MrJay

Active Member
Apr 21, 2017
536
1,550
I almost finished this entire game over a few days and I loved all the content with Nicole but I checked the walkthrough and realized I've missed some content and I have to say... I really, really dislike when games like introduce "trap" choices. It's such a disappointment. All it means is that I have to have a walkthrough open when I play and the game becomes less engaging. There really isn't anything to be gained by giving the players the option to make mistakes. Now I just feel cheated and like I have to replay the entire game again to make sure I make all the correct choices... It's genuinely just bad design and a mistake that too many game designers on this site make. Stop fooling yourselves that it makes anything interesting and realize what it actually means for the player: just frustration and wasted time.

Also the last part had way too little Nicole content. It felt like the entire centre of the game was gone. Just way too much time staring at Johns disgusting face.
 

Spatenklopper

Well-Known Member
Jun 4, 2021
1,504
3,229
@ MrJay

That's what happens if you play a game instead of reading storybooks.
Easiest solution for you, use the walkthrough mod.
 

Sabersmith

New Member
Dec 5, 2017
11
9
@ MrJay

That's what happens if you play a game instead of reading storybooks.
Easiest solution for you, use the walkthrough mod.
TBH, this game was less confusing than some games out there when it comes to making the right choices to get the scenes. Previously didn't know about the MOD but since I now know about the mod I think I will use the mod from next time, why not use it when it is there.

For me, the most frustrating game in terms of missed scenes is 'A wife and a Mother'. So many paths and had to play over and over. Well once can say it the replay value but then again, not everybody's cup of tea I guess.
 
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CoomerKing

Sup
Donor
Jan 8, 2018
232
1,421
I almost finished this entire game over a few days and I loved all the content with Nicole but I checked the walkthrough and realized I've missed some content and I have to say... I really, really dislike when games like introduce "trap" choices. It's such a disappointment. All it means is that I have to have a walkthrough open when I play and the game becomes less engaging. There really isn't anything to be gained by giving the players the option to make mistakes. Now I just feel cheated and like I have to replay the entire game again to make sure I make all the correct choices... It's genuinely just bad design and a mistake that too many game designers on this site make. Stop fooling yourselves that it makes anything interesting and realize what it actually means for the player: just frustration and wasted time.

Also the last part had way too little Nicole content. It felt like the entire centre of the game was gone. Just way too much time staring at Johns disgusting face.
Are you serious? It's a game of choices, and choices give you different events. Isn't your life the same way? Are you saying you didn't take any choices in your life that caused a different thing to happen, and if you took a different choice something else would have happened instead? What you're implying right now, is that you want a future that is already set for you. Comparing real life and a game might be seen as going overboard, but when the situations are so alike, I can't help but do so. Read what you just posted and think about how every humans life goes like, what are the people in the game? Humans. What do they make? Choices. What happens when they make choices? Different events.
 

MrJay

Active Member
Apr 21, 2017
536
1,550
Are you serious? It's a game of choices, and choices give you different events. Isn't your life the same way? Are you saying you didn't take any choices in your life that caused a different thing to happen, and if you took a different choice something else would have happened instead? What you're implying right now, is that you want a future that is already set for you. Comparing real life and a game might be seen as going overboard, but when the situations are so alike, I can't help but do so. Read what you just posted and think about how every humans life goes like, what are the people in the game? Humans. What do they make? Choices. What happens when they make choices? Different events.
1. If I wanted real life, I wouldn't be playing a game. Stop being this utterly stupid. No one plays games to have them be like real life. We play games to get away from real life.
2. I was specifically talking about *trap choices*. Choices in the game that doesn't lead to anything new or interesting, it just makes the game worse for you, shows you less content. It's 100% objectively bad design. All it means is you have to wait until you discover that you made a bad choice and reload an earlier save. It only made you waste time. Nothing interesting came of it. It shows a fundamental disrespect of the players when a designer thinks padding their game with useless nothing is more important than respecting the time and good experience their players will have.
 

CoomerKing

Sup
Donor
Jan 8, 2018
232
1,421
1. If I wanted real life, I wouldn't be playing a game. Stop being this utterly stupid. No one plays games to have them be like real life. We play games to get away from real life.
2. I was specifically talking about *trap choices*. Choices in the game that doesn't lead to anything new or interesting, it just makes the game worse for you, shows you less content. It's 100% objectively bad design. All it means is you have to wait until you discover that you made a bad choice and reload an earlier save. It only made you waste time. Nothing interesting came of it. It shows a fundamental disrespect of the players when a designer thinks padding their game with useless nothing is more important than respecting the time and good experience their players will have.
I won't even waste my time with you, consider this the last reply. You're a moron. You play a game that has choices, but get mad when the choice you make makes you miss content. It's not bad design, people like you are just unreasonable.
 

Snugglepuff

Conversation Conqueror
Apr 27, 2017
7,131
7,434
2. I was specifically talking about *trap choices*. Choices in the game that doesn't lead to anything new or interesting, it just makes the game worse for you, shows you less content.
That's not a "trap choice", that's choosing what you'll see, and its impact upon the story as it unfolds. AKA making a choice.

A "trap choice" is choosing an option that has no impact at all, and changes nothing. What your wrote, makes it seem more like you'd be better off with a Kinetic Novel or just downloading porn vids/animations.
 

MrJay

Active Member
Apr 21, 2017
536
1,550
That's not a "trap choice", that's choosing what you'll see, and its impact upon the story as it unfolds. AKA making a choice.

A "trap choice" is choosing an option that has no impact at all, and changes nothing. What your wrote, makes it seem more like you'd be better off with a Kinetic Novel or just downloading porn vids/animations.
That might be an argument, if the consequences of the "choices" you make are obvious, but they're not. Every single game designer has a different take on what the outcome of a perceived choice would be. There's absolutely no way to tell what any given game considers a logical outcome to be. And when you're not making informed choices, you're essentially just mashing buttons and getting a random outcome. You can only learn what the consequences are by trial and error. Which, again, is terrible game design.
 

Snugglepuff

Conversation Conqueror
Apr 27, 2017
7,131
7,434
That might be an argument, if the consequences of the "choices" you make are obvious, but they're not.
It is an argument, and there's absolutely no requirement for the choices to be obvious in their outcome. As it is, it's blatantly obvious that treating Chloe badly results in her taking Beeman's dick to the hilt. Repeatedly.

Every single game designer has a different take on what the outcome of a perceived choice would be.
No. Those who tailor for player agency by presenting us with choices, do so to different degrees.
Some do it to see the porn in a different order, others to have our choices influence the story, and therefore the porn we get to see.

There's absolutely no way to tell what any given game considers a logical outcome to be. And when you're not making informed choices, you're essentially just mashing buttons and getting a random outcome. You can only learn what the consequences are by trial and error. Which, again, is terrible game design.
We get it, you want to see everything and "lose" nothing. Well too bad.

You want to know what the choices lead to, before making them. Tough titty, you don't get that with this, or most games with player choice. As for your ridiculous hyperbole of "random outcome", grow up. This clearly isn't a sandbox/open world style game with random encounters.

If you're so worried about not knowing the consequences of things before committing to an action, don't leave your house. Ever again. Yes, I can do pointless hyperbole too.

The only possible way you could be having problems predicting likely outcomes to what options you choose when presented with them, is that you're not paying attention to what you've been seeing and reading...
 

Raminita

Only in madness, do you find beautiful death
Moderator
GFX Designer
Donor
Jun 11, 2017
1,450
35,885


Hey everybody! Thank you for waiting so patiently with me. Finally, here are two WIP/screenshot of the developments modding from Part 11.


There is no prediction yet of the release date, so do bare with me as I do my best to deliver the next update as soon as I have it done.
Thank you all for your patience and as usual, see you soon :)
 

punisher2099

Forum Fanatic
Feb 25, 2020
4,019
9,127


Hey everybody! Thank you for waiting so patiently with me. Finally, here are two WIP/screenshot of the developments modding from Part 11.


There is no prediction yet of the release date, so do bare with me as I do my best to deliver the next update as soon as I have it done.
Thank you all for your patience and as usual, see you soon :)
Those WIP shots almost look like Honey Select.
 

Latex224

Engaged Member
Mar 28, 2019
2,874
5,445


Hey everybody! Thank you for waiting so patiently with me. Finally, here are two WIP/screenshot of the developments modding from Part 11.


There is no prediction yet of the release date, so do bare with me as I do my best to deliver the next update as soon as I have it done.
Thank you all for your patience and as usual, see you soon :)
Thanks 4 the share. :)

Just curious though, do we know anything about if the gallery in-game will be updated with the other characters in this update?
 
Dec 24, 2018
261
296
From one month development time in the past to 4-5 or 6 months, mmmyeah...
Don't remember it being 1 month development time ever but please correct me if i'm wrong. Besides it's not unrealistic for things to take longer if updates become longer as well. Not to mention that OrbOrigin always posts on his patreon about delays, or how things are going and WIP screenshots. Also the fact that he pauses payments whenever he doesn't deliver.
 
4.30 star(s) 210 Votes