Wow. So many words just to say you don't know what you're talking about.
Yeah, I "re-rendered the fucking house" because it wasn't up to the standard I wanted for my game. Guess what, in a game with *rendered art* the *render quality* matters. Crazy, huh? Who would have thought?
An other super smart fact for you: overlays are built over backgrounds. So if I were to re-work the backgrounds at a later time I would have had to rework all the overlays too. So much for prizing content over quality. Tell me you've never made a game without telling me you've never made a game
And then there's the assumptions your fat ego make you take for truth. Terrible UI navigation? I could get behind that if you told me why. The intro drags? Same. But says who? you? Why should I take your word for granted? I've had quite a few people say otherwise already. So why should I believe you and not them?
You don't want games with "Terrible UI navigation systems". You don't want "empty open world locations". You don't care about render quality because when the developper takes the time to make quality content it makes you shit bricks. So my suggestion is: go review crap headlamp-lit DAZ VNs, god knows there are many out there and stop making me waste my time.
So anyway. You have the nerve to come here and tell me I have no idea what makes a good game when your pathetic novel reeks of ignorance and ego-trip. All I care about is making a good game. But you and your *very* useless comment? I will have forgotten all about it in a week. Probably even sooner.
PS: The message you were quoting wasn't me justifying working two years on so little content. It was more a way to say that I took the time to perfect my content, and that now the flow of content really begins. Otherwise why would I have made this update (0.2) public and not 0.1 from the start? Because I could have made you guys wait even more for sure, I could have made 0.1 public. But i didn't.