This game definitely suffers from too much attention to the individual pieces, rather than the game as a whole. It's like a dinner with a bunch of good sides that don't go together at all.
OmegaLord has a good
response earlier in the thread, but I'd like to add my own opinion as well:
-I really do not like the layout of the house. Everything feels odd and counterintuitive to me. Maybe an overhead map to reference would help to navigate.
-There's a lot of empty space in the sandbox layout. There's maybe one interactive component worthwhile in each hour, but some have none. You have to skip time a good amount, and that's just a click on a number on the top menu. You could use the time for work, but again, the time restraints are an issue when you'd rather be trying to interact with people/events. Right now as a player, I want to keep checking areas for content, but I keep going to a useless basement, an attic with clickables that do nothing after a short while, or interacting with bedrooms that offer nothing.
-The money system basically requires you to waste a day or two in a row to accomplish the task without missing the deadline. You *could* take a break and come back, but that's too much worry to put up with. Especially with other worries, such as...
-Food resources. Annoying. A better explanation of getting involved with cooking, and what food is worth buying based on your recipes, would go a long way. But this system coupled with the frequent work needed to earn money leaves you too focused on work and food to do much else. (EDIT: I saw in another response that there's more to be added here for purchasing food based on recipes, which would be big.)
-Being forced to go to Eve to buy things in a 1-hour window is brutal, especially with the website available to see the upgrade products, but not purchase them. Either Eve needs to be more available to buy things, or there needs to be a one-time cut-scene where she gives her blessing for you to do as you please, then buy from the website.
-Adding the remote tax is just a kick in the gut.
-I like the idea of managing the Heat/AC, but the Auto feature doesn't seem to work, and there's not a good indicator of what's too hot. I'll see the sisters on the couch upset about the heat, but the temp won't be in red like it would be in blue if it's too cold. Also, placing the Heat/AC on/off switches on the top-of-screen menu would help a lot.
-The mom photos I really don't understand since it doesn't seem like we can do anything there, but I'm guessing that's coming later.
-Quests like Juggernaughty1 (I think I got that right...) are frustrating when you have to get through several days to complete it. Allowing players to review by the next hour I think would help the progress there, so that you could ideally complete the photos in one day, rather than skipping through days just to finish one quest. Maybe this gets better when more content is added so there's more to do in the day, but right now it's a nuisance.
Now, all that said, I want to add some positives:
-The game is pretty unique in premise an mechanics. You really do get to be a house manager, trying to take care of the home and your family, when you're forced to move out to the middle of Nowhere.
-Each girl has her own style and personality without being one note, plus there's some solid humor, and you can see a smidgen of character development with Riley and Eve. Stanley is also great, classic old man gooner with a heart.
-The menu offering schedules is *really* nice, instead of trying to figure out and remember that stuff on your own.
-The little interactives, like Emily watching cars go by, that don't take up time are appreciated. They add good flavor and character to the family.
-The story itself, what we have of it, is interesting and I do look forward to seeing it through.
In my own fapper opinion, I think we need to see more complete content up front, rather than adding more unfinished content. More finished quests and sexual content earlier on to keep players interested, and feel like the game is flowing properly. Again, there's lots of good in here, particularly with the individual characters, but it's not going together well, and bringing some of the pieces together to show a developing product rather than adding more pieces to the puzzle would go a long way.
Remember that we don't make posts like this unless we see something that we know can be good, so keep at it, Misarmor! You have the makings of a quality game here.