- Jun 4, 2019
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Names might be the last thing...in the initial planning stages. But when writing the storyline for a character, its always better to have the name down, just to make it easier to write them or to characterise them.I know there is planning, but I thought names might come in only the last moment.
For example, you have Caitlin, an Irish version of Catherine, itself derived from Greek. The meaning of Catherine can be "Pure", which fits the character of our girl in the game. She's the most pure, the most innocent and maybe the most naive. All of which plays into how she interacts with others. The fact that the Irish version is used fits in with the world she's from.
You have Naomi, her name coming from the Hebrew for "Pleasantness". It certainly fits Naomi, in that she's very pleasant and can be pleasant to be around.
Yona, another Hebrew name, this time for "Dove", a symbol of peace, which fits in that since she "died", Yona has become far more peaceable and passive in the house.
Now, I might be entirely wrong in all these names. but there is something that is true. Names give characters, well, character. They help inform us of their personality, of what we can expect and a lot more. More often than not, names are often one of the first things to be considered when it comes to planning ahead.