therealmrwolf

Active Member
Dec 28, 2020
984
768
Really? link to ONE, just one post where when you talk about renders you mean the background and not the characters. If background renders are really important to you show me just once where you talk about renders in a game and don't mean the foreground/characters.

If you think my post was about saying I want a shit looking game, you failed to grasp the point, it is about time management. the dev would have been far better off using stock footage/renders either would have been better in terms of time management because that would have allowed them to take the time required to render the house, twice and put that into filling all those empty rooms. Giving us more story or actually adding the mechanics of the game, to the game. That is the point, link me one thread where people post multiple time talking about how great the backgrounds are in a porn game.

I can't build a Cpu or a GPU but I still know by performance when either is of quality. I can't make a movie but according to you I have to like ALL movies because you don't see me making any movies. Somehow i highly doubt you go about your life refusing to criticize television or movies because you don't make them but that's your argument for how I should criticize a two year old game with no content?
you are moaning about renders so you want a game to look good or not and no you dont have to like every moive did i say that no but yes you can criticize stuff but just undstand there is a difference between good difference and just being an asshole and moan about anything and yes im talking about foreground/characters cos they are renders are they not
 

therealmrwolf

Active Member
Dec 28, 2020
984
768
Obviously not the guy you reponded to, but why are you so heavily invested in how a stranger spends his time in regards to pre-production of a video game?
You'd have a point if he strung people along for 2 years, but for all intents and purposes the game came out not that long ago and all the preparation, whether it was 2 weeks, 2 years or 2 decades makes absolutely 0 difference to you in particular.
>but he could have done so much more!
He also could have done nothing at all, if he's the type to prepare to a silly degree before going into the action what's it to you? You're not dealing with a badly programmed worker unit in an RTS here.
Let's say everything in the game is the same except all the assets are just gathered on a lazy weekend and thrown in there. You'd complain about all of the same things and say the world looks like shit, but there still wouldn't be more content unless your entire reason for complaining is that you don't live in a parallel universe where this game already has 2 years of content added, which would be entirely dependent on the personal situation (edit: I mean, what if the guy had a good reason why he didn't want to have naked chicks with huge dicks on his monitor in the last 2 years? Maybe he stuck to modelling the house because he was a basement dwelling dweeb and lived with his mother or maybe he just lacked the skills and wanted to work on them until he was happy, maybe he's just a literal autist and couldn't put down the housework (heh) until he was done once he started, maybe he had no real reason at all and just liked doing it more this way, what's it to you and why do you feel like you have a legitimate grievance?), motivation and work ethic of the developer and thus necessitate that you'd be dealing with a different person anyway.

It's such a meaningless thing to get angry about at strangers. If he doesn't deliver any content now that active development's a thing or if it's slow as shit you can complain, otherwise you really don't have any justification to feel wronged in any way and it all boils down to "I don't like the way you handled your pet project."
nothhing but facts right here
 

P.T.

Newbie
Dec 7, 2019
46
31
I really don't see what the difficulty with the box is. At the end of the previous dialogue, Alice says "Let's start with the letter". Then your quest log say's you found a letter in the box and you need to read it. From that point on you really have 2 possibilities, you can either assume the letter is in your inventory, or it is still in the box. So again, I really don't know how it got confusing.
I thought its in my inventory, saw the Arrow on the right and thought it might wait on the second page, but the game always had an error when i tried. It didnt cross my mind that i had to click the box a third time. Even clicking a second time felt weird to me.
 

killat

New Member
May 4, 2017
10
19
I thought its in my inventory, saw the Arrow on the right and thought it might wait on the second page, but the game always had an error when i tried. It didnt cross my mind that i had to click the box a third time. Even clicking a second time felt weird to me.
that's because there was no real reason to break this up into 3 things at the same event trigger if they were all going to be back to back.
 

hoborg

Active Member
Jul 8, 2017
667
837
Lots of clicking with nothing to do.
Convert it to a VN and I think you have about 3 minutes of game after a few updates.
I give it one more shot and then I give up entirely.
 
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therealmrwolf

Active Member
Dec 28, 2020
984
768
Lots of clicking with nothing to do.
Convert it to a VN and I think you have about 3 minutes of game after a few updates.
I give it one more shot and then I give up entirely.
well how fast do you think someone can make updates for a game?
 

Scarlet Ashbringer

Member
Game Developer
Nov 22, 2020
170
528
Any suggestions on how to make things more intuitive? What caused you problems?
As a fellow game dev myself, I'd like to give my feedback and my recommandations

1. The navigation is difficult. I've search for half an hour what to do before going out on an accidental click. The "door" was really hidden. Making the clickable area always visible would help, or perhaps add a map to click where you want to go. This would avoid people missing entire area of the game
2. The hatch is covered by the UI unless you reduce it. Making it always visible will also help, or reduce the UI once the game start
3. I need to click on the option, select the correct tab, then the quest log. Make a shortcut
4. There's way too much options for how empty the game is. The house feels empty, all rooms are empties, there's no one sleeping in their bed at night, but you have an entire subtab dedicated on the forecast ? Is it even helpful ?
5. The personal tab is too big for its emptiness. A character sheet, quests log, inventory and personal notes ? Personal notes ? I think you can safely remove it. There's a bug if I try to browse the inventory. Half of the character sheet is empty. You should combine the character sheet and inventory in a single tab, and remove personal notes (unless you have plan for it), this would make navigaiton easier
6. Miscellaneous tab, all WIP. Just... Remove it x) You'll add it back later. You don't need a finished skeleton to show if you don't have anything built on it
7. I don't think the hour system is useful. They feel empty, and given hwo complex you management system for the house will be, there's no way you will be able to fill every hour. You should remove it and replace it with a segmented day. Morning, afternoon, evening and night (I'm thinking for family venture for that one). This way, people won't wait 15min and check the whole house looking for event. Also, chain clicking on waiting break the immersion. Replacing it with a segmented day might help
8. Again, the house feels empty. A good band aid against it could be to close doors. Don't let Alice in her sister's room if they're in. Can't get in past 22:00 maybe ? And close it punctually during the day. It would make the house feel more alive, and would give value to sneak in their rooms when they're not in there. Same for the bathroom


Small detail
1. Can't help but notice, when browsing character, the selection doesn't loop. Make it loop or remove the arrow if they're no logner clickable
2. I'm not sure "15:30 PM" is a thing
3. What is that "False noon_home_livingroom False" text I have on my screen ?

Anyway that was my feedback. I'm just some small game dev, so this is just an opinion among other, but I hope it helped you. On a more personal note, I really liked the setting. The sister characters need to be a bit more established in term of perosnality, but as a character design they're great. It's easy to tell them apart and it's not always easy to do. I'd still replace "Angelina" name by "Mom" in the text bubble.
I love Stanley, solid dude, love the alchemy with Alice. The game concept is perfect for me, futa character with her family stuck in the middle of nowhere with not much to kill time.
 

Misarmor

Large member
Game Developer
Feb 1, 2023
451
738
As a fellow game dev myself, I'd like to give my feedback and my recommandations

1. The navigation is difficult. I've search for half an hour what to do before going out on an accidental click. The "door" was really hidden. Making the clickable area always visible would help, or perhaps add a map to click where you want to go. This would avoid people missing entire area of the game
2. The hatch is covered by the UI unless you reduce it. Making it always visible will also help, or reduce the UI once the game start
3. I need to click on the option, select the correct tab, then the quest log. Make a shortcut
4. There's way too much options for how empty the game is. The house feels empty, all rooms are empties, there's no one sleeping in their bed at night, but you have an entire subtab dedicated on the forecast ? Is it even helpful ?
5. The personal tab is too big for its emptiness. A character sheet, quests log, inventory and personal notes ? Personal notes ? I think you can safely remove it. There's a bug if I try to browse the inventory. Half of the character sheet is empty. You should combine the character sheet and inventory in a single tab, and remove personal notes (unless you have plan for it), this would make navigaiton easier
6. Miscellaneous tab, all WIP. Just... Remove it x) You'll add it back later. You don't need a finished skeleton to show if you don't have anything built on it
7. I don't think the hour system is useful. They feel empty, and given hwo complex you management system for the house will be, there's no way you will be able to fill every hour. You should remove it and replace it with a segmented day. Morning, afternoon, evening and night (I'm thinking for family venture for that one). This way, people won't wait 15min and check the whole house looking for event. Also, chain clicking on waiting break the immersion. Replacing it with a segmented day might help
8. Again, the house feels empty. A good band aid against it could be to close doors. Don't let Alice in her sister's room if they're in. Can't get in past 22:00 maybe ? And close it punctually during the day. It would make the house feel more alive, and would give value to sneak in their rooms when they're not in there. Same for the bathroom


Small detail
1. Can't help but notice, when browsing character, the selection doesn't loop. Make it loop or remove the arrow if they're no logner clickable
2. I'm not sure "15:30 PM" is a thing
3. What is that "False noon_home_livingroom False" text I have on my screen ?

Anyway that was my feedback. I'm just some small game dev, so this is just an opinion among other, but I hope it helped you. On a more personal note, I really liked the setting. The sister characters need to be a bit more established in term of perosnality, but as a character design they're great. It's easy to tell them apart and it's not always easy to do. I'd still replace "Angelina" name by "Mom" in the text bubble.
I love Stanley, solid dude, love the alchemy with Alice. The game concept is perfect for me, futa character with her family stuck in the middle of nowhere with not much to kill time.
Thank you for taking the time to write such detailed feedback, that's pretty awesome. :)

1. I thought seing the render where Angelina crosses the door AND adding the "display all interactables" option would be enough for people to find the front door (or anything really) easily but I guess I was wrong... I'll consider at least making the front door always on display or something.

2. I have also added the option to reduce the HUD. I think the solution to people not finding the hatch would be to make the tutorial (the one that appears right when you exit Alice's bedroom) more fleshed out, like making the player actually do the action of pressing LALT and reducing the HUD to find the hatch.

3. Yeah, but it has to be clickable (since I don't think ren'py players are used to using their keyboard to much) and I think my HUD is already kinda cramped... I'll have to think about that.

4. The weather forecast was made on 0.1, I just left it in the game. I should probably have gotten rid of it for the time being yeah.

5. The personal notes tab is planned to have a use, it's just not used at the moment.

6. Same.

7. Such a simple system would be enough for a regular sandbox, but this is a management game. Your characters can feel too hot/too cold for a set amount of time, you have to plan time to go shopping, cook... You're still right that it's too complicated though, I'll get rid of the quarter of hours and such and only leave full hours.

8. The house does feel empty, but it's one of those things that just require me to put the work in. It's just WIP.

Small details:
1. Yep. Good catch.
2. It isn't, I'll stick to a full US format for 0.3.
3. You're playing an older version. I have sent the link to 0.2.1b here:

Thanks again for your feedback :)
 
Aug 30, 2017
16
13
Boycott sandboxes! We are too old to play in grinding sandboxes! No more money or support for devs who make childish sandbox games!
Or you could always exercise your free will and simply not play Sandbox games. This is like me going into a thread about Homebrew games for retro game consoles and complaining that games have progressed graphically since the 90's so everyone should boycott them based on my own dislike.
 

H1M

Member
Jun 8, 2017
302
203
I get some Devs are clever, some think their clever. Two seconds in not the time to test your possible patrons.. Either Alice or Street Walker eh.. ?! Oh and no skip? or was it intended to work, does not seem too to me.. I went back to see what difference a different choice made.. and sitting here through your entire start bs again. So far.. rocky start. But odd storyline and hot people so still giving it a try.
 
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H1M

Member
Jun 8, 2017
302
203
Make it more apparent that you have a way to doc or move the top bar to find the attic, alone time no pics for me, many bugs if you try to do anything inventory. gl Gona wait a while before I try this again see if they get out of the starting gate.
 
2.90 star(s) 39 Votes