- May 19, 2020
- 8,716
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How far is this game from completion? Also, are your encounters in this game like the Dominas in well... Domina?
LOL!, the inevitable life cycle of a promising femdom creator! Maybe he should take Darktoz as a role model instead.Love your game, Please do not become Koda
So true. Whatever you do, do not be an heir of Koda's cursed pickaxe.Love your game, Please do not become Koda
I'll work on changing the layout of the maps, and at the very least make getting to class in the morning much faster.The first would be an even faster run button (maybe have normal speed be close to the current running speed and have running improve on that) since the maps are already pretty big and if you have 11 more girls on the way, presumably that means at least 11 new rooms, which could make travelling feel like a chore.
Good point, that should be easy enough to fix.The other would be way more save spots. The scenes are all really good, so I found myself saving at new spots all the time. They were barely enough for this version, so especially without a gallery I don't want to imagine having to go through a more completed game with only those.
No worries, there should be no problems in that regard.I also have a non-gameplay request although it's one that really far into the future. That is please allow us to submit to the heroines even if we win the bet. The idea of falling because you're unable to resist a woman's charms has always been alluring to me, but while playing through the Leah route I felt like I wanted to win more and more. Not because she was a boring character, on the contrary. I didn't want the MC to submit because he would fail what seems like an impossible bet and thus be contractually obligated to serve her. Instead I wanted him to prove that he could restrain his urges, that he could do anything he sets his mind to, but even with a world of infinite possibilities in front of him, there wasn't anything that he would enjoy more than submitting to her.
I already worked on the dojo visual bug, it should be fixed by next release.Side note: I ran into a couple of minor graphical bugs, one when choosing the option "I couldn't help it" during the breakfast with Leah, the CG just gets stuck on the screen, the other is during the 2nd dojo session, after the cutscene that plays when you're knocked out, Aiden's sprite is left visible standing there making it look like there's two of him at the same time
I would guess the reason its so big right now is so theres more room for everything to be laid out for future updates plus it wasnt really bothering me I knew where I had to goThis game looks like it will be great in femdom content, but the pacing is way too long and slow. The amount of information given to the player, at the start, needs to be condensed and given the option to skip. Also, I haven't gone too far (due to the pacing) but, the size of the school looks too big. Seems pointless to have such a big area, when you just need to get to point A to point B. Might be better to shrink the school or add fast travel for the player's convenience. Hopefully it turns out great Zenkuro.
I don't think I was, but I replayed it again and it didn't happen, I even tried holding the Ctrl and it still didn't happen, so whatever it was I guess it must've been some rare occurrenceI already worked on the dojo visual bug, it should be fixed by next release.
I tested the breakfast scene multiple times, it didn't show me the bug you reported. (Were you by any chance holding the Ctrl during the scene?)