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Mod Ren'Py A Town Unfiltered - A Town Uncovered Mod [Wolfregis]

5.00 star(s) 5 Votes

Should I re-create the game to allow me to make more changes with the story or keep it the same?


  • Total voters
    65
  • Poll closed .

RoughlySpecific

Active Member
May 27, 2020
669
854
Is there any purpose in bumping the thread? Pretty sure that unlike 4chan and other image boards the thread won’t be deleted if it falls too far down the list of threads.
 

ultramanfan

Newbie
Jun 17, 2017
99
85
Is there any purpose in bumping the thread? Pretty sure that unlike 4chan and other image boards the thread won’t be deleted if it falls too far down the list of threads.
I think it just gives the thread more popularity and the chance for experienced people to like it enough so they help make it. Could be wrong tho.
 

ipreg

Newbie
Oct 6, 2020
19
64
We are now at a point where we need a tester. Someone who will be able to play through the game and/or try to break it then explain what they did up to that point. Also be able to test new features as they are implemented. This is a purely volunteer thing done in our freetime, so ensure you have the freetime. I'll be periodically checking this thread to see who is interested, probably on a first-interested and first-posted basis.

Edit: No longer looking, for now
 
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Theroux

Newbie
Sep 19, 2017
16
11
I'm game for such a thing. Will be during my free time after work, but, yes, I can test to see what can be played/is unplayable at the moment.
 
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MUTT

New Member
Jul 22, 2017
1
0
Any more news my guys/girls I'm interested in this and just found out about this today.
 

ipreg

Newbie
Oct 6, 2020
19
64
The mod (game?) is getting close to something considered a reasonable state, summer is a busy time for us, but hopefully we can show something off soon (tm). The rest of this post is about my thoughts relating to the relationship between renpy, python, and gamedev.

Some thoughts of which I am unsure where to put elsewhere:

Renpy is simultaneously really powerful and really not. What I mean is that renpytom has a very specific philosophy about the type of engine he is building, which seems to be: my engine is for visual novels. As I have worked extensively with renpy for several months now, I would like to add to that statement. Specifically, renpy is for "reversible" and "skippable" visual novels with basic minigames thrown in. When I first started working with renpy it seemed like a really nice API for displaying images and text with pygame. Later, as I got more familiar with it, I found that in actuality it is a really nice "reversible" API for displaying images and text with pygame, which is a key difference. Nearly everything in the engine is either: building the API, or accommodating non-linear time. I have read so much of the renpy source code building this thing and I am super impressed. Not only does he comment his code really well, but what the engine does with python is amazing. This is a trap I nearly fell into, and I want to explain.

When I first started, I was quite excited, as I have a lot of experience with python and I originally tried to do as much as possible in it. I even got a little bit of the mod working with pure python. Then I tried running it, and saving it, and loading it, and rollback. Needless to say it broke, it broke so hard that renpy's usual error messages didn't work and it wouldn't crash. I then went back and redid it in as much of renpy as possible, this actually worked! This was the start of my philosophy about the use of python in renpy: use renpy constructs or ensure that I am just transforming/creating core python objects (or classes made up of core python objects which extend renpy.store.object). The reason I do this is to ensure that anything I do in python doesn't conflict with renpy and it's reversibility. It is also why I do all the building of the objects at the start and use renpy.retain_after_load() to not let it undo that (this also allows me to use python which can't be transformed backwards in the initialization step of objects).

After reading the source code I later learned that Renpytom rewrote most of the core python objects so that python would work with rollback (though based on documentation he really doesn't want you to go too far away from renpy stuff). This is a core tenant of the engine by it's design and by renpytom's words on github and lemmasoft (The warning about disabling rollback here: undersells it) as how renpy saves/loads is also based around this principle.

Our mod is a visual novel, or at least a modification of one, so renpy is perfect for this, and while programming I keep in mind that everything I am building in it is in service of one. So even with all the new objects and managers, I want to ultimately make it easier to make conversations and change around when, where, and how conversations happen and look. I try to use renpy where possible to ensure rollback and skipping still works (Outside of the texting conversations, which is a small part of the game). The ultimate gameplay mechanic is still interacting with/triggering conversations which tells the story.

When encountering how powerful renpy is (esp with custom displayables), I found that it was easy to get lost in the weeds start using it as a pygame API (for an example which I learned from: ). I have since seen one or two examples of projects trying to do too much with renpy and start breaking the engine or fighting with the engine then giving up (which I found in my googling adventures and I am trying to avoid). If you find yourself needing to disable rollback for your game to work or starting to not build a visual novel, then you probably need to switch engines. I recommended Godot with dialogic ( ) if you find yourself hitting a wall with renpy as GDScript has python-like qualities to it while being a fully featured game engine (which is free and open source).

TL;DR: Renpy is a reversible visual novel engine which makes it really easy to make said visual novels. If you need something more than that, choose a different engine.

P.S: set(renpy.game.context(-1).scene_lists.shown.shown) gives you a list of images currently on screen and which layers they are in. I couldn't find this mentioned anywhere on the internet.

P.S.S: For the love of all that is holy and unholy, do not build an engine yourself if you ever want to release a game:
 

tigerdiamond

Well-Known Member
Mar 1, 2020
1,475
1,777
Hello, patiently awaiting the fruits of your work.
I have one request though please.
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I got to that part in the main game last night and it completely ruined it for me and I just had to quit.
Someone speaks to me like that, I don't care who they are, or how mad they are, I do not want to make up with them;
and the only way I'd want to fuck them after that is if I embarked on a revenge quest to turn them into a cumslave.
Like, that made me so mad I deleted the game.
 

Wolfregis

Member
Aug 9, 2016
498
953
Hello, patiently awaiting the fruits of your work.
I have one request though please.
You don't have permission to view the spoiler content. Log in or register now.
I got to that part in the main game last night and it completely ruined it for me and I just had to quit.
Someone speaks to me like that, I don't care who they are, or how mad they are, I do not want to make up with them;
and the only way I'd want to fuck them after that is if I embarked on a revenge quest to turn them into a cumslave.
Like, that made me so mad I deleted the game.
You needn't worry, we're actually changing the side quests for the characters so that the relationships are fundamentally less toxic than in the original game. There will still be toxic elements with people like Meghan and cohorts, but for the most part I'm aiming for something a bit more light-hearted. That being said some of the side quests and portions of the main story will be touching upon heavier topics with certain characters.
 
Jun 3, 2020
53
16
You needn't worry, we're actually changing the side quests for the characters so that the relationships are fundamentally less toxic than in the original game. There will still be toxic elements with people like Meghan and cohorts, but for the most part I'm aiming for something a bit more light-hearted. That being said some of the side quests and portions of the main story will be touching upon heavier topics with certain characters.
How do you plan on touching the mom's story, or are you guys still plotting that out?
 

ipreg

Newbie
Oct 6, 2020
19
64
How do you plan on touching the mom's story, or are you guys still plotting that out?
Maybe Wolfregis would have more perspective about the future, but for right now individual plot details are still being discussed/written. Overall, our story is going in a very different direction and any conversation from the original is being given different context if not being excised from the story overall. Because it was my job to essentially tear apart the game in order to rebuild it I read nearly every conversation and agree that the original has a lot of toxic elements to it esp. with the family. I have seen lots of porn games do the toxic/dysfunctional family thing (it is almost a trope) and some do well, others do not; and the original I think has too many balls in the air to make it work.

Surprisingly enough I haven't seen one where a happy family turns into a polycule, it is always a harem with the other male figure pushed out of the picture. Though in the "other world" of the original it is implied that the family does work like a polycule, but just like everything else about the "other world" it gets ignored.

P.S: Did you notice that there isn't a "happy" sprite for most characters?
 

RoughlySpecific

Active Member
May 27, 2020
669
854
Corruption Time is apparently intended to become a happy family polycule. I think some of the female protagonist incest games might also be described as such, but I’m less sure about "happy family" in those cases. The few I remember seemed to be more about the wife cheating on the husband, or being taken advantage off by various men.
 
5.00 star(s) 5 Votes