3D Software Help and Assistance. Ask Away.

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Jumbi

With my good eye closed
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Feb 17, 2020
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It's quiet normal for dForce hair to not have a viewport preview.
Did you render it? There could also be an option within the product to turn on the iray preview (can extremely slow down the movement)
That was it, man. That's why the hair looked almost invisible in the iRay preview mode. The product creates a sub-folder inside of the Content Library of DAZ Studio called Styles and Poses. Inside of that folder there is a .duf file called Lupineve 32 Preview Hairs On. After loading it, the hair shows up normally during the preview. Thank you very much for your help.
 
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Mock1ngb1rd

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May 14, 2023
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MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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Aug 17, 2019
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Yes I went through all the currently used morphs
In the image Mock1ngb1rd posted above yours (with the "Currently Used" selected), do you see the play button looking triangle at the top left with the three lines under it? Click that > Go to Preferences > "Show Hidden Properties" > and see if you can find what you're looking for in there. Some of the names are pretty inconsistent with what's happening, so you might be there a while playing with the sliders. Don't know if it'll remove the morphs, but it's worth a shot.

Another thing you can try is going through your Content Library and seeing if it's in one of the folders. People > Genesis 8 Female > Kitten > Remove Shape. Same as above, don't know how it'll work, if at all.
 

artistx

Active Member
Aug 13, 2020
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In the image Mock1ngb1rd posted above yours (with the "Currently Used" selected), do you see the play button looking triangle at the top left with the three lines under it? Click that > Go to Preferences > "Show Hidden Properties" > and see if you can find what you're looking for in there. Some of the names are pretty inconsistent with what's happening, so you might be there while playing with the sliders. Don't know if it'll remove the morphs, but it's worth a shot.

Another thing you can try is going through your Content Library and seeing if it's in one of the folders. People > Genesis 8 Female > Kitten > Remove Shape. Same as above, don't know how it'll work, if at all.
Thank you! Yes, it was a hidden parameter! It didn't even show under shaping.. only parameters and only after showing hidden stuff...
 
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MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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Thank you! Yes, it was a hidden parameter! It didn't even show under shaping.. only parameters and only after showing hidden stuff...
Yeah, it's a nice little thing to know for weird issues that pop up like this at times. Have a 8.1 figure that I use G8 poses on, and sometimes the figure ends up rail thin legs/knees, so I usually need to open it to fix said legs more than I'd like.
 
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innos88

New Member
Nov 4, 2018
3
1
Hello;

Fairly new with Daz and I found myself in a pickle with Geoshells.
Used the base Gen8F and put Breastacular and The V8 Genitalia on the model then went for a darker skin tone with Skin builder8. So far all good I just copied the materials and everything worked.
Then I used the Sexy Skinz -Hot Pants geoshell and it covered the whole model due some reasons... No worries I turned it off under parameters where I didn't need it, then I added a preset for the color and texture and it all went to hell...
Now the skin color on the body is gone and the preset dosen't cover the genitalia.
My question is can I somehow manually set the skin tone back to what I built (the darker one, still visible on the Breastacular map)?
Also I would like to know how can I make any clothing (geoshells) work with an already existing geoshell (it should cover the lady's private parts ^^)

Attached a pic for reference. Geo shells.png

Many thanks!
 
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Liphisbus

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May 28, 2020
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Hello;

Fairly new with Daz and I found myself in a pickle with Geoshells.
Used the base Gen8F and put Breastacular and The V8 Genitalia on the model then went for a darker skin tone with Skin builder8. So far all good I just copied the materials and everything worked.
Then I used the Sexy Skinz -Hot Pants geoshell and it covered the whole model due some reasons... No worries I turned it off under parameters where I didn't need it, then I added a preset for the color and texture and it all went to hell...
Now the skin color on the body is gone and the preset dosen't cover the genitalia.
My question is can I somehow manually set the skin tone back what I built?
Also I would like to know how can I make any clothing (geoshells) work with an already existing geoshell (it should cover the lady's private parts ^^)

Attached a pic for reference. View attachment 2838255

Many thanks!
I never used more than one geoshell so I'm not sure, but I think you won't be able to use the genital under the pants, if the pants are also a geoshell, hopefully someone else knows how, as my acknowledgement is very lacking on this. As for the problem with the skin, not sure if I know, or even if I understood what you said correctly, but maybe try to make each geoshell with a different offset distance?

There could be a preset in there to fix this too maybe...?
 
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innos88

New Member
Nov 4, 2018
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I never used more than one geoshell so I'm not sure, but I think you won't be able to use the genital under the pants, if the pants are also a geoshell, hopefully someone else knows how, as my acknowledgement is very lacking on this. As for the problem with the skin, not sure if I know, or even if I understood what you said correctly, but maybe try to make each geoshell with a different offset distance?

There could be a preset in there to fix this too maybe...?
You got it right, in short I want to stack geoshells on each other and I'm not sure it is possible. Thanks for the advice, I will try to play with the offset distances.
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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Aug 17, 2019
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Geoshells are annoying on a good day, though, short of the wet shells which tend to work pretty well more than not. Even with dForce existing, that's one thing I go out of my way to avoid.

That was it, man. That's why the hair looked almost invisible in the iRay preview mode. The product creates a sub-folder inside of the Content Library of DAZ Studio called Styles and Poses. Inside of that folder there is a .duf file called Lupineve 32 Preview Hairs On. After loading it, the hair shows up normally during the preview. Thank you very much for your help.
For future reference, there's a bit easier way to do this. Especially with hairs that don't have the option in the folders. Select the hair > Parameters > Turn "Preview PR Hairs" on > Bring the "Viewport Line Tessellation Sides" up to about 3 or so. Will make life easier when you don't have those shortcuts to do it with.
 
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Jumbi

With my good eye closed
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Feb 17, 2020
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For future reference, there's a bit easier way to do this. Especially with hairs that don't have the option in the folders. Select the hair > Parameters > Turn "Preview PR Hairs" on > Bring the "Viewport Line Tessellation Sides" up to about 3 or so. Will make life easier when you don't have those shortcuts to do it with.
Noted and applied. Thank you!
 
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Ir0n Ma1den

Well-Known Member
Jun 15, 2021
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have a problem with dForce Side Bob Hair for Genesis 8 Female(s)

For some reason it always looks like this, 1691859358172.png
 

Ir0n Ma1den

Well-Known Member
Jun 15, 2021
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Based on the colors, it looks like there's some kind of UV preview applied.
Im pretty new to daz3d so Im still figuring stuff out as I go, I may pressed something when I first worked with the hair, and then it permently became like this, despite me deleting and reinstalling it couple of times.
 

PusaM

Newbie
Aug 27, 2020
47
14
Nirvy creates her own models. I think that she has released a couple of chars in the V4 period, but recently she published mostly outfits. She always uses the same model, probably to give a unique look to her promos as many artists do, but AFAIK, this model is not available.
If you are interested by the body shapes, you can have a look at the breast/gen shapes that she issued.



Otherwise, your best bet is to drop her a message at her account at renderosity.
Thanks for replay, oh well, maybe in the future she will release the model. :)
 

Vaeringar

New Member
Aug 23, 2023
1
0
Hello! I wanted to tip my fingers into adult game making, and while i'm experienced 3D artist in gamedev (sadly, environment mostly), it's obviously not enough.

The most scary part for me is 3D animation: i played around with various rigged models, and even tried setup weights (skinning?) for some game mods in 3ds max and Blender, but it was a long time ago. Not counting some mecha or techincal rigs and animations i was working on for fun.

I'm not going to ask to describe in details what and how works, instead - it's more about giving a direction, links to some helpful posts where it surely was explained already, and maybe and intro in animation slang, so i have an easier time searching for answers.

I'm not interested in DAZ stuff though, and would like to work with my own characters (going for more stylized look) and here are my questions:

1. Proper rigging setup for fresh model, how to setup genitals and so on. The most important part for me is error-free export to game engines like Unity\Unreal and maybe even ability to take advantage of built-in animation tools there. Like, are there a common setup, what exactly the difference with NSWF models, and so on.

2. Also, it would be nice if i could use some premade animations on this skeleton (its called skeleton, right?), for example from Unity Store or Marketplace. I can imagine there are going to be some problems since our skeleton will have genitals and stuff, is this correct?

3. Tools to make animations easier to make? I saw some tools that allow you to create facial animations (was it Character Creator? not sure if its useful for custom models). Just to know if there is anything that will make my job easier.

4. Just... how to start with sex animation? model requirements, rigging, animation, export, engine setup? I want to follow along Anime Nyan tutorial for now, is it a good start?

Sorry if my questions are too broad, or straight up stupid, hopefully after getting an understanding of how to built my pipeline, they will be more reasonable.

Thanks for attention, cheers!
 
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