- Aug 4, 2022
- 2,649
- 5,134
What are you asking for? The links to the updated version are on the OP, they are called Steam and Patreon.Can some one please give us some links for the update please and thank you
This game doesn't have a public versionthose 2 u need to pay the Public one is free
Hit the ignore button. I did so a long time ago. He's either trolling or stupid. If it's the latter, I feel bad for him. If it's the former, then I'm thankful that he regularly makes the game thread appear in the list of threads with the latest posts.This game doesn't have a public version
Follow the hearts. You'll be alright. It's a soft walkthrough that's built into the game. The last walkthrough mod created by a third party (can be found earlier in this thread) breaks the game and is outdated.Is there somekind of walkthrough mod or website/pdf for this game. So many questions, where I wonder what I should select.
I plan to do 10 Episodes. This would be 12 more updates, which each take me about 1-3 months. Well, I don't really want to work on the game for another two years, so I'm going to try my hardest to speed up the time between updates. The hopeful answer would be that I want to finish it in 1 year. The realistic answer would be 2 years, and the pessimistic answer would be 3 years. It's a long game, and as long as it still sells (even in EA), I don't have a reason to cut corners.Do you have an idea of roughly when you think it will be out of early access on steam? Even if it is to split into multiple chapters/books/parts or whatnot. I've added it to my wishlist in the meantime.
Taking a couple of years for one of these games/VNs still puts it in the faster developments of the genre. No matter how fast the rendering capabilities of the machines, there is always the amount of time that is needed to place and position the assets, set up the right lighting and camera angles, etc. and generally create an artistic scene worth rendering. To produce anything with even a moderate length that had just 'good' quality of writing and artwork in less time would take a sizeable team of expensive specialists and increase the selling price needed to pay back those costs accordingly.I plan to do 10 Episodes. This would be 12 more updates, which each take me about 1-3 months. Well, I don't really want to work on the game for another two years, so I'm going to try my hardest to speed up the time between updates. The hopeful answer would be that I want to finish it in 1 year. The realistic answer would be 2 years, and the pessimistic answer would be 3 years. It's a long game, and as long as it still sells (even in EA), I don't have a reason to cut corners.
Thank you, I appreciate that response. That lets me know you've got a solid plan for the story over all and seem to be holding yourself accountable for your time in development. I will be picking this up on steam the next opportunity I have.I plan to do 10 Episodes. This would be 12 more updates, which each take me about 1-3 months. Well, I don't really want to work on the game for another two years, so I'm going to try my hardest to speed up the time between updates. The hopeful answer would be that I want to finish it in 1 year. The realistic answer would be 2 years, and the pessimistic answer would be 3 years. It's a long game, and as long as it still sells (even in EA), I don't have a reason to cut corners.
Maybe splitting it into two would be smart, but I never made this clear, so I would basically rip off the people who already bought the game and are expecting to receive a finished story for their money.
3 Years is not bad Dev time for a game with lots of content. As far as splitting the game on Steam, I have seen lots of Devs do this, and while it will ruffle some feathers, it will also make you a lot more money.I plan to do 10 Episodes. This would be 12 more updates, which each take me about 1-3 months. Well, I don't really want to work on the game for another two years, so I'm going to try my hardest to speed up the time between updates. The hopeful answer would be that I want to finish it in 1 year. The realistic answer would be 2 years, and the pessimistic answer would be 3 years. It's a long game, and as long as it still sells (even in EA), I don't have a reason to cut corners.
Maybe splitting it into two would be smart, but I never made this clear, so I would basically rip off the people who already bought the game and are expecting to receive a finished story for their money.
I'm not sure if you played the game at all, they came from another universe which was a post-apocalypse world, and they didn't know about shaving there...Supposedly living in a post-apocalypse world yet they had time and tools to shave their pussies? Seems ladygarden landscaping would be low priority after food and ammo (and heating fuel if there's a nuclear or volcanic winter).
Personally I don't use Steam for porno games. Too many content restrictions and almost as bad as Patreon. The money usually gets way overestimated, as most countries outside the US and a few others ban porn and AO-rated games on Steam so most will not even see it on there, even if they approve it.3 Years is not bad Dev time for a game with lots of content. As far as splitting the game on Steam, I have seen lots of Devs do this, and while it will ruffle some feathers, it will also make you a lot more money.