It does make a story more immersive... when there are holes in the plot... just begging to be filled by the reader.Frankly, I get more into stories if I can see the holes
People obviously have their preferences. best to let the player choose which rabbit to followDepends on the type of hole it is.
In the case of a Main Character(MC)/Protagonist that you may/or may not have some form of control over... It's always preferable, for me, that they have a little more attention to detail in their personality and story telling... But again, not all VN/Games are designed the same... So that level of realism and/or depth may not either necessarily be needed or wanted... It just depends on the dynamics of the story telling/game play as designed or written by the developers...I get smaller characters are going to be less developed that's normal. I thought I was pretty obvious about referring to the main character. Even so I'm not expecting some sort of complete back story or another just the actual context of why they suddenly start make huge changes rather than appearance it is for no discernible reason.
Also they need to show at least a level of intelligence that make them a bit more than capable of simply walking around. Many of these characters are so stupid they would never passed kindergarten let along 5th grade to high school.
Honestly magic and Half baked scifi excuses are better than what most of these books have for explanations or descriptions. At least they are trying to make some sort of reasonable explanation. If you live in a universe magic exists well then that's as good as excuse as the actual science behind it in RL. For that matter if you understand QM and the idea of things being randomly determine their as their way of simply using statistical probability to guess what they are going to get for results its not a hell of a lot different from saying its up to God or its Fing magic.
At least the guys using magic or whatever as their reason understand their needs to be a reason behind the behavioral change it doesn't just happen for no reason or some weak reason.
The problem is you are supposed to be telling a story. Sure it can be open ended or have multiple paths but they need to fit together. To much openness does nothing more than leave people confused.
The next episode the guys in court he is being sued? Is it buy the guy who's window got smashed by the bowling ball or the guy in the park he beat the shit out of to get his tire back from? Or did he ever touch the guy in the park and that guy simply drop the extra weight so he could get away? Or maybe its his x wife or his employer or any one of the 7.5 billion people on this planet for what reason?
At that point you aren't telling a story you kicking out pig slop.
A story without context isn't story!
It isn't that you need a lot of context you need a basic or minimal amount of context. Like I said in a previous post most of the stories could be brushed up with a few added lines and few line edits not taking a great deal of time at all. Simply to put things into perspective of the character for whatever choice they choose.
This is about game design itself though. If you as a player feel you lack the choice, that is not on the game, that is on you. Just look at just about any roleplay games out there. Something you would wish, for more choices, but you have to deal with what is within the framework of the game. If I start play a game and feel I want more choices, the game is just not for me, and I find something else to play.Observation 2
This one is best described with an example. I don't want to name the game or author. But there is also more than one like this. So recently played a game where it's some what story based but more about the player choosing who they date. You move in with a family and you can pursue the daughters and mother... The only issue is the author clearly has some sort of mommy fetish and forces you to deal with pursuing the mother figure even if you have no interest in her. I would get that if the MC had a mommy fetish and then the rest of the characters he pursued fit that but that isn't the case. You end up being forced to deal with multiple chapters of your character being forced to pursue a character you may not want to before you can say no to it.
Well, there is many categories of games though. Some make you play a story and you get railroaded from point a to b and so on. Where you got little choice in what actually take place, you just a passenger along the way. You have little more influence in how the story end than what you would do with watching a movie or reading a book.games contain stories yes, but games are not stories. spelling out a story with pics, is a comic book (if each frame is highly detailed) or a visual novel. games = challenge = reward = dopamine. vn = you telling your story
game = you give clues, player figures out your story. player might not get cucked the way you did, based on their choices in the game. with a vn, you always get cucked, the sad vn dev wants you to share his pain
you can't relate to a vn mc, "why the hell would i wear that outfit" "i must have been really drunk to get a nose-ring" "no wonder my gf is cheating, i work at mcdonalds"
a game doesn't force-feed the story. main quest is mandatory side quests are optional. play again and again discover more of the story each time, then ah ha, you figure out the story
Well this is a product of you as the player get dumped into a game where there is no real backstory to the characters. The context you want is one you kinda need to imagine or picture for yourself. It's a bit when you read a book I guess. Later you might find the book got a movie adaption. You watch it and "this is nothing like I did picture it". Unless the game serve up context further down the line.MC this is my life.. My BF for X years, I live with him and his family. I go to school. To lines later you can select with no explanation I don't know if I love him... No context at all why she is having these doubts going from loving the guy and living with him engaged to I want to cheat on him.
I try to connect the dots and the context to the actual quote you did of my post.... But, sorry I come up shortThis below is me.
You must be registered to see the links
or
You must be registered to see the links
I have a background in Nuclear, Electrical/Equipment engineering and CS with a specialization in automation.