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as5354

Member
Feb 23, 2024
146
30
96
Try to skip unnecessary details. I always skip unnecessary details in the quest log and focus on the main point. Also try to skip unnecessary conversation with other NPCs. You might have a 3 min conversation but only 3 lines worthy of info. So try to go through them in a different way
Since English is not my native language, some parts of the translation are not very accurate. I have difficulty judging which are the key points. Moreover, the game is full of text, with a text volume exceeding 10mb. The guide is also very long, and some parts of the translation are not accurate either. I didn't encounter any difficulties when playing Peasant's Quest. I finished the game very quickly following the guide. So I just want to ask you how you can complete this game more smoothly. I felt dizzy after playing for a few hours.
 

jajajuju1763

New Member
Oct 16, 2024
1
0
79
Since English is not my native language, some parts of the translation are not very accurate. I have difficulty judging which are the key points. Moreover, the game is full of text, with a text volume exceeding 10mb. The guide is also very long, and some parts of the translation are not accurate either. I didn't encounter any difficulties when playing Peasant's Quest. I finished the game very quickly following the guide. So I just want to ask you how you can complete this game more smoothly. I felt dizzy after playing for a few hours.
Just go to youtube and search moonspawn and see his walkthrough playlist of this game
 

milfkiller

Engaged Member
May 2, 2017
2,817
1,356
314
As far as the Orange and Blue, I have no idea, I don't think I have ever noticed that. I had typed up a bit about my guessing that it was fighter class related, but I asked in the Discord and got an answer about ten minutes later from Chyos. I didn't even tagged him, impressed with the fast reply. Which was:

"you had the right guess, it is because of class related attributes. however when I originally set them up I didn't go into deep settings with all classes. so this means for the hunter I did it, for the others I pretty mutch patched it together so that it works (because on existing saves you can't change the main attributes without breaking saves). Something I should probably put on my to do list for the next savebreaking update (in the far future).

but it doesn't have any consequences other than the color of the bar"

--------

As far as deterioration your talents don't deteriorate, ever. I am wondering what has led you to think that they do? They are just ways to strengthen each party member, that's why you spend them. Like a lot of RPG's when you level up, you get a skill / talent point to spend to customize your character. Talent points spent never go away.

(Yes, some quests require to level certain talents to complete the quest.)




For me, I seem to always trigger it after having sex in the kitchen.

But by that point I have already fucked her after cleaning up Yasmin, and in the MC's house. You also have to have had Giron introduce you to her when she brings tea to him when you get permission to send men into the mine.
i think i cant get this quest...because i already fuk julia for many times
 

milfkiller

Engaged Member
May 2, 2017
2,817
1,356
314
As far as the Orange and Blue, I have no idea, I don't think I have ever noticed that. I had typed up a bit about my guessing that it was fighter class related, but I asked in the Discord and got an answer about ten minutes later from Chyos. I didn't even tagged him, impressed with the fast reply. Which was:

"you had the right guess, it is because of class related attributes. however when I originally set them up I didn't go into deep settings with all classes. so this means for the hunter I did it, for the others I pretty mutch patched it together so that it works (because on existing saves you can't change the main attributes without breaking saves). Something I should probably put on my to do list for the next savebreaking update (in the far future).

but it doesn't have any consequences other than the color of the bar"

--------

As far as deterioration your talents don't deteriorate, ever. I am wondering what has led you to think that they do? They are just ways to strengthen each party member, that's why you spend them. Like a lot of RPG's when you level up, you get a skill / talent point to spend to customize your character. Talent points spent never go away.

(Yes, some quests require to level certain talents to complete the quest.)




For me, I seem to always trigger it after having sex in the kitchen.

But by that point I have already fucked her after cleaning up Yasmin, and in the MC's house. You also have to have had Giron introduce you to her when she brings tea to him when you get permission to send men into the mine.
how to trigger julia send tea to baron?i already sneak at book furniture and wait...but only baron son talk to baron
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,624
7,960
906
You can explain both. Even when I read the guide, I still feel very confused. Sometimes I don't quite understand the content written in the guide because sometimes I have to jump to certain characters to complete specific tasks before I can continue. So I'll finish those characters that don't need to meet specific conditions very much first. But the guide is really long and it gives me a headache. I'd like to ask you for any suggestions.
This is a Sandbox, which means most Quests can be done out of any order, though some require Events to have been witnessed (like the Kings visit).
If you eventually find yourself unable to move forward on a Quest do another one, in the end you'll be able to smoothly advance.
Peasant's Quest isn't that different from a Struggle with Sin in it's sandbox nature, but most storylines don't interwine and since the Update circel used to be much longer than for a struggle with sin you likely advanced as stuff got added to the game.
Once you have caught up to the current Update Level you'll notice the similiarity for the Sandbox nature of these games.
Was this guide written by the developer?
Yes
how to trigger julia send tea to baron?i already sneak at book furniture and wait...but only baron son talk to baron
don't litsten in but visit the baron/mayor in order to talk to him about Liandra (there should have been an event of a carriage arriving in Arenfield before though)
 

Apartment817

Well-Known Member
Jul 5, 2022
1,052
725
236
how to trigger julia send tea to baron?i already sneak at book furniture and wait...but only baron son talk to baron
It's part of John's quest to open the mine. When you knock on the Baron's front door and ask to speak to the baron to open the mine. (I think the second time, first time you find what you need to do, do it, and then go back, I think).

While you are talking to the Baron about the mine, Julia will walk in with tea. Initially this was the first time people met her, before her other scenes became more prevalent.

That tea scene is necessary to get the fairy tales quest. After you get the tea scene (it's not sex) then fuck her again in the kitchen.
 
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Apartment817

Well-Known Member
Jul 5, 2022
1,052
725
236
I didn't encounter any difficulties when playing Peasant's Quest.
Peasant's Quest is mostly an open world, but a lot of the quests, especially early on are linear. Like only one quest at a time will advance your game. LI's will be on pregnancy day 20 for 30 days because you haven't finished this other quest that allows her to give birth. (Shakala can get pregnant before Frida, but Shakala won't give birth until after Frida, Frida won't give birth until Erevi's kid is old enough to want to go out.)

This means with PQ, you can start at the begging of the walkthrough, and go straight to the end. Of the 180 quests 40 are main quests, 140 are side quests.

A Struggle With Sin isn't like that. You can totally meet a chick, and be like I will concentrate on her and in a lot of instances be able to complete her quest.

Which means the walkthrough needs to be structured like it is, so that if you want to fuck Julia, you can go straight to her section to see how you do it. The game is no linear, so the walkthrough is non linear. Of the almost 90 quests, eight are main, 11 are side, and 63 are "character quests".

You can't really go wrong with which direction you want to go, often you will find you have to complete something else to be able to do what you want to do, but that is most games / things in life.

The open nature of ASWS is why it is my all time favorite game I have watched be developed here, PQ is a definitely not as good, but is definitely my second favorite.

If you aren't enjoying ASWS then don't play it, but also don't stress about it. Part of the fun of ASWS is figuring out what order you have to talk / do something to make something else happen.

If you do still play and are running into a wall, just mention it here. Someone tell you their experience with it.
 
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Jul 27, 2018
463
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What version are you playing? v.0.6.0.8bugtest? If so, get v0.6.0.8a.

If that still doesn't work, use this Hotfix.

This bug has been patched out, I just don't remember if it was included in "a" or if it was in "b".
It didnt work. Maybe because theres nothing more to demolish. Well, bad luck. I will wait for the 6..1.0 to play again. Thanks anyway.

Which Version are you playing these bugs should be fixed in the latest build (0.6.0.8b)
I was playing 6.0.8a. Theres no 6.0.8b in the op.
 

Apartment817

Well-Known Member
Jul 5, 2022
1,052
725
236
It didnt work. Maybe because theres nothing more to demolish. Well, bad luck. I will wait for the 6..1.0 to play again. Thanks anyway.


I was playing 6.0.8a. Theres no 6.0.8b in the op.
I think they will be in the OP soon, I just reported my post above this one to the mods. (Which has links in it.)

Here is how Chyos described the bug and it's fix " Fixed a bug with building the barracks/quarters not recognizing that ruins were removed. Fixed that cancelling to build the barracks/quarters would make it impossible to build them at all."
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,624
7,960
906
It didnt work. Maybe because theres nothing more to demolish. Well, bad luck. I will wait for the 6..1.0 to play again. Thanks anyway.


I was playing 6.0.8a. Theres no 6.0.8b in the op.
It wasn't updated, but someone posted the Bugfix in this Forum

EDIT: and while I typed this someone else reposted the Update apparently
 

redbone89

Active Member
Jul 20, 2017
573
1,366
282
I havent played this game since covid, can somebody plz say if the game is reachiing its ending or is it still a long way to go?
 

Knight6797

Well-Known Member
Jul 26, 2022
1,548
3,482
387
I havent played this game since covid, can somebody plz say if the game is reachiing its ending or is it still a long way to go?
We will not talk about the ending in the next years don't worry, there has to happen way too much stuff for this game to end.
 

The Senior Perv

Well-Known Member
May 4, 2022
1,790
17,304
637
Weekly Status Report

Good afternoon,

Another busy week is coming to an end. I am still working on the final scenes for 0.6.1.0 and would like to give you a brief overview of what I have accomplished over the last few days.

Last Friday, I had already finished most of the work on the animations. This week, the focus was once again on editing the images I had created last week and making a few new character sprites and dialog images. Some of the images were quite challenging to work on, and I had to contend with above-average clipping errors.

I only finished all the images yesterday afternoon, which was much later than I had hoped (452 images in total). Well, I did make a few more during the week and then worked on a new animation for Arianna (for which I finished editing the images today). However, I am still a few steps from achieving my goal of completing the update, and I can already say with certainty that I will not manage it today.

In addition to working on the images, I also fixed a few minor bugs and made some minor improvements to the in-game menu (let's see if anyone notices). I have also been working on an event that now spawns orcs near Darkholt when they are about to attack. If the player defeats them in time, an attack on the village can be avoided.

But back to what still needs to be done for 0.6.1.0: I have now all the material (images and sprites) I need for the scenes I still want to implement. What is still missing, however, is a lot of dialogue and, of course, the code that ultimately plays the scenes and missing events such as Vilina's visit to the village.

And even if that still sounds like a lot, the update is now within reach. So I will continue to work hard on it so that it will be ready next week. I would have really liked to have finished it today, but as I already mentioned last friday, that was a bit overly optimistic and more to push my own motivation to work harder (In that regard it did work quite a lot).

So I hope you can be patient a little longer.
I will do my best to get the update ready over the course of the coming week.

I wish you all a nice weekend and will now finish up a few final touches on the images.
 
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