- Dec 2, 2021
- 6
- 2
Same thing came to my mind when I read this post lol.What if I don't want to gain my freedom back?
Downloading now.
Same thing came to my mind when I read this post lol.What if I don't want to gain my freedom back?
Downloading now.
Just to clarify. Does it mean we can advance to the next stage/woman without having to beat her? Only thing which bothered me in "Tower of trample" was that we actually have to beat every women at least once. So having the option to somehow advance further without having to beat them would be great imho.You won't, each one of the three routes (fighting/affection/submission) is valid to get through the game without needing the other two.
I would like to see a chastity cage in this gameYes, but not an overwhelming amount of focus.
Thank you for pointing this out, I think I found the culprit.I've went trough 4 pages of comments and I can't believe I am the only one that encountered this problem. I time traveled. On day 2 I went to the dojo and got the first dojo scene, then I got teleported to Leahs room, read a book, cooked and went to sleep. On day 3 I went to class, got the event with the male teacher, went to the dojo after not finding anything new on the campus and then got the same dojo scene like the first time, noticed that the game says day 2 instead of day 3, got teleported to Leahs room but couldn't read or cook and after sleeping the game says day 3 instead of day 4 and I get a black screen while in my room(fixes itself after I leave the room). Leah is standing by the desk and I get the same "she warned me not to talk to her" message like before except I can knock on the door progress the story. I haven't played any further because I don't know if this whole day mixup is going to screw my save file.
Each route will be independent and will have its own ending. And yes, that means winning the fight isn't necessary.Just to clarify. Does it mean we can advance to the next stage/woman without having to beat her? Only thing which bothered me in "Tower of trample" was that we actually have to beat every women at least once. So having the option to somehow advance further without having to beat them would be great imho.
I finished working for today, so I'll be diving back into your game in a moment. I guess I'll join your Patreon too sooner or later. I try to play rather submissively but still gain some affection pts (so I don't always use most sub choices), so I hope that will not backfire and I won't have enough pts for any of the good endings (I'll try to be mostly submissive, but I do intent to win the fights). BTW It would be imo a nice idea if even if we manage to beat all 12 girls we could still choose one to be with at the end of the game as her bf (if affection is enough; though I'd see it as a strongly female led relationship) or slave (if sub pts are high).Each route will be independent and will have its own ending. And yes, that means winning the fight isn't necessary.
However, if you manage to complete all three before the end of the 40 days period, you get a special ending.
I think abrupt transitions take away from the flow of a cutscene, but I understand where you're coming from, there's probably a sweet middle spot that I just need to find.Love the game even though there is little content. Just wanted to say this isnt a n64 game where you would need 182731982 secs of black screen or transition. So why isnt this game faster like It takes soooo much time to even play this amount of content what will happen when theres 10 times amount the cutscenes.
the 40 day period is subject to change, I'll make sure the period given is long enough to do everything.Feedback for Zenkuro. The first build was really impressive. only spot of trouble on completion was finding the library as the text didnt say it was on main floor or it could have just not been super clear to me at the time and was skipped too quick to read. some scenes also dont skip super fast with conrtol and some text when it is skipping feels a bit too fast might be worth looking into. So maybe add into quest log visit library upper right main floor or something .
The 40 day thing seems like it could be an issue especially as more content gets crammed and you have to try to choose wisely on everything to fit into 40 days b4 you progress. It might make more sense to just let it grind days until you want to progress and have a when you progress here text you cannot go back kinda thing. maybe add a weekly system in instead or something for timed events. also curiosity will it only be the 12 students or will other people be involved? like teachers or one of those student's mothers? could be interesting either way. only issue there is it could be a development trap of side characters around campus b4 main 12. very solid. also agree with poster a bout adding a skip intro for future builds.