Also, completed games always the best thing. But you know what? The good way to create completed games is creating short kinetic novels. But only few devs can make it, because almost no one will buy this project. People complain about devs that they create not completed games. But when some devs released final product almost no one support it (I'm not talking about myself, just example). + you need a very cool pc and you should be very creative to provide only finished storys. This is why more devs create games version by version (you can work step by step, write step by step + you earn more money). But this is also a reason why so much games abandoned or in development for several years. This is very hard to complete game when you create it slow and version by version. There comes a day when you have nothing to say and you do not know how to complete the game, despite the fact that you have a full plan for development. Well, this is just my opinion and experienceHi, don't misinterpret my comment, I like your work a lot, and there is a fair amount of HQ H-content, it's the "season thing" I don't like, I know it's now a common habit (and I don't like it), but I think the "completed" tag should only be used when the full story is completed (or at least, the game title should contain "prologue" or "chapter X"). Some "final games" which are in final state with the full story have the same tag, and in my opinion (again it's just my opinion), it's just confusing for the player.
Personally, when I chose to filter with the "completed" tag, I don't want to get completed chapter of the game, but a completed game.
And from now on, in every game I comment or I rate, I will take this in consideration.
But the most important thing is that, even with this little annoying season thing, I liked playing it a lot.