> Still a grind. but now a mentally exhausting grind
> An improvement
no, just hell to the fuck no.
mentally exhausting grind is not clever. it is not original. and it is not a fucking improvement.
mowing down fictional orc number 111431 should not require me to engage my brain and juggle some cerebral calculations.
also, just because something is mentally exhausting does not make it "real thoughts" or "strategy"
My brother in Christ you just mentioned strategy; cerebral juggle and calculations are meant to be that.
You are overdramatizing the gameplay as if it’s a randomized combat which you probably didn’t even tried.
Each
enemy has a set of hidden weaknesses which can be revealed through attacking the enemy with the right type of damage, after said attack the weaknesses is revealed forever on the enemy bar.
Attacking a weakness, not only gives a greater amount of damage to the enemy but also makes him drop the shield counter.
When the shield counter is zero he gets confused.
What kind of overwhelming grinding is that?
It’s literally Octopath traveler combat, one of the best forms of JRPG fighting in contemporary times.
And even your “111431 orc types” is a false statement, why? Because there are only 7 types of orc enemies!
2 in the starting area, Orc stabba in the Rumah siege, 2 in Madrag Karz area and 2 grey orcs at the end of the game!
Not including the 4 boss fights!
This is meant to be also a videogame which asks from the player some sort of engagement, I know there are other unreasonable grinding there, but here we are complaining as if it’s the end of the world.