The game is boring and grindy. It's full of mechanics (like shopping and working) that add nothing and, if removed, would improve the game.
So since you're apparently so proud of this comment that you even made it a review, allow me to answer properly:
What grind exactly? To write this comment I opened the game, skipped the intro went straight to the PC and worked. It took me (hold on to your tits...) 1 singular minute to get to $1000 bucks (granted, as a Cookie Clicker player I have mastered secret double-click techniques). Or is it the grocery shopping? There's no weight system to the errand shop anymore, and you can literally buy 40 pasta and 40 tomato paste to be done with it for an
entire month. Which is more than double the time you need to finish the game.
Often, it's confusing and you don't know what to do, and to unlock progress you have to apply a frustrating trial and error method.
There's a quest log that fully, and explicitly explains what you need to do at any given moment. What exactly confused you?
In this update, he decided to redo the game to add, supposedly, 40 new events. Honestly, I have seen less content than in the previous version (except the onlyfans event) but with more grinding.
Did I now?
This update was almost only composed of new stuff. Nothing was redone, except for the cooking/errand system (because people were complaining about the mechanics being overly complicated), and the shower peek minigame was redone into a scene. Those 40 new events are purely new, no redone stuff. Additionally, a lot of those events are readily available, as those events are the girls doing stuff around the house, not tied to any event or condition. You could literally go around the house and see new stuff.
You wouldn't be using misinformation to justify a review, wouldn't you?
It's ridiculous that almost 2 years of development, the product is in the state it's in.
It's funny how that kind of assessment is always made by people who are not game developpers, isn't it? What kind of planning skill do you have to be able to assess that the game should be in a more advanced state after 2 years? Would you be able to identify which one of my tasks took too long to make? You realize that most sandbox games have several developpers working on them, while I am working alone on A Home In The Desert, right?