it will smooth out the sharp fold edges.

5. Once you have it in mostly the correct place, export JUST the skirt object from blender to OBJ again.

!!! NOTE YOU CANNOT ADD OR REMOVE (OR MERGE) vertexes in blender, because then Daz will not recognise it as the same object when you bring it back. !!!

6. You should be able to apply the new modified mesh as a morph on the original skirt. Use the "Morph Loader Pro" which is already built into Daz.

7. Finally, you can use dforce on the morphed skirt to get it to sit more naturally.


8. If you find there is not enough "geometry" (faces) in the skirt to get the shape/folds you want, you might be able to apply subD modifier to the the clothing item first in Daz before the export. I'm not sure it works properly with morph loader however.
Many thanks for the detailed reply! Looks like I'm adding more to my list of 'to learn' :) Thanks again for your time
 
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