- Jun 4, 2019
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Check out Zanith's Twitter page.What are these "Wed Nip" pics that are mentioned in the changelog?
Check out Zanith's Twitter page.What are these "Wed Nip" pics that are mentioned in the changelog?
There was nothing wrong with the Lyriel dream rough route. The problem is people are cowards. This is a video game. It has no effect on real life. And that scene was fine imo.What's wrong with the Lyriel dream? I mean I don't know about the forceful route but in my playthrough I just chose to just sleep and hug her, though I really liked that part, seemed really cute to be able to show Lyriel she can trust me.
I am not sure how dev would react to such mod. Normally when editing something already existing, one just comments things out, or hides them behind some if false condition, in case one changes mind or same or similar codes are needed later. But for this dream it is different, dev really deletes EVERYTHING. The code, the animation. So I presume dev really wants none to know about them anymore.There was nothing wrong with the Lyriel dream rough route. The problem is people are cowards. This is a video game. It has no effect on real life. And that scene was fine imo.
Also I suspect the developer didn't want to continue the route that dream would have allowed. But I think it would have been fine. In fact I hope it returns and the domination route is more fleshed out in the future. Lyriel seemed to enjoy it, even if she initially objected. I suspect she secretely enjoys being dominated.
Luckily I still have the old version hanging around with that scene in it. If people want I can re-upload it somewhere. Would be good to have a mod to put it back into the game proper. Maybe i'll work on that =)
I believe a bit respect to others is essential. Since the dev is here uploading his own game for us, I do think that include dev. I believe that is why there is still no alpha or beta release yet.Since you are new here (comparatively speaking) you may not know this about f95zone. The good news is, this is a pirate site (welcome to the dark side!). As such, the desires of developers are, at best, suggestions. never hard rules. Sort of like following the pirates code in Pirates of the Caribbean (before the series got bad) - "The Pirates code is really more like guidelines anyway." This means when it comes to things like content a particular developer might not want released, or mods and such - there are no limitations on such things here.
But on the flip side - This is also one of the benefits of sites such as this for developers too. Because we can give our honest opinions on things without being weighed down by things like the sunk cost fallacy. So if we say we like, or don't like something, then that's actually the truth, no hidden agendas. And if we like something enough to actually support it with money, that means significantly more than otherwise because we are doing it to support the game, not because we are getting something out of it. And there are quite a few games I do support because I significantly enjoy the work those developers do, but it's not because I 'have to' it's because I want to. That's a pretty important distinction.
Developers also don't have to worry so much about many restrictions on their content here as a result, and it allows their work to hit a wider audience.
There are benefits both ways.
I have a similar feeling. I haven't lost interest per se but the updated seem pretty uneventful at times. I also don't think I could leave Cait if I wanted to. But the last update for example, the biggest thing that happened was finally seeing the threads, and that was basically that, a few brief conversations later and the update is over. The same with Rae's story it was just a single(?) two minute chat with her that didn't actually progress her story at all. I've taken to waiting several updates with this one so I don't get too irked by their size. To me personally they are just too small for the development time invested. All that aside it's still one of my favorites.While Rae remains one of my favorite VN characters - I admit I lost interest in this title. The pacing is just so damn slow, that it feels like the story is going nowhere and we won't see any conclusion in the next 5 years. :/
That's what I've been waiting for since the beginning. She says that she will try and manifest a more permanent version but it hasn't happened yet. I want to have some fun with Harae Quinn.Rae's writing is top notch, definitely one of the best waifus ever. Now, if only there were any repeatable scenes with her in various costumes...
All the pictures and animations are pre-recorded, so for every set of costumes, dev would need to recorded the same animation and pictures, writing tons of if conditions in the scripts, which could be a pain in the ass, and eating up much of the disk.That's what I've been waiting for since the beginning. She says that she will try and manifest a more permanent version but it hasn't happened yet. I want to have some fun with Harae Quinn.
I know how it works but I think you are making it seem harder than it really is. I also don't know what you mean by eating up the disk. Switching out outfits is HS is a cinch and making animations is something this dev excels at. As for being next to nothing, that's debatable. You for instance don't care for them but I really like them. There wouldn't be tons of conditions for something like that. It's not a whole new branching path. A small event saying she found a way to stabilize them and a lewd scene to follow. There is no need for complex variables, just a new repeatable event. Something that gets added with nearly every update anyway.All the pictures and animations are pre-recorded, so for every set of costumes, dev would need to recorded the same animation and pictures, writing tons of if conditions in the scripts, which could be a pain in the ass, and eating up much of the disk.
Maybe in the future there will be (or there actually is but beyond my knowledge) ways to generate these automatically, but for now, it might be piles of tedious work for next to nothing. I, for one, don't really like those costumes, and would like dev to focus on the stories and new scenes instead of reworks on existing ones.
If you just add one costume for one animation then I agree with you. I am talking about, say 5 sets clothes, for all existing animations. That would means about 5 times animations needed. It is not difficult, since the dev could reuse most of the animation, of course, but repetive and tedious.I know how it works but I think you are making it seem harder than it really is. I also don't know what you mean by eating up the disk. Switching out outfits is HS is a cinch and making animations is something this dev excels at. As for being next to nothing, that's debatable. You for instance don't care for them but I really like them. There wouldn't be tons of conditions for something like that. It's not a whole new branching path. A small event saying she found a way to stabilize them and a lewd scene to follow. There is no need for complex variables, just a new repeatable event. Something that gets added with nearly every update anyway.
Exactly, each of these scenes are set up as different events. With the exception of Rae's kitchen scene there isn't clothing options for the same scenes and I don't think that will change any time soon, if ever. The two scenes are identical aside from the outfit. He didn't rewrite anything from what I saw. This isn't a game like say LIL where the same animation plays but with a different outfit. That's a waste of development time if anything.If you just add one costume for one animation then I agree with you. I am talking about, say 5 sets clothes, for all existing animations. That would means about 5 times animations needed. It is not difficult, since the dev could reuse most of the animation, of course, but repetive and tedious.
Now check your folder, rae already has 370MB of animations (which of course mostly scenes), plus 500MB pictures (which are maybe mostly events). Just multiply 370MB by 5 gives you 1.85GB, whereas the whole game now is about 5GB.
As for scripting, there is not any built in things like which outfit is the girl wearing, the game only knows show this picture, play that animation, etc. So at least you need to define a variable, and check the variable then pick out which bunch of animations need to be played. So suppose your animation has 3 stages, each with 5 sets of clothes, then you would need something, at each stage, like, if cloth is this, play this animation, if cloth is that, play that, else play that, etc, or you create 5 different scenes from the start, in any cases you have to tell the game, one by one, all the 15 animations to be played. It can get tedious quickly, considering all the animations existing.
This is not even the most annoying part. For this high quality game, you naturally want immersion, like you come across a girl in some random clothes, have fun with her in her clothes. Then you also want animations, conversations and everything fit her clothes......
You may check the rae in apron scene and the same scene for rae in ordinary cloth. Dev basically writes two entirely different scenes, with only some lines of conversation being the same.
Whats weird is Caytlin not using her glasses after getting them.Exactly, each of these scenes are set up as different events. With the exception of Rae's kitchen scene there isn't clothing options for the same scenes and I don't think that will change any time soon, if ever. The two scenes are identical aside from the outfit. He didn't rewrite anything from what I saw. This isn't a game like say LIL where the same animation plays but with a different outfit. That's a waste of development time if anything.
This isn't some dress up game where you pick a girls outfit and have your way with her. Again, there doesn't need to be ridiculous amounts of animations to add a scene for the outfits. It's already been done with every LI so it's not unheard of for it to continue to happen.
How many variable do you think are needed? At most it would be one for each outfit, assuming it goes by which ones you liked during the try-on. After that it's just another boolean like outfits_unlocked = True, if you would even need it at all.
Its not that weird. I've worn glasses for 30 years (severe shortsightedness), but if I'm reading, I'll take my glasses off for comfort. Unless you are legally blind, glasses don't need to be worn all the time. I may not be able to see objects in a sharp way, but I can definitely see that large blob becoming a truck even a few dozen meters away.Whats weird is Caytlin not using her glasses after getting them.