You must be registered to see the links
Hey everyone,
Been another successfully productive week. Moved my characters around and realized they needed to be optimized a bit. So I'm working on that. I've decided to outsource the environment work to a very talented artist in the 3D community. I was bound to hit a part of 3D work that I hated and sucked at. Modeling is it. Daz was easy. You loaded an environment and moved some stuff around/kitbash the interior. Blender can be done like this too, but the whole point of moving to Blender was to get away from Daz and it's lackluster quality shit. Not saying everything is, but the things that aren't, still need to be brought over, and then have their materials updated so it doesn't look like shit in Blender. There have been a few times where I tried to do this, and realized after a few hours of work, that there was something just inherently fucked up with the UV's or the geometry of the environment that I couldn't even use it anymore. So, i tried my own hand at modeling and I'm just fucking ass at it. No way around it. I've tried, and tried, and tried some more. It's just not something I enjoy, which is probably why it's impacted my learning with that regard. I really just don't want to do it. So! Best thing to do, is pay a pro to do it. The concept work so far has been very beautiful, and there isn't a single environment on the market that looks like it. So, fuck yes. I'm super excited to bring some life to it. The artist is super busy, so hopefully I'll be able to hire him again for future work as well, but that will depend on his caseload and any production deadlines that might be in place.
Moving on from there. Posing and lighting is continuously being tested. I'm super fortunate for the advice and guidance I've gotten in the Blender community in this regard. I've been learning A LOT from these extremely talented artists and animators. I'm hoping it'll show for the future of this project. I did start practicing animation now that I'm getting better at posing with this rigging system. This week I'll be testing out some collision mechanics and physics cages. Yes... for tits and ass/thigh jiggle, of course. You fucking degenerates. It's super exciting.
Other than animation and physics work this week, I'll also be trying to get the hair done for the models. Honestly, next to modeling, the fucking particle system has been a crux for me. However, that is one I won't give up on. It's too valuable of a skill not to develop, and unlike modeling I love doing it. I just suck at it right now. But the hair models are getting better with every failure, so that's enough to keep me going. Seriously, I can't wait to be able to kick back up production. It's really exciting.
On the backend, Cloon continues to work on improvements for the phone and researching ways to make the game more dynamic and interactive. There were talks of quick-time events in the future for the action scenes, but we will hold a poll later on down the road when it gets closer to the releases focused on that content. For now the first book is mainly focused on world building and relationship development with all the ladies of ATR.
Alright I think that's it for now. For my patron peeps, I'll have some stuff for you this week. So stay tuned. I hope you all have a great week. For my followers, I'll catch you next Sunday. To my Patrons; you know where to find me.
Stay frosty,
NME